This Guide will you a better idea of what tricks your (AI) foes have up their sleeve
DISCLAIMER These are Vanilla Doom monsters only whether or not they exits in The Ultimate Doom will be in this guide.
STAT MEANINGS
Health – This one is obvious each demon starts with a health value, when
this value goes below 1 the demon dies
Speed – how fast (In map units {U}) a demon moves through the level
Mass – this is a hidden value, this is how much a demon gets knocked back
by attacks
Width – how fat a demon is
Height – How tall a demon is
Pain chance – for each attack a demon has a chance to get stunned NOTE that
the damage done is irrelevant a Plasma star has the same odds as a pistol
shot BUT Shotguns shoot multibal pettles with each one rolling the pain
chance dice, increasing the odds
Pain time – the amount of time a demon spends flinching when their pain
chance occurs
ZOMBIEMAN
ZOMBIEMAN
Can be revived by an the Archvile
Health – 20
Speed – 70 U/s
Width – 40 U
Height – 56 U
Mass – 100
Pain chance – about 80%
Pain time – 170 ms
Melee – has none
Ranged Attack 3-15 Damage (In multibles of 3)- Type HITSCAN
Spread- 22 Degrees
What it’s ranged attack is – A single shot from it’s assault rifle
SHOTGUNGUY
SHOTGUNGUY (Formor Sargent as the level editor refers to it as)
Can be revived by an Archvile
Health – 30
Speed – 93 U/s
Width – 40 U
Height – 56 U
Mass – 100
Pain chance – about 68%
Pain time – 170 ms
Melee – has none
Ranged Attack 3 – 15 (per pellet in multibels of 3) 45 max with all pellets – Type HITSCAN
Spread 22 Degrees
What it’s ranged attack is – A single shot from it’s shotgun, each shot
shoots 3 pellets, witch it odd considering the Doomguy’s shotgun shoots 7
pellets per shot
CHANGUNGUY
This Demon does not exist in The Ultimate Doom Even in Episode 4 Thy Flesh
Consumed witch came out affter Doom 2
Can be revived by an Archvile
Health – 70
Speed – 93 U/s
Width – 40 U
Height – 56 U
Mass – 100
Pain chance – about 68%
Pain time – 170 ms
Melee – has none
Ranged Attack – 3 – 15 damage (in multibals of 3)- Type HITSCAN
Shoots almost 8 shots per second
Spread – 22 Degrees
What it’s ranged attack is – It’s attack is almost exactly like the zombie
mans but it’s faster and it wont stop firing until it cant see it’s
target, switches targets, or has it’s pain chance occur.
But it wont always stop as soon as you are out of sight, it has a random
chance to fire 2 addicial shots, and if your luck is horrendous it can skip
this check many times in a row and hit you the moment you peek around
cover
IMP
Health – 60
Speed – 93 U/s
Width – 40 U
Height – 56 U
Mass – 100
Pain chance – About 80%
Pain Time – 115 ms
Melee Attack 3-24 (In multibals of 3)
Ranged Attack 3-24 (In multibals of 3)-Type PROJECTIAL
What it’s ranged attack is – A fire ball
PINKY, and SPECTRE
PINKY, and SPECTRE
Can be revived by an Archvile
Health – 150
speed 175 U/s (350 on nightmare or with fast monsters enabled)
Width – 60
Height – 56
Mass – 400
Pain chance – 70%
Pain time – 115 ms (57 ms on nightmare or with fast monsters enabled)
Melee 4 – 40 (in multibles of 4)
Ranged – Has none
KEEP IN MIND – monster melee attacks are a simple distance check between the
target and the monster, so melee attacks can NEVER intestate infighting even
if there is something in between the monster and it’s target the Pinky will
simply bite through the rude monster and only hurt its target, ALSO
although partial invisibility does affect witch way the Pinky is facing when
it attacks (as it does with every monster) it DOESN’T affect their
accuracy.
LOST SOUL
CAN NOT be revived by an Archvile, reason: the Archvile ressurects corpes, and the LOST SOUL does not leave a corpse behind..
Health 100
Speed 47 U/s (700 U/s when chargeing)
Width – 32 U
Height – 56 U
Mass – 50
Melee – has none
Ranged 3 – 24 (in multibals of 3)- type PROJECTIAL
pain chance- 100%
Pain time 170 ms
PLEASE NOTE, the lost soul has many oddites, first they don’t have a wake up
sound, second their attack gets blocked my items, corpses, and decorations,
and third they forget what they were angry at after one attack, so if the
player made a noise they will default to the player if the player didn’t
make a nosice then the lost soul will fall asleep again.
FUN FACT, LOST SOULS don’t count for the Kill% at the end of the level so
therefore, LOST SOULS DO NOT respawn on nightmare, or with respwaning
monsters enabled
CACODEMON
CACODEMON
Can be revived by an Archvile
Health – 400
Width – 62 U
Height – 56 U
Speed – 93 U/s
mass – 400
pain chance 50%
Pain time 345 ms
Melee – has none but does have one, its weird.. This attack does 6 – 60
damage in multibals of 6
Range 5 – 40 TYPE: PROJECTIAL
KEEP IN MIND Demons that lack a melee attack use their ranged attack more
often so Cacodemons shoot fast than a Baron of Hell, ALSO this demon FLIES
TRIVA – the caco is the ONLY demon in the game to have TWO pain frames
instead of one
HELL KNIGHT
This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out after Doom 2: Hell On Earth.
Can be revived by an Archvile
Health – 500
Speed – 93 U
Pain chance – 17%
Pain time – 115 ms
mass – 1000
ranged 8 – 64 In multibals of 8 TYPE: PROJECTIAL
melee 8 – 80 In multibals of 10
width – 48 U
height – 64 U
BARON OF HELL
Can be revived by an Archvile
Health – 1000
Speed – 93 U
Pain chance – 17%
Pain time – 115 ms
mass – 1000
ranged 8 – 64 In multibals of 8 TYPE: PROJECTIAL
melee 8 – 80 In multibals of 10
width – 48 U
height – 64 U
KEEP IN MIND: The Hell Knight is just a Baron but with half the health.
ARACHNOTRON
This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy
Flesh Consumed, witch came out affter Doom 2: Hell On Earth.
Can be revived by an Archvile
Health – 500
Speed – 140 U/s
Pain chance – 50%
Pain time – 170 ms
mass – 600
ranged 5 – 40 In multibals of 5 TYPE: PROJECTIAL
melee – has none
width – 128 U
height – 64 U
How the ranged attack works, it’s alot like the chaingunguy, but it shoots
projectiles instead, and has more of a pattern
PAIN ELEMENTAL
This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out affter Doom 2: Hell On Earth.
Can NOT be revived by an Archvile reason: It leaves behind no corpse
This Monster also DOES NOT count towards the kill% so it will not respawn
on Nightmare or with Respwaning Monsters enabled
Health – 400
Speed – 93 U/s
Pain chance – 50%
Pain time – 345 ms
mass – 400
ranged – has none, instead it spwans charging lost souls so the damage is 3 – 24 in multibals of 3
melee – has none
width – 62 U
height – 56 U
KEEP IN MIND, in vannila doom (Or if you have the pain elemetal cap on like
I do) The amount of Lost Souls Pain Elenmentals can spawn into a level is
capped at 21, when it trys to spawn a 22nd nothing happens.. ALSO when a
LOST SOUL spwans in a Thing (Aka entirty like players and monsters) or wall
it instanly dies so being in a pain elementals face can prevent the room
from being fill with lost souls. THIS DEMON FLIES
WARNING, when This monster dies it will spawn 3 lost souls
REVENANT
This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out after Doom 2: Hell On Earth.
Can be revived by an Archvile
Health – 300
Speed – 175 U/S
Pain chance – 40%
Pain time – 285 ms
mass – 500
ranged 10 – 80 in multibals of 10
melee 6 – 60 in multibles of 6
width – 40 U
height – 56 U same as Doomguy even though VISSULY it is much taller, strange…
WARNING the REVENANT’s Spooky ball can follow its target!
The thing that detremins it is the Game tick
If the game tick is even then the Spooky Ball will be guided
If the game tick is odd then the Spooky Ball will be unguided
Remember the game runs at 35 ticks per second
FAN FACT, The REVENANT’s melee attack is unique in that if it wiffs no projectial is shot..
MANCUBUS
This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out affter Doom 2: Hell On Earth.
Can be revived by an Archvile
Health – 600
Speed – 70 U/s
Pain chance – 31%
Pain time – 170 ms
mass – 1000
ranged 8 – 64 In multibles of 8 ( This monster will ALWAYS fire 3 bursts at a time unless it’s pain chance occurs, each burst is different go down to “How its attack works” for details)
melee – non existant
width – 96 U
height – 64 U
How its attack works
In the first burst one fire ball will be aimed at the target and the other
one will be 11 Degrees to its right
In the second burst one will be aimed at its target the other one will be
aimed to the targets left with a 22 Degrees offset
In the third burst BOTH fire balls will be aimed to the targets right and
left with a 5 Degree offset
ARCHVILE
This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out affter Doom 2: Hell On Earth.
Can NOT be revived by an Archvile Reason: it does not have a rise state
Health – 700
Speed – 262 U/s
Pain chance – 3%
Pain time – 285 ms
mass – 500
ranged 90 (With the way blast damage works its more like 83 – 89)
melee- Doesnt have one
width – 40 U
height – 56 U
WARNING THE ARCHVILE CAN RESURRECT OTHER DEMONS (not every demon thankfuly)
How its ranged attack works
It lights you on fire then when Sir Archy claps you will take 20 hitscan
damage and then about 70 blast damage, but if you break Mr. Archvile’s line
of sight you will be fine
SPIDER MASTERMIND
Can NOT be revived by an Archvile Reason: it does not have a rise state
Health – 3000
Speed – 140 U/s
Pain chance – 13 %
Pain time – 170 ms
mass – 1000
ranged- 3 (one pellet with minum damage) – 45(all pellets with max damage)
melee- has none
width – 256 U
Height – 100 U
How its Ranged attack works, It’s literly just a Shotgunguy, but with the
behavor of the chaingunguy
WARNING THIS DEMON IS IMMUME TO EXPLODIONS
CYBERDEMON
Can NOT be revived by an Archvile Reason: it does not have a rise state
Health – 4000
Speed – 187 U/s
Pain chance – 5%
Pain time – 285 ms
mass – 1000
ranged 20 – 160 (without explosion damage) TYPE: PROJECTIAL [ALWAYS FIRES 3
ROCKETS WHEN IT ATTACKS UNLESS IT’S PAIN CHANCE OCCURS] {140 – 280 with
blast damage, rough estimate}
melee- has none
width – 80 U
height – 110 U
WARNING THIS DEMON IS IMMUNE TO EXPLOSIONS
I hope this helps you, and if you can you might want to share this guide with all your Doomer buddies!
If any info is incorrect please correct me, I would love to update this guide!
I hope you enjoy the Guide we share about DOOM II: Hell on Earth – Demon Attributes; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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