Let’s explain the things you’d need to or want to change.
Id
Simply change this number to the next one in your list; the previous one is 6 so this template uses
7, therefore, there’s no need to change it this time. Important for having multiple custom
professions.
Name > TarKey
This is supposed to link up with the localization file, however, irregardless of what i did, ingame the profession was named after the key. Put the name of your profession here.
Des > TarKey
Same as above for the name except this is for your description.
AtLeast
Dictates whether your skill starts with 20 or 50 points.
AtMost
Dictates whether a skill has a max of 60 or 80 points.
Also makes the skill blue and appear in the profession preview.
Gold
How much gold you start with.
Items
What items you’ll start with when you enter a scenario.
IMPORTANT
-Having all skills in “AtLeast” and none in “AtMost” is not possible as there are 12 skills and 14
a*signable points.
-Past 2 custom professions a scroll arrow will appear but is unusable. You can still access them
using up and down arrow keys and enter to select.
Note : When editing pay attention to commas there will be a comma between every item and skill but no space EXCEPT for the last in the list no comma comes after it.
-This is why the template includes a comma at the top so i can be pasted without worry.
Skill Codes
Skills
Skill
Id
Brawl
101
Shoot
102
Sport
201
Concealment
203
——————–
Perception
301
Observe
302
Diplomacy
403
Psychology
405
——————–
Erudition
501
Mysticism
502
Craft
601
Medicine
603
Weapon Codes
H = Handedness
B = Damage Bonus
N = Normal Damage
M = Magic Damage
E = Explosive Damage
[Ignite] When attacking, there is a chance to apply extra effect to the enemy who has flammable or explosive state.
[Break armor] When attacking, there is a chance to ignore target armor.
[Blunt weapon] When attacking, there is a chance to apply Fracture to the target or cancel target’s action.
[Bleed] Add a bleed state to the target.
[Sharp weapon] When attacking, there is a chance to apply bleeding state to the target.
[Burning] When attacking, there is a chance to add a burning state to the target.
[Destroy armor] When attacking, there is a chance to remove target’s all armor.
*Is given from a spell. Not sure what spawning in with one would do.
**Is generally used as a key to unlock things. Could break progression.
Weapons
Item
Id
H
Skill
Damage
Extra
A Magnum Revolver
30026
1
Shoot
2-12(N)
3 Shots, [Ignite]
Axe
30038
1
Brawl
1-6+B(N)
Craft+10, [Break armor]
Baseball Bat
1019
2
Brawl
6-12+B(N)
Attack Fumble = Destroyed, [Blunt weapon]
Blades
30041
1
Brawl, Throw
1-4+B(N), 4-8+B(N)
8 Durability, [Bleed], [Sharp weapon]
Blessed Blade*
30076
1
Mysticism+Erudition
5-8+B(M)
10 Durability, [Sharp weapon]
Bra*s Knuckle
1018
1
Brawl
1-4+B(N)
2 Attacks
Broomstick
30032
1
Brawl
1+B(N)
Chainsaw
1015
2
Brawl
3-15(N)
5 Durability, [Sharp weapon]
Chopping Knife
1034
1
Brawl
1-4+B(N)
[Sharp weapon]
Claw Hammer
1012
1
Brawl
1-6+B(N)
[Blunt weapon], [Break armor]
Crowbar**
30020
1
Brawl
1-6+B(N)
Brawl+20, [Blunt weapon], [Break armor]
Dagger
30039
1
Brawl, Throw
1-6+B(N)
Sport+5, Brawl+5, [Sharp weapon]
Fire Extinguisher
30019
1
Brawl
1-6+B(N)
5 Durability, [Blunt weapon], [Break armor]
Flamethrower
1016
2
Shoot
3-15(N)
5 Durability, [Burning]
Great Sword
3004
2
Brawl
7-14+B(N)
Attacks hit all enemies, [Sharp weapon]
Hunting Rifle
30027
2
Shoot
7-12(N)
2 Shots, [Ignite]
Kerosene Lamp
3003
1
Brawl, Throw
1-4+B(N), 1-3+B(N)
3 Durability, Throw applies [Flammable] state.
Machete
1020
1
Brawl
4-7+B(N)
+1 Dice if only 1 enemy on field, [Sharp weapon]
Miniture Pistol
1007
1
Shoot
1-6(N)
2 Shots, [Ignite]
Nailed Hammer
1023
1
Brawl
4-7+B(N)
[Sharp weapon], [Blunt Weapon]
Nunchakus
3007
2
Brawl
2-5+B(N)
2 Attacks, 4 Attacks if DEX >= 50
Pistol
1003
1
Shoot
4-6(N)
3 Shots, Shoot+5, [Ignite]
Rifle
1005
2
Shoot
6-10(N)
5 Shots, [Ignite]
Round Iron Shield
30036
1
Brawl, Throw
1+B(N), 1-4+B*2(N)
5 Durability, Armor+4
Sabre
30037
2
Brawl
7-12+B(N)
DEX-20, Brawl+20, [Sharp weapon]
Saw
1011
1
Brawl
1-6+B(N)
10 Durability, [Sharp weapon]
Screwdriver
1002
1
Brawl
1-4+B(N)
+1 Craft Dice
Shield
1009
1
Brawl, Throw
1-4+B(N), 1-4+B*2(N)
10 Durability, Armor+5, DEX-20
Stick
1013
1
Brawl
1-4+B(N)
Torch
1014
1
Brawl
1-4+B(N)
5 Durability, [Burning]
Umbrella
1001
1
Brawl
1-4+B(N)
5 Durability
Walking Stick
1038
1
Brawl
1-6+B(N)
CON+20, [Blunt weapon]
Whip
30028
2
Brawl
5-8+B*2(N)
[Destroy armor]
Wooden Bow
30033
2
Shoot
4-9+B(N)
3 Shots, [Sharp weapon]
Equipment Codes
Equipment
Item
Id
Equip Effect
Black Gloves
3011
Melee Damage +1-3, Enemy Dodge < Brawl = No Counter
Bulletproof Jacket
3001
Armor+4, 7 Durability
Cagoule Parka
10140
Concealment+10
Cat Teaser Stick
10218
Diplomacy+5 SP+5, If Target is a kitty then diplomacy check is critical success.
Encyclopedia
3008
INT+20, If you succeed a skillcheck with 50 or less skill SP+3.
Hope you enjoy the Guide about Depersonalization – Creating EA Custom Profession Tutorial, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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