Dying Light 2 – Hardcoded Keybind Fix [Mod]

Dying Light 2 – Hardcoded Keybind Fix [Mod] 1 - steamlists.com
Dying Light 2 – Hardcoded Keybind Fix [Mod] 1 - steamlists.com

Have you tried remapping your controls only to have a random hardcoded action interfere with your preferred configuration? If so, then this guide is for you!

Fixing Those Pesky Hardcoded Keybinds

Better Keybinds Mod: https://www.nexusmods.com/dyinglight2/mods/79 – [nexusmods.com] 

Current list of fixes:

– Slope Struggling is now tied to “Loot/Search/Interact”
– Glider Close is now tied to “Crouch”
– Equipment Wheel is now tied to “Cycle Equipment”
– Consumable Wheel is now tied to “Cycle Consumables”
– Weapon Wheel is now tied to “Cycle Weapons”
– Active Landing is now tied to “Crouch”
– Ledge Jump is now tied to “Jump”
– Turn Back is now tied to “Look Back”
– Ground Pound is now tied to “Attack”


– If this is the first pak mod you have installed, simply drop ‘data3.pak’ into ‘Dying Light 2\ph\source’
– If you want to merge this mod with other pak mods, drag the ‘scripts’ folder from my ‘data3.pak’ into the ‘data3.pak’ already in ‘Dying Light 2\ph\source’
You can either use this mod as is or use it as a base to set your own custom keybinds (see below).

Editing Keybinds Yourself

If you would like to do some tinkering yourself or override a few of the default bindings, here’s some information to get you started:

How to open Dying Light .pak files:

– Any program that can open a .zip file can open a .pak file, such as WinRAR or 7-Zip.
– Alternatively, renaming ‘data3.pak’ to ‘data3.zip’ should let you open it without downloading anything, just make sure you change it back to .pak so the game will recognize it.

How to edit Dying Light .scr files:

– Any text editor can edit a .scr file, such as Notepad++.
– You can also use Notepad without downloading anything, but it may be difficult to read.

Other notes:

– Forcing a rebind is as simple as changing the EKey__[key name] of any ‘AddAction()’ line at the top of inputs_keyboard.scr. A list of key names can be found in ‘data0.pak’ in ‘/scripts/inputs/inputenums.def’. Just make sure you comment or remove the ‘Action()’ line from the ‘LayoutKeybinding’ section so it doesn’t get overridden by your settings menu!
– I’ve added some comments (marked with ‘!!’) to the modded file with some of my findings and the lines that have been changed.
– This game’s controls really weren’t made with flexibility in mind, so tinker at your own risk.


Written by Big_Deaddy

This is all about Dying Light 2 – Hardcoded Keybind Fix [Mod]; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!

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