(This is a psudo-guide to farming, it will just cover stress, not crop-rotation, fertilizers, or any of that stuff. Anyone who wants to use this information and place it in the "Guide Tab" can do so.)
As we all know, farming in "Reap What You Sow" seems complicated, and your too busy gathering resources to properly take care of your crops. This stress formula will help you understand how many crops/seeds your gonna get for planting.
First off: There are 7 sources of stress; Food, Water, Lonely, Overcrowded, Weeds/Killjoys (rotting plants/garden detrius), Talking, and Out Of Season. These are checked every stage and can max out at 28 Stress.
Without any Weeds, Lonely (4 of the same crop nearby), Overcrowding (farm plots are 3×3 or less), and the crop is in season, you can tack off 16 stress points maxing your Stress to 12.
Giant Crops: 0-1 stress, meaning you’ve done everything practically perfect. A Giant Crop gives 2-3 Crops, and 2-3 Seeds.
1 Crop+ 2 Seeds: 2-6 Stress Points. To get this stage, the easiest is to meet the max 12 stress threshold, then fill in one of the Stress sources+1. This could mean Talking each stage and watering it, Making sure it has food (see guides on self-feeding crop rotations/combos) and talk to it once, ect. This is what most players will get if they farm with effort and is a renewable food source with growth.
1 Crop+ 1 Seed: 7-11 Stress Points. As long as you meet the 12 max stress requirements, just talking to the crop once can give you this stage. This is what most players who attempt farming without understanding the mechanics might get. This is a renewable food source.
1 Crop: 12+ Stress Points. This is what you’ll if you don’t manage your farm, Assuming you meet the 3×3 in season crops, just talking to it once can change this to the next tier.
Heres a few things to let you know about your crops.
1. Most crops, save for notable ones like dragonfruit, are more filling just by being cooked rather than being used for the crockpot. Warly is an exception of course, a decent amount of crops give 20+ food by themselves.
2. Feeding a bird the crops give you a seed of said crop. You can use this to steadily increase your crops until you get past the "lonely" stress threshold.
3. seeds last ~40 days without any modifiers (based on wiki), that means they can last a full season before rotting. The seed-pack-it does not extend their spoil time, but is still useful since it can hold 14 different seeds.
4. Crops that are less stressful will be ready to harvest sooner. A happy crop can take 2.5 days, and a unhappy crop can be harvested in 4 days,
5. Out of Season Crops not only add 4 stress max, but also take twice as long to grow
6. Wormwood can plant seeds without plots. The player can’t add nutrients or water to the plants not in a plot so its best used to turn regular seeds into crop seeds, or refresh spoiling out-of-season crops with his ability to save a plots nutrients. Wormwood can also talk to nearby plants automatically when blooming, and can inspect plants and find their specific needs without the ancient farming hat.
7. The amount of watering a for a plot is based on World Temp, Weather, and Plants required water. Using a watering can adds 25 points of water (max is 100). The plot soil changes depending on how much water the plot has
Hope this helps people farm a bit better.
This was my first guide ever, so thanks everyone for checking it out, and remember…Don’t Starve
Hope you enjoy the Guide about Don’t Starve Together – Guide To Plant Stress, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
- All Don't Starve Together Posts List