Hey there, welcome to this post, In this guide, we will tell you all about Darkest Dungeon® II – Character Skills Information Following this guide each steps.
A complete list of all skills and how they differ between pathways. There are no Hero Path or story spoilers here, so don’t read if you want to keep the skill names and effects a surprise for yourself.
Why…. does this exist?
- Some paths affect numerous skills without specifying them individually, while other lists show all changes made but make comparing and contrasting difficult.
- Other paths state the effects on skills without providing more details, so remembering all changes to compare/contrast is difficult!
- Some paths even list all affected skills but fail to indicate the actual effects on each page where applicable.
- Certain paths do not outline specific changes on their menu but alter skills instead.
- I found it challenging comparing and contrast sometimes four variations of a skill along with others from across different menus at once.
These factors combine to make the Crossroads intimidating and perplexing for me. I reasoned that I couldn’t be the only one. So, here’s a list of all the skills, if a particular path influences them, and how they change. Some observations:
- Some changes don’t appear in the menus, so I added details to skill descriptions to reflect their path. Stat changes or notes I wrote will be italicized – for instance, there is no list of affected skills when switching paths for Plague Doctor; therefore, I added them as changes.
- As I did not conduct comprehensive damage tests on every changed skill, some estimates are just approximations based on the numbers provided. Italicized damage should be taken with great caution. I also added the changes.
- I try to keep the wording precisely like the game has it, so it might look odd. Buffs and DOTs with symbols in-game will be written out here, such as Burn or Strength. I try to split up a few things to make them a bit easier to read, like having Cooldowns on their line.
- Bounty Hunter has only one path, and his skills are fully upgraded. You can still find a list of his skills below if you need it for whatever reason.
So that’s all there is to it. There are no gaming secrets, tier guides, or “best path” comparisons; it is only for personal team building. If you wish, have fun. Make your own choices. I genuinely hope that in the future, some quality-of-life modifications will be implemented to make it easier to determine which abilities are being changed and how.
Plague Doctor
Wanderer | Surgeon | Alchemist | Physician |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | +25% Max Health
Melee Skills: +50% DMG Healing Skills: +33% Healing Given -33% Blight RES Piercing Affected Skills: Incision Battlefield Medicine Indiscriminate Science |
-20% Max Health +33% Blight RES Piercing Blight-causing Skills: +10% CRIT +50% Stun RES +20% Blight RES +20% Bleed RES +20% Burn RES +33% Debuff RES Affected Skills: Noxious Blast Plague Grenade |
Blight Skills: -2 Blight Dealt
Bleed Skills: -2 Bleed Dealt Disorienting Blast Skills: +20% Stun RES Piercing Target: Ounce of Prevention Skills: +15% Stress RES (3 turns) Emboldening Vapours Skills: Strength Disorienting Blast Skills: Vulnerable Affected Skills: Noxious Blast Incision Disorienting Blast Ounce of Prevention Plague Grenade Emboldening Vapours |
Wanderer | Surgeon | Alchemist | Physician |
---|---|---|---|
Noxious Blast
DMG: 2-3 CRIT 5% +30% Blight RES Piercing when Target Marked Target: Blight 4 UPGRADE: DMG: 3-4 CRIT: 5% +30% Blight RES Piercing when Target Marked Target: Blight 6 |
no change | Noxious Blast
DMG: 2-3 CRIT 15% +30% Blight RES Piercing when Target Marked Target: Blight 4 UPGRADE: DMG: 3-4 CRIT: 15% +30% Blight RES Piercing when Target Marked Target: Blight 6 |
Noxious Blast
DMG: 2-3 CRIT 5% +30% Blight RES Piercing when Target Marked Target: Blight 2 UPGRADE: DMG: 3-4 CRIT: 5% +30% Blight RES Piercing when Target Marked Target: Blight 4 |
Blinding Gas
Target: Mark (25%), Blind UPGRADE: Cooldown: 1 Target: Mark (33%), Blind, Daze |
no change | no change | no change |
Incision
DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 3 UPGRADE: DMG: 4-7 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 4 |
Incision
DMG: 4-7 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 3 UPGRADE: DMG: 6-9 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 4 |
no change | Incision
DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 1 UPGRADE: DMG: 4-7 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 2 |
Battlefield Medicine
Uses: 3 Target: If HP <50%: Heal 20%, Remove Bleed, Blight, Burn UPGRADE: Uses: 3 Self: Remove Bleed, Blight, Burn Target: If HP <50%: Heal 25%, Remove Bleed, Blight, Burn |
Battlefield Medicine
Uses: 3 Target: If HP <50%: Heal 27%, Remove Bleed, Blight, Burn UPGRADE: Uses: 3 Self: Remove Bleed, Blight, Burn Target: If HP <50%: Heal 33%, Remove Bleed, Blight, Burn |
no change | no change |
Ounce of Prevention
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES (3 Turns) UPGRADE: Cooldown: 2 Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns) |
no change | no change | Ounce of Prevention
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES, +15% Stress RES (3 Turns) UPGRADE: Cooldown: 2 Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns), +15% Stress RES |
Plague Grenade
DMG: 1-2 CRIT: 5% Target: Blight 3 UPGRADE: DMG: 2-3 CRIT: 5% Target: Blight 4 |
no change | Plague Grenade
DMG: 1-2 CRIT: 15% Target: Blight 3 UPGRADE: DMG: 2-3 CRIT: 15% Target: Blight 4 |
Plague Grenade
DMG: 1-2 CRIT: 5% Target: Blight 1 UPGRADE: DMG: 2-3 CRIT: 5% Target: Blight 2 |
Emboldening Vapours
Target: Strength UPGRADE: Target: Strength, Speed |
no change | no change | Emboldening Vapours
Target: Strength 2 UPGRADE: Target: Strength 2, Speed |
Disorienting Blast
Target: Shuffle, Daze, Weakness (25%) UPGRADE: Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%) |
no change | no change | Disorienting Blast
Target: Shuffle, Daze, Weakness (25%), Vulnerable UPGRADE: Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%), Vulnerable |
Indiscriminate Science
Requires Target HP <50% Target: Heal 10% +10% Healed per Positive Token Remove All Positive Tokens UPGRADE: Requires Target HP <50% Cooldown: 1 Target: Heal 10% +10% Healed per Positive Token +5% Healed per Negative Token Remove All Positive and Negative Tokens |
Indiscriminate Science
Requires Target HP <50% Target: Heal 13% +10% Healed per Positive Token Remove All Positive Tokens UPGRADE: Requires Target HP <50% Cooldown: 1 Target: Heal 13% +10% Healed per Positive Token +5% Healed per Negative Token Remove All Positive and Negative Tokens |
no change | no change |
Cause of Death
DMG: Target Variable Target: Deals 75% of remaining Bleed Blight Burn on Target as DMG Target: Remove Bleed Blight Burn UPGRADE: DMG: Target Variable Cooldown: 2 Target: Mark Target: Deals 100% of remaining Bleed Blight Burn on Target as DMG Target: Remove Bleed Blight Burn |
no change | no change | no change |
Magnesium Rain
Target: Burn 2 Target Team: Clear Corpse UPGRADE: Cooldown: 1 Target: Burn 3 Target Team: Clear Corpse |
no change | no change | no change |
Grave Robber
Wanderer | Deadeye | Venomdrop | Nightsworn |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | -33% Move RES
Affected Skills: Thrown Dagger Flashing Dagger Poison Dart Glint in the Dark Pirouette Pick to the Face Lunge |
+2 Blight Dealt when Self Stealthed (skill has to apply innate Blight)
-3 Speed Affected Skills: Lunge Pirouette Shadow Fade Flashing Daggers Thrown Dagger Poison Dart Glint in the Dark |
+50% DMG when Self Stealthed
-20% Max HP Affected Skills: Lunge Pirouette |
Wanderer | Deadeye | Venomdrop | Nightsworn |
---|---|---|---|
Pick to the Face
DMG: 4-7 CRIT: 10% Ignored Block +50% CRIT when Target Marked UPGRADE: DMG: 4-10 CRIT: 15% Ignored Block +50% CRIT when Target Marked |
Pick to the Face
DMG: 4-5 CRIT: 10% Ignored Block +50% CRIT when Target Marked UPGRADE: DMG: 4-8 CRIT: 15% Ignored Block +50% CRIT when Target Marked |
no change | no change |
Thrown Dagger
DMG: 3-5 CRIT: 15% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked UPGRADE: DMG: 4-7 CRIT: 30% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked |
Thrown Dagger
DMG: 4-6 CRIT: 20% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked UPGRADE: DMG: 5-8 CRIT: 35% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked |
Thrown Dagger
DMG: 2-4 CRIT: 15% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked UPGRADE: DMG: 3-5 CRIT: 30% Ignores Guard Ignores Dodge when Self Stealthed +50% CRIT when Target Marked |
no change |
Flashing Daggers
DMG: 2-3 CRIT: 5% UPGRADE: DMG: 3-5 CRIT: 10% |
Flashing Daggers
DMG: 2-4 CRIT: 10% UPGRADE: DMG: 4-6 CRIT: 15% |
Flashing Daggers
DMG: 1-2 CRIT: 5% Target: Blight 2 (Blight 4 when Stealthed) UPGRADE: DMG: 2-4 CRIT: 10% Target: Blight 4 (Blight 6 when Stealthed) |
no change |
Poison Dart
DMG: 2-4 CRIT: 5% +50% CRIT when Target Marked Target: Blight 2 UPGRADE: DMG: 2-5 CRIT: 10% +50% CRIT when Target Marked Target: Blight 4 |
Poison Dart
DMG: 2-5 CRIT: 10% +50% CRIT when Target Marked Target: Blight 2 UPGRADE: DMG: 3-6 CRIT: 15% +50% CRIT when Target Marked Target: Blight 4 |
Poison Dart
DMG: 1-3 CRIT: 5% +50% CRIT when Target Marked Target: Blight 2 (Blight 4 when Stealthed) UPGRADE: DMG: 1-4 CRIT: 10% +50% CRIT when Target Marked Target: Blight 4 (Blight 6 when Stealthed) |
no change |
Absinthe
Uses: 3 Self: If HP <25%: Heal 33%, Dodge x3, Speed UPGRADE: Uses: 3 Self: If HP <25%: Heal 33%, Dodge+ x3, Speed |
no change | no change | no change |
Dead of Night
Requires Target Corpse Uses: 3 Target: Clear Corpse Gain On Hit: Heal 33%, Stealth UPGRADE: Requires Target Corpse Uses: 3 Target: Clear Corpse Gain On Hit: Heal 50%, -1 Stress, Stealth x2 |
no change | no change | no change |
Glint in the Dark
DMG: 4-6 CRIT: 5% Ignores Stealth +20% Deathblow RES Piercing Target: Remove Stealth UPGRADE: DMG: 6-8 CRIT: 10% Ignores Stealth +20% Deathblow RES Piercing Ignores Death’s Door when Self Stealthed Target: Remove Stealth |
Glint in the Dark
DMG: 5-7 CRIT: 10% Ignores Stealth +20% Deathblow RES Piercing Target: Remove Stealth UPGRADE: DMG: 7-10 CRIT: 15% Ignores Stealth +20% Deathblow RES Piercing Ignores Death’s Door when Self Stealthed Target: Remove Stealth |
Glint in the Dark
DMG: 3-5 CRIT: 5% Ignores Stealth +20% Deathblow RES Piercing Target: Remove Stealth UPGRADE: DMG: 5-7 CRIT: 10% Ignores Stealth +20% Deathblow RES Piercing Ignores Death’s Door when Self Stealthed Target: Remove Stealth |
no change |
Lunge
DMG: 4-8 CRIT: 20% Ignores Dodge when Self Stealthed Self: Forward 2 UPGRADE: DMG: 6-11 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: Forward 2 |
Lunge
DMG: 4-6 CRIT: 20% Ignores Dodge when Self Stealthed Self: Forward 2 UPGRADE: DMG: 4-9 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: Forward 2 |
Lunge
DMG: 4-8 CRIT: 20% Ignores Dodge when Self Stealthed Self: +30% Blight RES Piercing (1 Turn), Forward 2 UPGRADE: DMG: 6-11 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: +30% Blight RES Piercing (1 Turn), Forward 2 |
Lunge
DMG: 5-11 CRIT: 20% Ignores Dodge when Self Stealthed Self: Forward 2 UPGRADE: DMG: 7-13 CRIT: 30% Ignores Block Dodge when Self Stealthed Self: Forward 2 |
Pirouette
DMG: 4-7 CRIT: 10% Cooldown: 2 Self: Dodge, Daze, Back 3 UPGRADE: DMG: 6-8 CRIT: 15% Cooldown: 2 Self: Dodge+, Daze, Back 3 |
Pirouette
DMG: 4-10 CRIT: 15% Cooldown: 2 Self: Dodge, Daze, Back 3 UPGRADE: DMG: 6-12 CRIT: 20% Cooldown: 2 Self: Dodge+, Daze, Back 3 |
Pirouette
DMG: 3-5 CRIT: 10% Cooldown: 2 Self: Dodge, Daze, +30% Blight RES PIercing (1 Turn), Back 3 UPGRADE: DMG: 3-7 CRIT: 15% Cooldown: 2 Self: Dodge+, Daze, +30% Blight RES PIercing (1 Turn), Back 3 |
Pirouette
DMG: 4-10 CRIT: 10% Cooldown: 2 Self: Dodge, Daze, Back 3 UPGRADE: DMG: 6-12 CRIT: 15% Cooldown: 2 Self: Dodge+, Daze, Back 3 |
Repartee
Requires Self Stealthed Self: Dodge x3, Taunt x2, Remove Stealth UPGRADE: Requires Self Stealthed Self: Dodge+ x3, Taunt x2, Remove Stealth |
no change | no change | no change |
Shadow Fade
Cooldown: 2 Self: Stealth x2, Back 2 UPGRADE: Cooldown: 2 Self: Stealth x2, Speed, Back 2 |
no change | Shadow Fade
Cooldown: 2 Self: Stealth x2, +30% Blight RES Piercing (1 Turn), Back 2 UPGRADE: Cooldown: 2 Self: Stealth x2, Speed, +30% Blight RES Piercing (1 Turn), Back 2 |
no change |
Highwayman
Wanderer | Rogue | Sharpshot | Yellowhand |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | If Rank = 1: +25% DMG
If Rank = 3: -25% DMG If Rank = 4: -50% DMG Self: Point Blank Shot Skills: Riposte Affected Skills: Point Blank Shot |
Ranged Skills: +25% DMG
Melee Skills: -25% DMG +3 Speed Self: Grapeshot Blast Skills: Strength Affected Skills: Wicked Slice Pistol Shot Duelist’s Advance Point Blank Shot Grapeshot Blast Open Vein Double Tap Double Cross |
+15% Max HP
Ranged Skills: -75% DMG Apply On Hit: Melee Skills: -10% Bleed RES (3 Turns) Target: Highway Robbery Skills: Steal Positive Token Double Cross Skills: Remove Block Affected Skills: Wicked Slice Pistol Shot Duelist’s Advance Point Blank Shot Grapeshot Blast Open Vein Double Tap Double Cross |
Wanderer | Rogue | Sharpshot | Yellowhand |
---|---|---|---|
Wicked Slice
DMG: 4-8 CRIT: 15% +20% Death’s Door RES Piercing UPGRADE: DMG: 6-9 CRIT: 20% +30% Death’s Door RES Piercing |
Wicked Slice
DMG: If Rank = 1: 5-9 If Rank = 2: 4-8 If Rank = 3: 3-7 CRIT: 15% +20% Death’s Door RES Piercing UPGRADE: DMG: If Rank = 1: 7-11 If Rank = 2: 6-9 If Rank = 3: 5-7 CRIT: 20% +30% Death’s Door RES Piercing |
Wicked Slice
DMG: 3-6 CRIT: 15% +20% Death’s Door RES Piercing UPGRADE: DMG: 4-7 CRIT: 20% +30% Death’s Door RES Piercing |
Wicked Slice
DMG: 4-8 CRIT: 15% +20% Death’s Door RES Piercing Target: -10% Bleed RES (3 Turns) UPGRADE: DMG: 6-9 CRIT: 20% +30% Death’s Door RES Piercing Target: -10% Bleed RES (3 Turns) |
Pistol Shot
DMG: 3-6 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: 4-8 CRIT: 15% Target: Stun when Target Marked |
Pistol Shot
DMG: If Rank = 2: 3-6 If Rank = 3: 2-5 If Rank = 4: 1-4 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: If Rank = 2: 4-8 If Rank = 3: 3-6 If Rank = 4: 2-4 CRIT: 15% Target: Stun when Target Marked |
Pistol Shot
DMG: 4-7 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: 5-10 CRIT: 15% Target: Stun when Target Marked |
Pistol Shot
DMG: 1-2 CRIT: 10% Target: Daze when Target Marked UPGRADE: DMG: 1-3 CRIT: 15% Target: Stun when Target Marked |
Duelist’s Advance
DMG: 3-5 CRIT: 5% Self: Riposte x2, Forward 1 UPGRADE: DMG: 4-6 CRIT: 10% Self: Riposte x3, Forward 1 |
Duelist’s Advance
DMG: If Rank = 2: 3-5 If Rank = 3: 2-3 If Rank = 4: 1-2 CRIT: 5% Self: Riposte x2, Forward 1 UPGRADE: DMG: If Rank = 2: 4-6 If Rank = 3: 3-5 If Rank = 4: 2-3 CRIT: 10% Self: Riposte x3, Forward 1 |
Duelist’s Advance
DMG: 2-4 CRIT: 5% Self: Riposte x2, Forward 1 UPGRADE: DMG: 3-5 CRIT: 10% Self: Riposte x3, Forward 1 |
Duelist’s Advance
DMG: 3-5 CRIT: 5% Self: Riposte x2, Forward 1 Target: -10% Bleed RES (3 Turns) UPGRADE: DMG: 4-6 CRIT: 10% Self: Riposte x3, Forward 1 Target: -10% Bleed RES (3 Turns) |
Tracking Shot
Ignores Dodge Ignores Stealth Target: Mark, Remove Dodge Stealth UPGRADE: Ignores Dodge Ignores Stealth Target: Mark, Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds) |
no change | no change | no change |
Take Aim
Self: Crit, Dodge, Remove Blind UPGRADE: Cooldown: 1 Self: Crit x2, Dodge, Speed, Remove Blind |
no change | no change | no change |
Point Blank Shot
DMG: 6-12 CRIT: 10% Self: Back 1 Target: Knockback 1, Mark UPGRADE: DMG: 10-13 CRIT: 15% Self: Back 1 Target: Knockback 1, Mark |
Point Blank Shot
DMG: 8-15 CRIT: 10% Self: Back 1, Riposte Target: Knockback 1, Mark UPGRADE: DMG: 12-16 CRIT: 15% Self: Back 1, Riposte Target: Knockback 1, Mark |
Point Blank Shot
DMG: 8-15 CRIT: 10% Self: Back 1 Target: Knockback 1, Mark UPGRADE: DMG: 12-16 CRIT: 15% Self: Back 1 Target: Knockback 1, Mark |
Point Blank Shot
DMG: 1-3 CRIT: 10% Self: Back 1 Target: Knockback 1, Mark UPGRADE: DMG: 2-4 CRIT: 15% Self: Back 1 Target: Knockback 1, Mark |
Grapeshot Blast
DMG: 2-4 CRIT: 5% UPGRADE: DMG: 4-6 CRIT: 10% |
Grapeshot Blast
DMG: If Rank = 2: 2-4 If Rank = 3: 1-3 If Rank = 4: 1-2 CRIT: 5% UPGRADE: DMG: If Rank = 2: 4-6 If Rank = 3: 3-5 If Rank = 4: 2-3 CRIT: 10% |
Grapeshot Blast
DMG: 3-5 CRIT: 5% Self: Strength UPGRADE: DMG: 5-7 CRIT: 10% Self: Strength |
Grapeshot Blast
DMG: 1-1(?) CRIT: 5% UPGRADE: DMG: 1-2 CRIT: 10% |
Open Vein
DMG: 3-5 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked UPGRADE: DMG: 4-6 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target Marked |
Open Vein
DMG: If Rank = 1: 4-6 If Rank = 2: 3-5 If Rank = 3: 2-4 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked UPGRADE: DMG: If Rank = 1: 5-7 If Rank = 2: 4-6 If Rank = 3: 3-5 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target Marked |
Open Vein
DMG: 2-4 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked UPGRADE: DMG: 3-5 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target Marked |
Open Vein
DMG: 3-5 CRIT: 5% Target: Bleed 2 or Bleed 4 when Target Marked, -10% Bleed RES (3 Turns) UPGRADE: DMG: 4-6 CRIT: 10% Target: Bleed 3 or Bleed 6 when Target Marked, -10% Bleed RES (3 Turns) |
Double Tap
DMG: 4-8 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death’s Door RES Piercing UPGRADE: DMG: 6-9 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death’s Door RES Piercing |
Double Tap
DMG: If Rank = 2: 4-8 If Rank = 3: 3-7 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death’s Door RES Piercing UPGRADE: DMG: If Rank = 2: 6-9 If Rank = 3: 5-8 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death’s Door RES Piercing |
Double Tap
DMG: 5-9 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death’s Door RES Piercing UPGRADE: DMG: 7-12 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death’s Door RES Piercing |
Double Tap
DMG: 1-2 CRIT: 5% Deals +30% DMG when Target HP <30% +10% Death’s Door RES Piercing UPGRADE: DMG: 1-3 CRIT: 5% Deals +30% DMG when Target HP <30% +20% Death’s Door RES Piercing |
Highwayman (cont)
Wanderer | Rogue | Sharpshot | Yellowhand |
---|---|---|---|
Highway Robbery
Requires Target has Positive Token Ignores Dodge Target: Remove 2 Positive Tokens UPGRADE: Requires Target has Positive Token Cookdown: 1 Ignores Dodge Target: Steal 2 Positive Tokens |
no change | no change | Highway Robbery
Requires Target has Positive Token Ignores Dodge Target: Remove 2 Positive Tokens, Steal 1 Positive Token UPGRADE: Requires Target has Positive Token Cookdown: 1 Ignores Dodge Target: Steal 2 Positive Tokens (could steal 3, not sure, help would be appreciated) |
Double Cross
DMG: 2-4 CRIT: 5% Self: Block Target: Weakness UPGRADE: DMG: 3-5 CRIT: 5% Self: Block Target: Weakness x2 |
Double Cross
DMG: If Rank = 1: 3-5 If Rank = 2: 2-4 CRIT: 5% Self: Block Target: Weakness UPGRADE: DMG: If Rank = 1: 4-6 If Rank = 2: 3-5 CRIT: 5% Self: Block Target: Weakness x2 |
Double Cross
DMG: 3-5 CRIT: 5% Self: Block Target: Weakness UPGRADE: DMG: 4-6 CRIT: 5% Self: Block Target: Weakness x2 |
Double Cross
DMG: 2-4 CRIT: 5% Self: Block Target: Weakness, Remove Block UPGRADE: DMG: 3-5 CRIT: 5% Self: Block Target: Weakness x2, Remove Block |
Man-at-Arms
Red Hook: Shield-Attack Skills!
Us: What are they?
Red Hook: Yes!
Wanderer | Sergeant | Bulwark | Vanguard |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | -20% DMG
+100% Move RES Self: Bolster Skills: Remove Vulnerable Weak Each Ally On Turn Start: +50% Bleed RES (3 Turns) +50% Blight RES (3 Turns) +50% Burn RES (3 Turns) (20%) Affected Skills: Crush Rampart Bolster Hold The Line Courageous Abandon Strategic Withdrawal |
Crush & Riposte Skills: -25% DMG
Shield Attack Skills: +50% DMG Shield Attack Skills: +10% Stun RES Piercing Self: Stand Fast Skills: Taunt x2 Affected Skills: Crush Rampart Hold The Line Retribution (?) Stand Fast |
+20% Max HP
Riposte Skills: +25% DMG Crush Skills: +50% DMG -20% Bleed RES -20% Blight RES -20% Burn RES Affected Skills: Crush Retribution (?) |
Wanderer | Sergeant | Bulwark | Vanguard |
---|---|---|---|
Crush
DMG: 4-7 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 6-8 CRIT: 5% Self: Heal 20% when Target Marked |
Crush
DMG: 3-6 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 5-7 CRIT: 5% Self: Heal 20% when Target Marked |
Crush
DMG: 3-6 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 5-7 CRIT: 5% Self: Heal 20% when Target Marked |
Crush
DMG: 6-10 CRIT: 5% Self: Heal 10% when Target Marked UPGRADE: DMG: 9-12 CRIT: 5% Self: Heal 20% when Target Marked |
Rampart
DMG: 3-6 CRIT: 5% Self: Forward 1 Target: Knockback 1, Daze UPGRADE: DMG: 4-7 CRIT: 5% Self: Forward 1 Target: Knockback 1, Stun when Target Marked, Daze |
Rampart
DMG: 2-5 CRIT: 5% Self: Forward 1 Target: Knockback 1, Daze UPGRADE: DMG: 3-6 CRIT: 5% Self: Forward 1 Target: Knockback 1, Stun when Target Marked, Daze |
Rampart
DMG: 5-9 CRIT: 5% Self: Forward 1 Target: Knockback 1, Daze UPGRADE: DMG: 6-10 CRIT: 5% Self: Forward 1 Target: Knockback 1, Stun when Target Marked, Daze |
no change |
Defender
Self: Block x2 Target: Guard x2 UPGRADE: Self: Block+ x2 Target: Guard x3 |
no change | no change | no change |
Bolster
Cooldown: 1 Self: Stress 5+: -1 Stress, Block Target: Stress 5+: -1 Stress, Remove Vulnerable UPGRADE: Cooldown: 1 Self: Stress 5+: -2 Stress, Block+ Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable |
Bolster
Cooldown: 1 Self: Stress 5+: -1 Stress, Block Target: Stress 5+: -1 Stress, Remove Weakness Vulnerable UPGRADE: Cooldown: 1 Self: Stress 5+: -2 Stress, Block+ Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable |
no change | no change |
Hold the Line
DMG: 3-6 CRIT: 10% Self: Block, Forward 3, Immobilize UPGRADE: DMG: 4-7 CRIT: 10% Self: Block x2, Forward 3, Immobilize Target: Stun when Target Marked |
Hold the Line
DMG: 2-5 CRIT: 10% Self: Block, Forward 3, Immobilize UPGRADE: DMG: 3-6 CRIT: 10% Self: Block x2, Forward 3, Immobilize Target: Stun when Target Marked |
Hold the Line
DMG: 5-8 CRIT: 10% Self: Block, Forward 3, Immobilize UPGRADE: DMG: 6-9 CRIT: 10% Self: Block x2, Forward 3, Immobilize Target: Stun when Target Marked |
no change |
Bellow
Cooldown: 1 Target: Remove Riposte, -3 Speed (3 Turns) UPGRADE: Cooldown: 1 Target: Remove Riposte Crit, -5 Speed (3 Turns) |
no change | no change | no change |
Retribution
Cooldown: 1 Self: Riposte x2, Taunt x2 UPGRADE: Cooldown: 1 Self: Riposte x2, Taunt x2, Block x2 |
no change | Retribution
Cooldown: 1 Self: Riposte x2, Taunt x2 Riposte deals -25% DMG UPGRADE: Cooldown: 1 Self: Riposte x2, Taunt x2, Block x2 Riposte deals -25% DMG |
Retribution
Cooldown: 1 Self: Riposte x2, Taunt x2 Riposte deals +25% DMG UPGRADE: Cooldown: 1 Self: Riposte x2, Taunt x2, Block x2 Riposte deals +25% DMG |
Command
Cooldown: 1 Target: Strength, Remove Blind UPGRADE: Target: Strength, Remove Blind |
no change | no change | no change |
Stand Fast
Cooldown: 2 Self: Block x2, Turn Start: Block (3 Turns) UPGRADE: Cooldown: 2 Self: Block+ x2, Remove Mark, Turn Start: Block+ (3 Turns) |
no change | Stand Fast
Cooldown: 2 Self: Block x2, Taunt x2, Turn Start: Block (3 Turns) UPGRADE: Cooldown: 2 Self: Block+ x2, Remove Mark, Taunt x2, Turn Start: Block+ (3 Turns) |
no change |
Courageous Abandon
DMG: 3-6 CRIT: 10% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, Vulnerable UPGRADE: DMG: 5-7 CRIT: 20% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, Vulnerable |
Courageous Abandon
DMG: 2-5 CRIT: 10% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, Vulnerable UPGRADE: DMG: 4-6 CRIT: 20% Cooldown: 2 Ignores Block +100% DMG when Self Block +100% DMG when Self Block+ Self: Remove Block, Vulnerable |
no change | no change |
Strategic Withdrawal
DMG: 3-6 CRIT: 5% Cooldown: 1 Self: Back 1 Target: Mark UPGRADE: DMG: 4-7 CRIT: 10% Cooldown: 1 Self: Back 1, Block+, Speed Self: Heal 33% while on Death’s Door Target: Mark |
Strategic Withdrawal
DMG: 2-5 CRIT: 5% Cooldown: 1 Self: Back 1 Target: Mark UPGRADE: DMG: 3-6 CRIT: 10% Cooldown: 1 Self: Back 1, Block+, Speed Self: Heal 33% while on Death’s Door Target: Mark |
no change | no change |
Hellion
Wanderer | Ravager | Berserker | Carca*s |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | +20% Max HP
If Rank =1: +25% DMG -33% Bleed RES Piercing Turn Start: Bleed 3 (25%) |
-20% Max HP
+10% Death’s Door RES +33% Bleed RES Piercing Bleed-causing Skills: +10% CRIT Affected Skills: If It Bleeds Bleed Out |
Gain When CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Barbaric YAWP Skills: Taunt x2 Wicked Hack Skills: Remove Block Turn Start: Winded Turn End: Per Winded: Block (75%) Affected Skills: Wicked Hack Iron Swan Barbaric YAWP If It Bleeds Toe to Toe Bleed Out Breakthrough Howling End |
Wanderer | Ravager | Berserker | Carca*s |
---|---|---|---|
Wicked Hack
DMG: 4-8 CRIT: 5% Deals +50% DMG when Target Marked UPGRADE: DMG: 6-10 CRIT: 10% Deals +50% DMG when Target Marked |
Wicked Hack
DMG: 4-8 DMG If Rank = 1: 5-9 CRIT: 5% Deals +50% DMG when Target Marked UPGRADE: DMG: 6-10 DMG If Rank = 1: 7-12 CRIT: 10% Deals +50% DMG when Target Marked |
no change | Wicked Hack
DMG: 4-8 CRIT: 5% Deals +50% DMG when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Remove Block UPGRADE: DMG: 6-10 CRIT: 10% Deals +50% DMG when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Remove Block |
Iron Swan
DMG: 4-8 CRIT: 5% UPGRADE: DMG: 6-10 CRIT: 10% Target: Mark |
no change | no change | Iron Swan
DMG: 4-8 CRIT: 5% If CRIT: -1 Stress (50%) or -2 Stress (25%) UPGRADE: DMG: 6-10 CRIT: 10% If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Mark |
Barbaric YAWP!
Cooldown: 1 Ignores Stealth Self: Winded Target: Weakness, Remove Stealth UPGRADE: Cooldown: 1 Ignores Stealth Self: Winded Target: Stun when Target Marked, Weakness x2, Remove Stealth |
no change | no change | Barbaric YAWP!
Cooldown: 1 Ignores Stealth Self: Winded, Taunt x2 Target: Weakness, Remove Stealth UPGRADE: Cooldown: 1 Ignores Stealth Self: Winded, Taunt x2 Target: Stun when Target Marked, Weakness x2, Remove Stealth |
If It Bleeds
DMG: 3-6 CRIT: 5% +30% Bleed RES Piercing when Target Marked Target: Bleed 2 UPGRADE: DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked Target: Bleed 4 |
no change | If It Bleeds
DMG: 3-6 CRIT: 15% +30% Bleed RES Piercing when Target Marked Target: Bleed 2 UPGRADE: DMG: 3-6 CRIT: 20% +30% Bleed RES Piercing when Target Marked Target: Bleed 4 |
If It Bleeds
DMG: 3-6 CRIT: 5% +30% Bleed RES Piercing when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 2 UPGRADE: DMG: 3-6 CRIT: 10% +30% Bleed RES Piercing when Target Marked If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 4 |
Toe to Toe
DMG: 2-4 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize UPGRADE: DMG: 3-5 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize, Remove Winded |
Toe to Toe
DMG: 2-4 DMG If Rank = 1: 3-5 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize UPGRADE: DMG: 3-5 DMG If Rank = 1: 4-6 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize, Remove Winded |
no change | Toe to Toe
DMG: 2-4 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize If CRIT: -1 Stress (50%) or -2 Stress (25%) UPGRADE: DMG: 3-5 CRIT: 5% Self: Taunt x2, Forward 1, Immobilize, Remove Winded If CRIT: -1 Stress (50%) or -2 Stress (25%) |
Adrenaline Rush
Requires Self HP <33% Cooldown: 3 Uses: 2 Self: Heal 20%, Remove Bleed Winded Self: Gain On Attack: Heal 20% (3 Turns) UPGRADE: Requires Self HP <33% Cooldown: 3 Uses: 2 Self: Heal 25%, Remove Bleed Winded Self: Gain On Attack: Heal 20% (3 Turns) |
no change | no change | no change |
Bleed Out
DMG: 4-8 CRIT: 5% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 4 UPGRADE: DMG: 6-9 CRIT: 10% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 6 |
Bleed Out
DMG: 5-9 CRIT: 5% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 4 UPGRADE: DMG: 7-11 CRIT: 10% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 6 |
Bleed Out
DMG: 4-8 CRIT: 15% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 4 UPGRADE: DMG: 6-9 CRIT: 20% +30% Bleed RES Piercing when Target Marked Self: Winded Target: Bleed 6 |
Bleed Out
DMG: 4-8 CRIT: 5% +30% Bleed RES Piercing when Target Marked Self: Winded If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 4 UPGRADE: DMG: 6-9 CRIT: 10% +30% Bleed RES Piercing when Target Marked Self: Winded If CRIT: -1 Stress (50%) or -2 Stress (25%) Target: Bleed 6 |
Bloodlust
Self: Remove Winded, If Target Bleed: +20% DMG (5 Turns) UPGRADE: Self: Remove Winded, +20% Bleed RES (3 Turns), If Target Bleed: +30% DMG (5 Turns) |
no change | no change | no change |
Breakthrough
DMG: 3-6 CRIT: 5% Cooldown: 1 Ignores Guard Self: Winded, Forward 2 Target: Remove Guard UPGRADE: DMG: 4-7 CRIT: 5% Cooldown: 1 Ignores Guard Self: Winded, Forward 2 Target: Remove Guard, Cannot Gain Block (2 Rounds) |
no change | no change | Breakthrough
DMG: 3-6 CRIT: 5% Cooldown: 1 Ignores Guard If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Forward 2 Target: Remove Guard UPGRADE: DMG: 4-7 CRIT: 5% Cooldown: 1 Ignores Guard If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Forward 2 Target: Remove Guard, Cannot Gain Block (2 Rounds) |
Raucous Revelry
Cooldown: 1 Self: Winded, Remove Horror Self: Stress 5+: -2 Stress, If HP <33%: Heal 20% Allies: Stress 5+: -1 Stress UPGRADE: Cooldown: 1 Self: Winded, Remove Horror, +10% Death’s Door RES (3 Turns) Self: Stress 5+: -3 Stress, If HP <33%: Heal 25% Allies: Stress 5+: -1 Stress |
no change | no change | no change |
Howling End
DMG: 8-14 CRIT: 10% Cooldown: 3 Self: Winded, Back 1 UPGRADE: DMG: 10-18 CRIT: 15% Cooldown: 2 Self: Winded, Back 1 |
Howling End
DMG: 8-14 DMG If Rank = 1: 9-17 CRIT: 10% Cooldown: 3 Self: Winded, Back 1 UPGRADE: DMG: 10-18 DMG If Rank = 1: 12-21 CRIT: 15% Cooldown: 2 Self: Winded, Back 1 |
no change | Howling End
DMG: 8-14 CRIT: 10% Cooldown: 3 If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Back 1 UPGRADE: DMG: 10-18 CRIT: 15% Cooldown: 2 If CRIT: -1 Stress (50%) or -2 Stress (25%) Self: Winded, Back 1 |
Runaway
Wanderer | Arsonist | Survivor | Orphan |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | +33% Burn RES Piercing
Burn-causing Skills: +10% CRIT -25% DMG Turn Start: Burn 3 (25%) Affected Skills: Searing Strike Firefly Ransack Dragonfly |
Healing Skills: +50% Healing Given
+50% Healing-Over-Time-Given -20% Burn RES Piercing Combat Start: Dodge x2 Speed Affected Skills: Run and Hide Cauterize |
-20% Max HP
If Rank = 1: -2 Burn Dealt If Rank = 2: -1 Burn Dealt If Rank = 3: +1 Burn Dealt If Rank = 4: +2 Burn Dealt If Rank = 1: +40% DMG If Rank = 2: +20% DMG If Rank = 3: -20% DMG If Rank = 4: -40% DMG Self: Firestarter Skills: Crit Affected Skills: Firestarter |
Wanderer | Arsonist | Survivor | Orphan |
---|---|---|---|
Searing Strike
DMG: 3-6 CRIT: 5% Target: Burn 2 or Burn 4 when Target Marked UPGRADE: DMG: 4-7 CRIT: 10% Target: Burn 3 or Burn 6 when Target Marked |
Searing Strike
DMG: 2-5 CRIT: 15% Target: Burn 2 or Burn 4 when Target Marked UPGRADE: DMG: 3-6 CRIT: 20% Target: Burn 3 or Burn 6 when Target Marked |
no change | Searing Strike
If Rank = 1: DMG: 5-8, Burn 2 when Target Marked If Rank = 2: DMG: 4-7, Burn 1 or Burn 3 when Target Marked CRIT: 5% UPGRADE: If Rank = 1: DMG: 6-10, Burn 1 or Burn 4 when Target Marked If Rank = 2: DMG: 5-9, Burn 2 or Burn 5 when Target Marked CRIT: 10% |
Firefly
DMG: 2-4 CRIT: 5% Target: Burn 3 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 3-4 CRIT: 10% Target: Burn 5 Random Adjacent Monster: Burn 3 when Target Marked |
Firefly
DMG: 3-5 CRIT: 15% Target: Burn 3 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 4-5 CRIT: 20% Target: Burn 5 Random Adjacent Monster: Burn 3 when Target Marked |
no change | Firefly
If Rank = 3: DMG: 1-3, Burn 4, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 1-2, Burn 5, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 5% UPGRADE: If Rank = 3: DMG: 2-3, Burn 6, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 1-2, Burn 7, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 10% |
Smokescreen
Cooldown: 1 Target: Mark, Blind UPGRADE: Cooldown: 1 Target: Mark, Blind x2, Vulnerable |
no change | no change | no change |
Run and Hide
Cooldown: 2 Self: Stealth x2, Back 1 UPGRADE: Cooldown: 2 Self: Regen 3, Stealth x2, Back 1 |
no change | Run and Hide
Cooldown: 2 Self: Stealth x2, Back 1 UPGRADE: Cooldown: 2 Self: Regen 5, Stealth x2, Back 1 |
no change |
Hearthlight
Cooldown: 1 Ignores Stealth Target: Remove Stealth UPGRADE: Cooldown: 1 Ignores Stealth, Ignores Blind Target: Remove Stealth Allies: Remove Blind |
no change | no change | no change |
Ransack
DMG: 3-6 CRIT: 5% Self: Forward 1 Target: Pull 1 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 4-8 CRIT: 10% Self: Forward 1 Target: Pull 2 Random Adjacent Monster: Burn 3 when Target Marked |
Ransack
DMG: 2-5 CRIT: 15% Self: Forward 1 Target: Pull 1 Random Adjacent Monster: Burn 3 when Target Marked UPGRADE: DMG: 5-9 CRIT: 20% Self: Forward 1 Target: Pull 2 Random Adjacent Monster: Burn 3 when Target Marked |
no change | Ransack
If Rank = 1: DMG: 5-9, Random Adjacent Monster: Burn 1 when Target Marked If Rank = 2: DMG: 4-7, Random Adjacent Monster: Burn 2 when Target Marked If Rank = 3: DMG: 2-5, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 1-3, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 5% Self: Forward 1 Target: Pull 1 UPGRADE: If Rank = 1: DMG: 6-11, Random Adjacent Monster: Burn 1 when Target Marked If Rank = 2: DMG: 5-9, Random Adjacent Monster: Burn 2 when Target Marked If Rank = 3: DMG: 3-7, Random Adjacent Monster: Burn 4 when Target Marked If Rank = 4: DMG: 2-5, Random Adjacent Monster: Burn 5 when Target Marked CRIT: 10% Self: Forward 1 Target: Pull 2 |
Cauterize
Requires Target Bleed Uses: 3 Target: Heal 25%, Remove Bleed UPGRADE: Requires Target Bleed Uses: 3 Target: Heal 33%, Remove Bleed |
no change | Cauterize
Requires Target Bleed Uses: 3 Target: Heal 38%, Remove Bleed UPGRADE: Requires Target Bleed Uses: 3 Target: Heal 50%, Remove Bleed |
no change |
Controlled Burn
Cooldown: 3 Ignores Stealth Target: Burn 3 Apply On Attack: Controlled Attack UPGRADE: Cooldown: 3 Ignores Stealth Target: Burn 4 Apply On Attack: Controlled Attack+ |
no change | no change | Controlled Burn
Cooldown: 3 Ignores Stealth If Rank = 1: Target: Burn 1 If Rank = 2: Target: Burn 2 If Rank = 3: Target: Burn 4 If Rank = 4: Target: Burn 5 Apply On Attack: Controlled Attack UPGRADE: Cooldown: 3 Ignores Stealth If Rank = 1: Target: Burn 2 If Rank = 2: Target: Burn 3 If Rank = 3: Target: Burn 5 If Rank = 4: Target: Burn 6 Apply On Attack: Controlled Attack+ |
Dragonfly
DMG: 1-2 CRIT: 5% Self: Back 1 Target: Burn 2, Mark (25%) UPGRADE: DMG: 1-3 CRIT: 5% Self: Back 1 Target: Burn 4, Mark (33%) |
Dragonfly
DMG: 1-1 CRIT: 15% Self: Back 1 Target: Burn 2, Mark (25%) UPGRADE: DMG: 1-2 CRIT: 15% Self: Back 1 Target: Burn 4, Mark (33%) |
no change | Dragonfly
If Rank = 1: DMG: 2-3 If Rank = 2: DMG: 1-3, Burn 1 CRIT: 5% Self: Back 1 Target: Mark (25%) UPGRADE: If Rank = 1: DMG: 2-3, Burn 2 If Rank = 2: DMG: 1-3, Burn 3 CRIT: 5% Self: Back 1 Target: Mark (33%) |
Firestarter
Cooldown: 2 Uses: 2 Target: Apply On Hit: Burn 2 (3 Turns) UPGRADE: Cooldown: 2 Uses: 2 Target: Apply On Hit: Burn 3 (3 Turns) |
no change | no change | Firestarter
Cooldown: 2 Uses: 2 Self: Crit Target: Apply On Hit: Burn 2 (3 Turns) UPGRADE: Cooldown: 2 Uses: 2 Self: Crit Target: Apply On Hit: Burn 3 (3 Turns) |
Backdraft
DMG: Variable Requires Monster in Front: Burn Cooldown: 1 Ignores Guard Target: Deals 50% of remaining Burn on Monster in Front as DMG to Target UPGRADE: DMG: Variable Requires Monster in Front: Burn Cooldown: 1 Ignores Guard Target: Deals 100% of remaining Burn on Monster in Front as DMG to Target |
no change | no change | no change |
Jester
Wanderer | Virtuoso | Soloist | Intermezzo |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | +20% Max HP
+3 Speed -20% Bleed RES -20% Blight RES -20% Burn RES Each Ally On Turn Start: +100% Stress RES (2 Turns) (15%) |
+20% DMG
+33% Bleed RES Piercing Bleed-causing Skills: +10% CRIT -20% Max HP -3 Speed Affected Skills: Razor’s Wit Fade to Black Slice Off Harvest Finale |
Target:
Song Skills: Bleed 2 Inspiring Tune Skills: +20% Stress RES (3 Turns) Echoing March Skills: When Moving: Bleed 2 (3 Turns) Target: Battle Ballad & Play Out Skills: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) Affected Skills: Battle Ballad Inspiring Tune Solo Play Out Encore Echoing March |
Wanderer | Virtuoso | Soloist | Intermezzo |
---|---|---|---|
Razor’s Wit
DMG: 3-6 CRIT: 10% Self: Forward 1 Target: Mark UPGRADE: DMG: 4-7 CRIT: 15% Self: Dodge, Forward 1 Target: Mark |
no change | Razor’s Wit
DMG: 4-7 CRIT: 10% Self: Forward 1 Target: Mark UPGRADE: DMG: 5-8 CRIT: 15% Self: Dodge, Forward 1 Target: Mark |
no change |
Fade to Black
DMG: 3-6 CRIT: 10% Self: Back 1 Target: Blind UPGRADE: DMG: 4-7 CRIT: 15% Self: Back 1 Target: Mark, Blind |
no change | Fade to Black
DMG: 2-5 CRIT: 10% Self: Back 1 Target: Blind UPGRADE: DMG: 3-6 CRIT: 15% Self: Back 1 Target: Mark, Blind |
no change |
Slice Off
DMG: 3-6 CRIT: 5% Target: Bleed 3 UPGRADE: DMG: 4-7 CRIT: 10% Target: Bleed 3, Vulnerable |
no change | Slice Off
DMG: 4-7 CRIT: 15% Target: Bleed 3 UPGRADE: DMG: 5-8 CRIT: 20% Target: Bleed 3, Vulnerable |
no change |
Battle Ballad
Target: Forward 1, Strength UPGRADE: Target: Forward 1, Strength, Crit (15%), Remove Mark |
no change | no change | Battle Ballad
Target: Forward 1, Strength Target: Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) UPGRADE: Target: Forward 1, Strength, Crit (15%), Remove Mark Target: Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) |
Inspiring Tune
Requires Target Stress 5+ Cooldown: 1 Target: -2 Stress UPGRADE: Requires Target Stress 5+ Cooldown: 1 Target: -3 Stress, Remove Horror |
no change | no change | Inspiring Tune
Requires Target Stress 5+ Cooldown: 1 Target: -2 Stress, Bleed 2, +20% Stress RES (3 Turns) UPGRADE: Requires Target Stress 5+ Cooldown: 1 Target: -3 Stress, Remove Horror, Bleed 2, +20% Stress RES (3 Turns) |
Harvest
DMG: 2-4 CRIT: 5% Target: Bleed 2, Mark (25%) UPGRADE: DMG: 3-4 CRIT: 5% Target: Bleed 3, Mark (33%) |
no change | Harvest
DMG: 3-4 CRIT: 15% Target: Bleed 2, Mark (25%) UPGRADE: DMG: 4-5 CRIT: 15% Target: Bleed 3, Mark (33%) |
no change |
Finale
DMG: 6-12 CRIT: 10% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3 UPGRADE: DMG: 10-13 CRIT: 20% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3 |
no change | Finale
DMG: 7-15 CRIT: 10% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3 UPGRADE: DMG: 12-14 CRIT: 20% Cooldown: 2 +100% DMG when Target Marked Self: Vulnerable, Daze, Back 3 |
no change |
Solo
Cooldown: 1 Self: Dodge x2, Speed, Forward 3 Target: Mark UPGRADE: Cooldown: 1 Self: Dodge+ x2, Speed, Forward 3 Target: Mark |
no change | no change | Solo
Cooldown: 1 Self: Dodge x2, Speed, Forward 3 Target: Mark, Bleed 2 UPGRADE: Cooldown: 1 Self: Dodge+ x2, Speed, Forward 3 Target: Mark, Bleed 2 |
Play Out
Target: Back 1, Block UPGRADE: Target: Back 1, Block+, Remove Mark |
no change | no change | Play Out
Target: Back 1, Block, Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) UPGRADE: Target: Back 1, Block+, Remove Mark, Bleed 2 Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%) |
Encore
Self: Daze, Weakness Target: Extra Action UPDATE: Self: Daze Target: Extra Action |
no change | no change | Encore
Self: Daze, Weakness Target: Extra Action, Bleed 2 UPDATE: Self: Daze Target: Extra Action, Bleed 2 |
Echoing March
Cooldown: 1 Target: Pull 1, Turn Start: Forward 1 (3 Turns) UPGRADE: Cooldown: 1 Target: Pull 2, Turn Start: Forward 2 (3 Turns) |
no change | no change | Echoing March
Cooldown: 1 Target: Pull 1, Turn Start: Forward 1 (3 Turns), Bleed 2 Target: When Moving: Bleed 2 (3 Turns) UPGRADE: Cooldown: 1 Target: Pull 2, Turn Start: Forward 2 (3 Turns), Bleed 2 Target: When Moving: Bleed 2 (3 Turns) |
Leper
Wanderer | Tempest | Poet | Monarch |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | Chop Skills: +33% DMG
+33% Debuff RES +100% Disease RES -25% Max HP -3 Speed Affected Skills: Chop |
Self-healing Skills: +50% Healing Given
+50% Stun RES +50% Move RES -25% DMG Affected Skills: Chop Purge Solemnity Hew Intimidate Break Bash |
-30% Max HP
Chop Skills: -75% DMG Target: Purge & Intimidate Skills: Vulnerable Combat Start: vs Cosmic: +50% Max HP (1 Battle) +2 Speed (1 Battle) Chop Skills: +100% DMG (1 Battle) Affected Skills: Chop Purge Hew Intimidate Break Bash |
Wanderer | Tempest | Poet | Monarch |
---|---|---|---|
Chop
DMG: 6-12 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 6-16 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%) |
Chop
DMG: 8-16 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 8-21 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%) |
Chop
DMG: 4-9 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 4-12 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%) |
Chop
DMG: 1-3 DMG vs Cosmic: 12-24 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 1-4 DMG vs Cosmic: 12-32 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%) |
Purge
DMG: 2-4 CRIT: 5% Target: Knockback 3 Target Team: Clear Corpse UPGRADE: DMG: 3-5 CRIT: 5% Target: Knockback 3, Mark Target Team: Clear Corpse |
no change | Purge
DMG: 1-3 CRIT: 5% Target: Knockback 3 Target Team: Clear Corpse UPGRADE: DMG: 2-4 CRIT: 5% Target: Knockback 3, Mark Target Team: Clear Corpse |
Purge
DMG: 1-1 DMG vs Cosmic: 4-8 CRIT: 5% Target: Knockback 3, Vulnerable Target Team: Clear Corpse UPGRADE: DMG: 1-2 DMG vs Cosmic: 6-10 CRIT: 5% Target: Knockback 3, Mark, Vulnerable Target Team: Clear Corpse |
Withstand
Cooldown: 3 Uses: 2 Self: Block x2, Taunt x2 Self Turn Start: Block (3 Turns) Self: +15% Bleed Blight Burn Move RES (3 Turns) UPGRADE: Cooldown: 3 Uses: 2 Self: Block+ x2, Taunt x2 Self Turn Start: Block (3 Turns) Self: +25% Bleed Blight Burn Move RES (3 Turns) |
no change | no change | no change |
Solemnity
Uses: 2 Self: If HP <33%: Heal 33%, -2 Stress UPGRADE: Uses: 2 Self: If HP <33%: Heal 50%, -3 Stress |
no change | Solemnity
Uses: 2 Self: Ih HP <33%: Heal 50%, -2 Stress UPGRADE: Uses: 2 Self: If HP <33%: Heal 75%, -3 Stress |
no change |
Reflection
Cooldown: 1 Self: -1 Stress, Remove Blind Mark UPGRADE: Cooldown: 1 Self: -2 Stress, Remove Blind Mark, +20% Debuff RES (3 Turns) |
no change | no change | no change |
Hew
DMG: 3-7 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 4-9 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%) |
no change | Hew
DMG: 2-5 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 3-7 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%) |
Hew
DMG: 1-2 DMG vs Cosmic: 6-14 CRIT: 5% Ignores Blind when Target Marked Self: Blind (75%) UPGRADE: DMG: 1-3 DMG vs Cosmic: 8-18 CRIT: 5% Ignores Blind when Target Marked Self: Blind (60%) |
Revenge
Cooldown: 3 Uses: 2 Self: Vulnerable x2, Turn Start: Strength (3 Turns) UPGRADE: Cooldown: 3 Uses: 2 Self: Vulnerable x2, Remove Weakness, Turn Start: Strength (3 Turns), Turn Start: Crit (15%) (3 Turns) |
no change | no change | no change |
Intimidate
DMG: 1-2 CRIT: 5% Self: Taunt x2 Target: Weakness x2 UPGRADE: DMG: 2-3 CRIT: 5% Ignores Stealth Self: Taunt x2 Target: Weakness x2, Remove Stealth |
no change | Intimidate
DMG: 1-1 CRIT: 5% Self: Taunt x2 Target: Weakness x2 UPGRADE: DMG: 1-2 CRIT: 5% Ignores Stealth Self: Taunt x2 Target: Weakness x2, Remove Stealth |
Intimidate
DMG: 1-1 DMG vs Cosmic: 2-4 CRIT: 5% Self: Taunt x2 Target: Weakness x2, Vulnerable UPGRADE: DMG: 1-1 DMG vs Cosmic: 4-6 CRIT: 5% Self: Taunt x2 Target: Weakness x2, Vulnerable |
Ruin
Cooldown: 3 Uses: 2 Self: When Damaged: +20% DMG (3 Turns) UPGRADE: Cooldown: 3 Uses: 2 Self: Bleed 2 Self: When Damaged: +20% DMG (3 Turns) |
no change | no change | no change |
Break
DMG: 4-7 CRIT: 5% Ignores Block Self: Blind (75%) Target: Remove Block UPGRADE: DMG: 4-10 CRIT: 5% Ignores Block Ignores Blind when Target Marked Self: Blind (60%) Target: Remove Block |
no change | Break
DMG: 3-6 CRIT: 5% Ignores Block Self: Blind (75%) Target: Remove Block UPGRADE: DMG: 3-8 CRIT: 5% Ignores Block Ignores Blind when Target Marked Self: Blind (60%) Target: Remove Block |
Break
DMG: 1-2 DMG vs Cosmic: 8-14 CRIT: 5% Ignores Block Self: Blind (75%) Target: Remove Block UPGRADE: DMG: 1-2 DMG vs Cosmic: 8-20 CRIT: 5% Ignores Block Ignores Blind when Target Marked Self: Blind (60%) Target: Remove Block |
Bash
DMG: 2-4 CRIT: 5% Self: Immobilize Target: Immobilize, Daze UPGRADE: DMG: 3-5 CRIT: 5% Self: Immobilize Target: Mark, Immobilize, Daze |
no change | Bash
DMG: 1-3 CRIT: 5% Self: Immobilize Target: Immobilize, Daze UPGRADE: DMG: 2-4 CRIT: 5% Self: Immobilize Target: Mark, Immobilize, Daze |
Bash
DMG: 1-1 DMG vs Cosmic: 4-8 CRIT: 5% Self: Immobilize Target: Immobilize, Daze UPGRADE: DMG: 1-2 DMG vs Cosmic: 6-10 CRIT: 5% Self: Immobilize Target: Mark, Immobilize, Daze |
Occultist
Wanderer | Ritualist | Warlock | Aspirant |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | Healing Skills: +33% Healing Given
Cursing Skills: +10% Debuff RES Piercing Self: Cursing Skills: Strength (15%) Crit (15%) Dodge+ (15%) Turn Start: Vulnerable (33%) Affected Skills: Weakening Curse Wyrd Reconstruction Vulnerability Hex |
-20% Max HP
Ranged Skills: +25% DMG Turn Start: Unchecked Power (33%) Affected Skills: Abyssal Artillery Daemon’s Pull Malediction The Burning Stars |
+25% Max HP
Melee Skills: +25% DMG Anamnesis Skills: +125% DMG Cursing Skills: -15% Debuff RES Piercing -15% Debuff RES Combat Start: Block+ Affected Skills: Sacrificial Stab Binding Shadows Anamnesis |
Wanderer | Ritualist | Warlock | Aspirant |
---|---|---|---|
Sacrificial Stab
DMG: 3-6 CRIT: 15% Self: Unchecked Power when Target Marked UPGRADE: DMG: 4-8 CRIT: 20% Self: Unchecked Power when Target Marked Gain on Killing Blow: Unchecked Power |
no change | no change | Sacrificial Stab
DMG: 4-7 CRIT: 15% Self: Unchecked Power when Target Marked UPGRADE: DMG: 5-9 CRIT: 20% Self: Unchecked Power when Target Marked Gain on Killing Blow: Unchecked Power |
Abyssal Artillery
DMG: 3-6 CRIT: 5% Target: Mark (25%) UPGRADE: DMG: 4-7 CRIT: 10% Target: Mark (33%), Stun when Self Unchecked Power x2 |
no change | Abyssal Artillery
DMG: 4-7 CRIT: 5% Target: Mark (25%) UPGRADE: DMG: 5-8 CRIT: 10% Target: Mark (33%), Stun when Self Unchecked Power x2 |
no change |
Weakening Curse
Cooldown: 1 Target: Mark, Weakness UPGRADE: Cooldown: 1 Target: Mark, Weakness x2, Remove Crit |
Weakening Curse
Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Target: Mark, Weakness UPGRADE: Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Target: Mark, Weakness x2, Remove Crit |
no change | no change |
Wyrd Reconstruction
Requires Target HP <33% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-33%, Bleed 3 (50%) UPGRADE: Requires Target HP <33% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-50%, Bleed 2 (50%) |
Wyrd Reconstruction
Requires Target HP <33% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-44%, Bleed 3 (50%) UPGRADE: Requires Target HP <33% +100% CRIT HEAL when Unchecked Power >=2 Target: Heal 0-67%, Bleed 2 (50%) |
no change | no change |
Daemon’s Pull
DMG: 2-5 CRIT: 5% Target: Pull 2, Mark Target Team: Clear Corpse UPGRADE: DMG: 3-6 CRIT: 5% Target: Pull 3, Mark, Stun when Self Unchecked Power x2 Target Team: Clear Corpse |
no change | Daemon’s Pull
DMG: 3-6 CRIT: 5% Target: Pull 2, Mark Target Team: Clear Corpse UPGRADE: DMG: 4-7 CRIT: 5% Target: Pull 3, Mark, Stun when Self Unchecked Power x2 Target Team: Clear Corpse |
no change |
Vulnerability Hex
Cooldown: 1 Ignores Dodge Target: Vulnerable, Remove Dodge UPGRADE: Cooldown: 1 Ignores Dodge Target: Vulnerable x2, Remove Dodge |
Vulnerability Hex
Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Ignores Dodge Target: Vulnerable, Remove Dodge UPGRADE: Cooldown: 1 Self: Strength (15%), Crit (15%), Dodge+ (15%) Ignores Dodge Target: Vulnerable x2, Remove Dodge |
no change | no change |
Binding Shadows
DMG: 3-6 CRIT: 10% Self: Forward 1, Unchecked Power when Target Marked UPGRADE: DMG: 4-8 CRIT: 15% Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%) |
no change | no change | Binding Shadows
DMG: 4-7 CRIT: 10% Self: Forward 1, Unchecked Power when Target Marked UPGRADE: DMG: 5-9 CRIT: 15% Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%) |
Malediction
DMG: 1-2 CRIT: 5% Requires Self Unchecked Power >=2 Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns) UPGRADE: DMG: 2-3 CRIT: 5% Requires Self Unchecked Power >=2 Target: -20% Bleed Blight Burn RES Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns) |
no change | Malediction
DMG: 2-3 CRIT: 5% Requires Self Unchecked Power >=2 Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns) UPGRADE: DMG: 3-4 CRIT: 5% Requires Self Unchecked Power >=2 Target: -20% Bleed Blight Burn RES Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns) |
no change |
Anamnesis
DMG: 1-2 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 3 UPGRADE: DMG: 1-3 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 4 |
no change | no change | Anamnesis
DMG: 3-5 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 3 UPGRADE: DMG: 3-6 CRIT: 5% Requires Self Unchecked Power >=2 Target: Bleed 4 |
The Burning Stars
DMG: 8-16 CRIT: 10% Requires Self Unchecked Power >=2 Ignored Block Target: Mark UPGRADE: DMG: 12-18 CRIT: 15% Requires Self Unchecked Power >=2 Ignored Block Target: Mark |
no change | The Burning Stars
DMG: 10-20 CRIT: 10% Requires Self Unchecked Power >=2 Ignored Block Target: Mark UPGRADE: DMG: 15-23 CRIT: 15% Requires Self Unchecked Power >=2 Ignored Block Target: Mark |
no change |
Chaotic Offering
Requires Self HP >15% Cooldown: 3 Self: 15% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns) UPGRADE: Requires Self HP >10% Cooldown: 2 Self: 10% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns |
no change | no change | no change |
Vestal
Wanderer | Confessor | Chaplain | Seraph |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | Turn Start: Conviction
Conviction Increases Debuff Chance Affected Skills: Hand of Light Illumination Judgment Mantra |
Gain Conviction When Hit
Conviction Enhances Stun and Move Resist Affected Skills: Hand of Light Mantra Sanctuary |
Gain Conviction When a Consecration Activates
Consecrations Last 5 Rounds Affected Skills: Consecration of Fortitude Consecration of Light Mantra |
Wanderer | Confessor | Chaplain | Seraph |
---|---|---|---|
Hand of Light
DMG: 2-3 CRIT: 5% Self: Strength, Block UPGRADE: DMG: 3-4 CRIT: 5% Self: Strength, Block Random Adjacent Hero: Strength |
Hand of Light
DMG: 1-2 CRIT: 5% Self: Strength UPGRADE: DMG: 1-2 CRIT: 5% Self: Strength Target: Weakness |
Hand of Light
DMG:1-2 CRIT: 5% Self: Strength, Block UPGRADE: DMG: 1-2 CRIT: 5% Self: Strength, Block Random Adjacent Hero: Block |
no change |
Illumination
Ignores Dodge Ignores Stealth Target: Remove Dodge Stealth UPGRADE: Ignores Dodge Ignores Stealth Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds) |
no change | no change | no change |
Judgement
DMG: 3-5 CRIT: 5% 2 Conviction: Deals +100% DMG 3 Conviction: Deals Burn 3 UPGRADE: DMG: 4-7 CRIT: 5% 2 Conviction: Deals +100% DMG 3 Conviction: Deals Burn 4 |
Judgement
DMG: 3-5 CRIT: 5% Target: 2 Conviction: Weakness Target: 3 Conviction: Vulnerable UPGRADE: DMG: 4-7 CRIT: 5% Target: 2 Conviction: Weakness x2 Target: 3 Conviction: Vulnerable x2 |
no change | no change |
Divine Grace
Requires Target HP <25% Cooldown: 2 Target: Heal 25% 2 Conviction: +10% Healed 3 Conviction: +10% Healed UPGRADE: Requires Target HP <33% Cooldown: 2 Target: Heal 30% 2 Conviction: +10% Healed 3 Conviction: +10% Healed |
no change | no change | no change |
Consecration of Fortitude
Cooldown: 3 Target: Consecration of Fortitude UPGRADE: Cooldown: 3 Target: Consecration of Fortitude+ |
no change | no change | Consecration of Fortitude
Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Fortitude UPGRADE: Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Fortitude+ |
Ministrations
Cooldown: 1 Target: Remove Bleed Blight Burn Daze Stun UPGRADE: Cooldown: 1 Target: Remove Bleed Blight Burn Daze Stun +30% RES per Token type removed |
no change | no change | no change |
Mace Bash
DMG: 4-6 CRIT: 5% 2 Conviction: Ignores Block Dodge Guard 3 Conviction: Deals +100% DMG UPGRADE: DMG: 6-8 CRIT: 10% 2 Conviction: Ignores Block Dodge Guard 3 Conviction: Deals +100% DMG |
no change | no change | no change |
Sanctuary
Cooldown: 1 Self: Block x2 Target: Guard x2 UPGRADE: Cooldown: 1 Self: Block x2 Target: Guard x2, Stress 5+: -2 Stress |
no change | Sanctuary
Cooldown: 1 Self: Block x2 Target: Guard x2 UPGRADE: Cooldown: 1 Self: Block+, Block Target: Guard x3 |
no change |
Consecration of Light
Cooldown: 3 Target: Consecration of Light UPGRADE: Cooldown: 3 Target: Consecration of Light+ |
no change | no change | Consecration of Light
Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Light UPGRADE: Cooldown: 5 (lasts 5 Rounds) Target: Consecration of Light+ |
Divine Comfort
Cooldown: 4 Target: Regen 2 UPGRADE: Cooldown: 4 Target: Regen 3 |
no change | no change | no change |
Mantra
Requires Target has Consecration Target: Heal 10% UPGRADE: Requires Target has Consecration Target: Heal 10% 2 Conviction: Heal 20% 3 Conviction: Triggers the effect of any Consecration |
Mantra
Requires Target has Consecration Target: Heal 10% UPGRADE: Requires Target has Consecration Target: Heal 10% 2 Conviction: Heal 20% 3 Conviction: Remove All Negative Tokens |
Mantra
Requires Target Guard Cooldown: 1 Target: Heal 10% UPGRADE: Requires Target Guard Cooldown: 1 Target: Heal 15% 2 Conviction: Self Heal 25% 3 Conviction: -1 Stress 3 Conviction: Self: -2 Stress |
Mantra
Requires Target has Consecration Target: Heal 30%, Remove All Consecration Tokens UPGRADE: Requires Target has Consecration Target: Heal 50%, Remove All Consecration Tokens |
Flagellant
As of writing this, Flagellant’s paths don’t really say what they do so I added the description text, which I left out for other characters.
Wanderer | Maniac | Examinate | Scourge |
---|---|---|---|
+1 Candle upon reaching 2nd Inn. | Sacrifices Blight potency in favor of flexible positioning, debuffs, and disruption.
Affected Skills: Punish Acid Rain Sepsis Lash’s Gift |
Low health grants great potency to Blight and buff alike.
Affected Skills: Punish Acid Rain Sepsis Lash’s Gift |
A role that revels in divesting others of their burdens.
Toxic state gains new effects. Affected Skills: Sepsis Deathless Suffer Lash’s Gift |
Wanderer | Maniac | Examinate | Scourge |
---|---|---|---|
Punish
DMG: 3-6 CRIT: 5% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3 UPGRADE: DMG: 4-8 CRIT: 10% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 4 |
Punish
DMG: 3-6 CRIT: 5% Self: 10% DMG Target: Knockback 1, Blight 2 UPGRADE: DMG: 4-8 CRIT: 10% Self: 10% DMG Target: Knockback 1, Blight 2, Mark |
Punish
DMG: 3-6 CRIT: 5% If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 2 UPGRADE: DMG: 4-8 CRIT: 10% If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3 |
no change |
Fester
Requires Target Corpse Target: Clear Corpse Adjacent Monsters: Blight 3 UPGRADE: Requires Target Corpse Target: Clear Corpse Adjacent Monsters: Blight 5 |
no change | no change | no change |
Deathless
Cooldown: 1 Self: 20% DMG Target: Heal 25% UPGRADE: Cooldown: 1 Self: 20% DMG Target: Heal 35% |
no change | no change | Deathless
Requires Self HP <50% Cooldown: 2 Uses: 3 Self: Heal 35% Target: Heal 25% UPGRADE: Requires Self HP <50% Cooldown: 2 Uses: 3 Self: Heal 50% Target: Heal 35% |
Endure
Self: +2 Stress Target: -2 Stress UPGRADE: Self: +2 Stress Target: -3 Stress |
no change | no change | no change |
Lash’s Gift
Requires Self HP <50% Cooldown: 2 Self: Heal 25% Target: Strength, Block, +1 Stress UPGRADE: Requires Self HP <50% Cooldown: 2 Self: Heal 35% Target: Strength, Block+, +1 Stress, Remove Daze Stun |
Lash’s Gift
Requires Target has Negative Token Cooldown: 2 Self: Heal 20% Target: Steal All Negative Tokens UPGRADE: Requires Target has Negative Token Cooldown: 2 Self: Heal 30% Target: Steal Mark, Steal All Negative Tokens |
Lash’s Gift
Requires Self HP <20% Self: Heal 10%, Crit, Dodge, Remove All Negative Tokens, Remove Mark UPGRADE: Requires Self HP <20% Self: Heal 10%, Strength, Crit, Dodge+, Remove All Negative Tokens, Remove Mark |
Lash’s Gift
Cooldown: 1 Self: Horror 1, Remove Bleed Blight Burn UPGRADE: Cooldown: 1 Self: Horror 1, Remove Bleed Blight Burn +20% RES per DOT type removed |
Acid Rain
DMG: 2-3 CRIT: 5% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 2 UPGRADE: DMG: 3-4 CRIT: 10% +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3 |
Acid Rain
DMG: 2-3 CRIT: 5% Self: 10% DMG Target: Weakness UPGRADE: DMG: 3-4 CRIT: 10% Self: 10% DMG Target: Weakness, Mark (33%) |
Acid Rain
DMG: 2-3 CRIT: 5% If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 2 UPGRADE: DMG: 3-4 CRIT: 10% If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked Self: 10% DMG Target: Blight 3 |
no change |
More! MORE!
Cooldown: 1 Self: When Damaged: Pain (1 Turn), Taunt x2 UPGRADE: Cooldown: 1 Self: When Damaged: Pain+ (1 Turn), Taunt x2 |
no change | no change | no change |
Suffer
Requires Target: Bleed Blight Burn Cooldown: 1 Self: +10% Death’s Door RES (3 Turns) Target: Steal Bleed Blight Burn UPGRADE: Requires Target: Bleed Blight Burn Cooldown: 1 Self: +10% Death’s Door RES (3 Turns) End of Next Turn: Remove Bleed Blight Burn Target: Steal Bleed Blight Burn |
no change | no change | Suffer
Requires Target: Bleed Blight Burn or Requires Target Horror Cooldown: 1 Self: +10% Death’s Door RES (3 Turns) Target: Steal Bleed Blight Burn, Steal Horror UPGRADE: Requires Target: Bleed Blight Burn or Requires Target Cooldown: 1 Self: +10% Death’s Door RES (3 Turns) End of Next Turn: Remove Bleed Blight Burn Target: Steal Bleed Blight Burn, Steal Horror |
Sepsis
DMG: 4-8 CRIT: 5% Requires Self HP <50% Cooldown: 2 Uses: 3 +30% Blight RES Piercing when Target Marked Self: Heal 35% Target: Blight 4 UPGRADE: DMG: 6-10 CRIT: 5% Requires Self HP <50% Cooldown: 2 Uses: 3 +30% Blight RES Piercing when Target Marked Self: Heal 50% Target: Blight 6 |
Sepsis
Requires Self has Negative Token or Requires Self HP <50% Cooldown: 2 Uses: 3 Ignores Blind Self: Heal 35% Target: Transfer All Negative Tokens UPGRADE: Requires Self has Negative Token or Requires Self HP <50% or Requires Self Marked Cooldown: 2 Uses: 3 Ignores Blind Self: Heal 50% Target: Transfer All Negative Tokens and Mark |
Sepsis
DMG: Target Variable Requires Target Blight and Requires Self HP <50% Cooldown: 2 Uses: 2 Self: Heal to 45% Target: Deals 75% of remaining Blight on Target as DMG Target: Remove Blight UPGRADE: DMG: Target Variable Requires Target Blight and Requires Self HP <50% Cooldown: 2 Uses: 2 Self: Heal to 45% Target: Deals 100% of remaining Blight on Target as DMG Target: Remove Blight |
Sepsis
DMG: Target Variable Requires Target Blight Cooldown 2 Target: Deals 50% of remaining Blight on Target as DMG Target: Remove Blight unless Target Marked UPGRADE: DMG: Target Variable Requires Target Blight Cooldown 2 Target: Deals 100% of remaining Blight on Target as DMG Target: Remove Blight unless Target Marked |
Undying
Cooldown: 1 Self: 10% DMG Target: Regen 3 UPGRADE: Cooldown: 1 Self: 10% DMG Target: Regen 5 |
no change | no change | no change |
Necrosis
DMG: 3-6 CRIT: 5% Requires Target Blight Cooldown: 1 Self: Heal 5% UPGRADE: DMG: 4-8 CRIT: 5% Requires Target Blight Cooldown: 1 Self: Heal 5% |
no change | no change | no change |
Bounty Hunter
He only has one path and all of his skills are fully upgraded. Nothing to compare, but here’s the list of them anyways, if anyone wants it for some reason.
Professional |
---|
Collect Bounty
DMG: 8-12 CRIT: 5% Deals +50% DMG when Target Marked |
Mark for Death
Cooldown: 1 Ignores Dodge, Ignores Guard Target: Marked, Vulnerable x2 |
Come Hither
DMG: 2-4 CRIT: 10% Target: Marked, Pull 2 |
Caltrops
DMG: 1-3 CRIT: 5% +30% Bleed RES Piercing when Target Marked Target: Bleed 3, -20% Move RES (3 Turns), -2 Speed (3 Turns) |
Flashbang
Cooldown: 1 Target: Shuffle, Blind, Daze, Stun when Target Marked |
Staredown
Cooldown: 1 Self: Taunt x2, Remove Vulnerable Target: Weak x2 |
Hurlbat
DMG: 6-10 CRIT: 15% Ignores Dodge when Target Marked Deals +50% DMG when Target Burning |
No Escape
DMG: 2-4 CRIT: 10% Cooldown: 2 Ignores Dodge Target: Stun, Weak |
Finish Him
DMG: 6-10 CRIT: 10% Ignores Block Deals +75% DMG when Target Stunned or Dazed +20% Deathblow RES Piercing |
Uppercut
DMG: 3-5 CRIT: 5% Cooldown: 2 Target: Stun, Knockback 1 |
Bodyguard
Cooldown: 1 Self: Block x2 Target: Guard x2 |
Darkest Dungeon® II – Character Skills Information is described in this guide. If you notice anything that needs to be fixed or updated, please let us know in the comments, and we’ll get to it as quickly as possible. May this be a good day for you. Creator and writer Briggs was the inspiration for this article. Also, if you like the post, don’t forget to add this website to your bookmarks; we publish new posts every day with additional material, so be sure to check back with this website on a regular basis for more posts.
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