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* CAMPAIGNS-RELATED ACHIEVEMENTS
THE ROYAL GUARD
FEnd the campaign with 4 or 3 Guardians and no other characters. Sigrun is certainly well protected, but she lacks support of any kind, so I would choose the first adventure… If you’re willing to take the taking a risk.
THE KAI
FEnd an adventure with 3 or 4 Assa*sins, and no other characters. Kai’s amazing Sneak ability means you can conquer any challenge with them. No restrictions!
SORCERERS’ GUILD
Finish a campaign with 3 or 4 Sorcerer and no other characters. On paper it should not be too difficult with Zedokar, but melee is risky so I’d recommend taking it easy: campaign one.
HUNTING PARTY
Finish the campaign with 3 or 4 Hunters and no other characters. Due to her ranged attacks and Summons, Ailin could overcome most adventures. You are able to choose to do so, but remember that they are tough and can be blocked by anyone who doesn’t look.
ENSEMBLE
FFFinish a campaign using 3 or 4 Bards and no other characters. Molthas’ fighting skills could put him at risk when there are too many enemies. I would suggest the first adventure with 3 Bards Concentrate on summoning and never stop singing for your companions.
WARLOCK COOVEN
FEnd a campaign with 3 or 4 Warlocks and no other characters. Playing with Oana is like fighting with two Heroes. If we bring the party to 3 or 4, it’s like playing in 8 or 6! It shouldn’t be a problem.
PIT FIGHTERS
FFinish a campaign using 3 or 4 Barbarians and none of the other characters. The extreme range of Uhrak is pure tactical flexibility. Many doors can be opened through his attacks, defense and containment cards.
ONE HERO WOW
FFEnd a campaign using only one character, such as the legend of Alag. My personal opinion is that the best method to begin playing the Assa*sin is to simply run! You can take it a different way.
UNCLOAKED
CChoose the Assa*sin to have an adventure, but never utilize the Sneak throughout the entire campaign.
GRAY
Collect all of the piles of gold coins that are scattered throughout the first two floors of a dungeon and then take down the boss. I would recommend starting the adventure, perhaps with Assa*sins, who are fast and sly enough to walk through the area by using the sneak ability. Barbarians’ mobility makes him useful. Make sure you check every corner and high-rise space! The game might not reveal the inside of a room at once.
STILL ALIVE
Enjoy an adventure without Heroes being downed. You could be knocked to the ground and then heal up but you are not removed from the level (or at least I thought). ).
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