Darkest Dungeon® II – Character Skills Information

Darkest Dungeon® II – Character Skills Information 1 - steamlists.com
Darkest Dungeon® II – Character Skills Information 1 - steamlists.com

Hey there, welcome to this post, In this guide, we will tell you all about Darkest Dungeon® II – Character Skills Information Following this guide each steps.

A complete list of all skills and how they differ between pathways. There are no Hero Path or story spoilers here, so don’t read if you want to keep the skill names and effects a surprise for yourself.

Why…. does this exist?

  1. Some paths affect numerous skills without specifying them individually, while other lists show all changes made but make comparing and contrasting difficult.
  2. Other paths state the effects on skills without providing more details, so remembering all changes to compare/contrast is difficult!
  3. Some paths even list all affected skills but fail to indicate the actual effects on each page where applicable.
  4. Certain paths do not outline specific changes on their menu but alter skills instead.
  5. I found it challenging comparing and contrast sometimes four variations of a skill along with others from across different menus at once.

 

These factors combine to make the Crossroads intimidating and perplexing for me. I reasoned that I couldn’t be the only one. So, here’s a list of all the skills, if a particular path influences them, and how they change. Some observations:

  • Some changes don’t appear in the menus, so I added details to skill descriptions to reflect their path. Stat changes or notes I wrote will be italicized – for instance, there is no list of affected skills when switching paths for Plague Doctor; therefore, I added them as changes.
  • As I did not conduct comprehensive damage tests on every changed skill, some estimates are just approximations based on the numbers provided. Italicized damage should be taken with great caution. I also added the changes.
  • I try to keep the wording precisely like the game has it, so it might look odd. Buffs and DOTs with symbols in-game will be written out here, such as Burn or Strength. I try to split up a few things to make them a bit easier to read, like having Cooldowns on their line.
  • Bounty Hunter has only one path, and his skills are fully upgraded. You can still find a list of his skills below if you need it for whatever reason.

So that’s all there is to it. There are no gaming secrets, tier guides, or “best path” comparisons; it is only for personal team building. If you wish, have fun. Make your own choices. I genuinely hope that in the future, some quality-of-life modifications will be implemented to make it easier to determine which abilities are being changed and how.

Plague Doctor

Wanderer Surgeon Alchemist Physician
+1 Candle upon reaching 2nd Inn. +25% Max Health

Melee Skills: +50% DMG

Healing Skills: +33% Healing Given

-33% Blight RES Piercing

Affected Skills:

Incision

Battlefield Medicine

Indiscriminate Science

-20% Max Health

+33% Blight RES Piercing

Blight-causing Skills: +10% CRIT

+50% Stun RES

+20% Blight RES

+20% Bleed RES

+20% Burn RES

+33% Debuff RES

Affected Skills:

Noxious Blast

Plague Grenade

Blight Skills: -2 Blight Dealt

Bleed Skills: -2 Bleed Dealt

Disorienting Blast Skills: +20% Stun RES Piercing

Target:

Ounce of Prevention Skills: +15% Stress RES (3 turns)

Emboldening Vapours Skills: Strength

Disorienting Blast Skills: Vulnerable

Affected Skills:

Noxious Blast

Incision

Disorienting Blast

Ounce of Prevention

Plague Grenade

Emboldening Vapours

 

Wanderer Surgeon Alchemist Physician
Noxious Blast

DMG: 2-3 CRIT 5%

+30% Blight RES Piercing when Target Marked

Target: Blight 4

UPGRADE:

DMG: 3-4 CRIT: 5%

+30% Blight RES Piercing when Target Marked

Target: Blight 6

no change Noxious Blast

DMG: 2-3 CRIT 15%

+30% Blight RES Piercing when Target Marked

Target: Blight 4

UPGRADE:

DMG: 3-4 CRIT: 15%

+30% Blight RES Piercing when Target Marked

Target: Blight 6

Noxious Blast

DMG: 2-3 CRIT 5%

+30% Blight RES Piercing when Target Marked

Target: Blight 2

UPGRADE:

DMG: 3-4 CRIT: 5%

+30% Blight RES Piercing when Target Marked

Target: Blight 4

Blinding Gas

Target: Mark (25%), Blind

UPGRADE:

Cooldown: 1

Target: Mark (33%), Blind, Daze

no change no change no change
Incision

DMG: 3-6 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 3

UPGRADE:

DMG: 4-7 CRIT: 15%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 4

Incision

DMG: 4-7 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 3

UPGRADE:

DMG: 6-9 CRIT: 15%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 4

no change Incision

DMG: 3-6 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 1

UPGRADE:

DMG: 4-7 CRIT: 15%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 2

Battlefield Medicine

Uses: 3

Target: If HP <50%: Heal 20%, Remove Bleed, Blight, Burn

UPGRADE:

Uses: 3

Self: Remove Bleed, Blight, Burn

Target: If HP <50%: Heal 25%, Remove Bleed, Blight, Burn

Battlefield Medicine

Uses: 3

Target: If HP <50%: Heal 27%, Remove Bleed, Blight, Burn

UPGRADE:

Uses: 3

Self: Remove Bleed, Blight, Burn

Target: If HP <50%: Heal 33%, Remove Bleed, Blight, Burn

no change no change
Ounce of Prevention

Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES (3 Turns)

UPGRADE:

Cooldown: 2

Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns)

no change no change Ounce of Prevention

Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES, +15% Stress RES (3 Turns)

UPGRADE:

Cooldown: 2

Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns), +15% Stress RES

Plague Grenade

DMG: 1-2 CRIT: 5%

Target: Blight 3

UPGRADE:

DMG: 2-3 CRIT: 5%

Target: Blight 4

no change Plague Grenade

DMG: 1-2 CRIT: 15%

Target: Blight 3

UPGRADE:

DMG: 2-3 CRIT: 15%

Target: Blight 4

Plague Grenade

DMG: 1-2 CRIT: 5%

Target: Blight 1

UPGRADE:

DMG: 2-3 CRIT: 5%

Target: Blight 2

Emboldening Vapours

Target: Strength

UPGRADE:

Target: Strength, Speed

no change no change Emboldening Vapours

Target: Strength 2

UPGRADE:

Target: Strength 2, Speed

Disorienting Blast

Target: Shuffle, Daze, Weakness (25%)

UPGRADE:

Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%)

no change no change Disorienting Blast

Target: Shuffle, Daze, Weakness (25%), Vulnerable

UPGRADE:

Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%), Vulnerable

Indiscriminate Science

Requires Target HP <50%

Target: Heal 10%

+10% Healed per Positive Token

Remove All Positive Tokens

UPGRADE:

Requires Target HP <50%

Cooldown: 1

Target: Heal 10%

+10% Healed per Positive Token

+5% Healed per Negative Token

Remove All Positive and Negative Tokens

Indiscriminate Science

Requires Target HP <50%

Target: Heal 13%

+10% Healed per Positive Token

Remove All Positive Tokens

UPGRADE:

Requires Target HP <50%

Cooldown: 1

Target: Heal 13%

+10% Healed per Positive Token

+5% Healed per Negative Token

Remove All Positive and Negative Tokens

no change no change
Cause of Death

DMG: Target Variable

Target: Deals 75% of remaining Bleed Blight Burn on Target as DMG

Target: Remove Bleed Blight Burn

UPGRADE:

DMG: Target Variable

Cooldown: 2

Target: Mark

Target: Deals 100% of remaining Bleed Blight Burn on Target as DMG

Target: Remove Bleed Blight Burn

no change no change no change
Magnesium Rain

Target: Burn 2

Target Team: Clear Corpse

UPGRADE:

Cooldown: 1

Target: Burn 3

Target Team: Clear Corpse

no change no change no change

 

Grave Robber

Wanderer Deadeye Venomdrop Nightsworn
+1 Candle upon reaching 2nd Inn. -33% Move RES

Affected Skills:

Thrown Dagger

Flashing Dagger

Poison Dart

Glint in the Dark

Pirouette

Pick to the Face

Lunge

+2 Blight Dealt when Self Stealthed (skill has to apply innate Blight)

-3 Speed

Affected Skills:

Lunge

Pirouette

Shadow Fade

Flashing Daggers

Thrown Dagger

Poison Dart

Glint in the Dark

+50% DMG when Self Stealthed

-20% Max HP

Affected Skills:

Lunge

Pirouette

 

Wanderer Deadeye Venomdrop Nightsworn
Pick to the Face

DMG: 4-7 CRIT: 10%

Ignored Block

+50% CRIT when Target Marked

UPGRADE:

DMG: 4-10 CRIT: 15%

Ignored Block

+50% CRIT when Target Marked

Pick to the Face

DMG: 4-5 CRIT: 10%

Ignored Block

+50% CRIT when Target Marked

UPGRADE:

DMG: 4-8 CRIT: 15%

Ignored Block

+50% CRIT when Target Marked

no change no change
Thrown Dagger

DMG: 3-5 CRIT: 15%

Ignores Guard

Ignores Dodge when Self Stealthed

+50% CRIT when Target Marked

UPGRADE:

DMG: 4-7 CRIT: 30%

Ignores Guard

Ignores Dodge when Self Stealthed

+50% CRIT when Target Marked

Thrown Dagger

DMG: 4-6 CRIT: 20%

Ignores Guard

Ignores Dodge when Self Stealthed

+50% CRIT when Target Marked

UPGRADE:

DMG: 5-8 CRIT: 35%

Ignores Guard

Ignores Dodge when Self Stealthed

+50% CRIT when Target Marked

Thrown Dagger

DMG: 2-4 CRIT: 15%

Ignores Guard

Ignores Dodge when Self Stealthed

+50% CRIT when Target Marked

UPGRADE:

DMG: 3-5 CRIT: 30%

Ignores Guard

Ignores Dodge when Self Stealthed

+50% CRIT when Target Marked

no change
Flashing Daggers

DMG: 2-3 CRIT: 5%

UPGRADE:

DMG: 3-5 CRIT: 10%

Flashing Daggers

DMG: 2-4 CRIT: 10%

UPGRADE:

DMG: 4-6 CRIT: 15%

Flashing Daggers

DMG: 1-2 CRIT: 5%

Target: Blight 2 (Blight 4 when Stealthed)

UPGRADE:

DMG: 2-4 CRIT: 10%

Target: Blight 4 (Blight 6 when Stealthed)

no change
Poison Dart

DMG: 2-4 CRIT: 5%

+50% CRIT when Target Marked

Target: Blight 2

UPGRADE:

DMG: 2-5 CRIT: 10%

+50% CRIT when Target Marked

Target: Blight 4

Poison Dart

DMG: 2-5 CRIT: 10%

+50% CRIT when Target Marked

Target: Blight 2

UPGRADE:

DMG: 3-6 CRIT: 15%

+50% CRIT when Target Marked

Target: Blight 4

Poison Dart

DMG: 1-3 CRIT: 5%

+50% CRIT when Target Marked

Target: Blight 2 (Blight 4 when Stealthed)

UPGRADE:

DMG: 1-4 CRIT: 10%

+50% CRIT when Target Marked

Target: Blight 4 (Blight 6 when Stealthed)

no change
Absinthe

Uses: 3

Self: If HP <25%: Heal 33%, Dodge x3, Speed

UPGRADE:

Uses: 3

Self: If HP <25%: Heal 33%, Dodge+ x3, Speed

no change no change no change
Dead of Night

Requires Target Corpse Uses: 3

Target: Clear Corpse

Gain On Hit: Heal 33%, Stealth

UPGRADE:

Requires Target Corpse Uses: 3

Target: Clear Corpse

Gain On Hit: Heal 50%, -1 Stress, Stealth x2

no change no change no change
Glint in the Dark

DMG: 4-6 CRIT: 5%

Ignores Stealth

+20% Deathblow RES Piercing

Target: Remove Stealth

UPGRADE:

DMG: 6-8 CRIT: 10%

Ignores Stealth

+20% Deathblow RES Piercing

Ignores Death’s Door when Self Stealthed

Target: Remove Stealth

Glint in the Dark

DMG: 5-7 CRIT: 10%

Ignores Stealth

+20% Deathblow RES Piercing

Target: Remove Stealth

UPGRADE:

DMG: 7-10 CRIT: 15%

Ignores Stealth

+20% Deathblow RES Piercing

Ignores Death’s Door when Self Stealthed

Target: Remove Stealth

Glint in the Dark

DMG: 3-5 CRIT: 5%

Ignores Stealth

+20% Deathblow RES Piercing

Target: Remove Stealth

UPGRADE:

DMG: 5-7 CRIT: 10%

Ignores Stealth

+20% Deathblow RES Piercing

Ignores Death’s Door when Self Stealthed

Target: Remove Stealth

no change
Lunge

DMG: 4-8 CRIT: 20%

Ignores Dodge when Self Stealthed

Self: Forward 2

UPGRADE:

DMG: 6-11 CRIT: 30%

Ignores Block Dodge when Self Stealthed

Self: Forward 2

Lunge

DMG: 4-6 CRIT: 20%

Ignores Dodge when Self Stealthed

Self: Forward 2

UPGRADE:

DMG: 4-9 CRIT: 30%

Ignores Block Dodge when Self Stealthed

Self: Forward 2

Lunge

DMG: 4-8 CRIT: 20%

Ignores Dodge when Self Stealthed

Self: +30% Blight RES Piercing (1 Turn), Forward 2

UPGRADE:

DMG: 6-11 CRIT: 30%

Ignores Block Dodge when Self Stealthed

Self: +30% Blight RES Piercing (1 Turn), Forward 2

Lunge

DMG: 5-11 CRIT: 20%

Ignores Dodge when Self Stealthed

Self: Forward 2

UPGRADE:

DMG: 7-13 CRIT: 30%

Ignores Block Dodge when Self Stealthed

Self: Forward 2

Pirouette

DMG: 4-7 CRIT: 10%

Cooldown: 2

Self: Dodge, Daze, Back 3

UPGRADE:

DMG: 6-8 CRIT: 15%

Cooldown: 2

Self: Dodge+, Daze, Back 3

Pirouette

DMG: 4-10 CRIT: 15%

Cooldown: 2

Self: Dodge, Daze, Back 3

UPGRADE:

DMG: 6-12 CRIT: 20%

Cooldown: 2

Self: Dodge+, Daze, Back 3

Pirouette

DMG: 3-5 CRIT: 10%

Cooldown: 2

Self: Dodge, Daze, +30% Blight RES PIercing (1 Turn), Back 3

UPGRADE:

DMG: 3-7 CRIT: 15%

Cooldown: 2

Self: Dodge+, Daze, +30% Blight RES PIercing (1 Turn), Back 3

Pirouette

DMG: 4-10 CRIT: 10%

Cooldown: 2

Self: Dodge, Daze, Back 3

UPGRADE:

DMG: 6-12 CRIT: 15%

Cooldown: 2

Self: Dodge+, Daze, Back 3

Repartee

Requires Self Stealthed

Self: Dodge x3, Taunt x2, Remove Stealth

UPGRADE:

Requires Self Stealthed

Self: Dodge+ x3, Taunt x2, Remove Stealth

no change no change no change
Shadow Fade

Cooldown: 2

Self: Stealth x2, Back 2

UPGRADE:

Cooldown: 2

Self: Stealth x2, Speed, Back 2

no change Shadow Fade

Cooldown: 2

Self: Stealth x2, +30% Blight RES Piercing (1 Turn), Back 2

UPGRADE:

Cooldown: 2

Self: Stealth x2, Speed, +30% Blight RES Piercing (1 Turn), Back 2

no change

 

Highwayman

Wanderer Rogue Sharpshot Yellowhand
+1 Candle upon reaching 2nd Inn. If Rank = 1: +25% DMG

If Rank = 3: -25% DMG

If Rank = 4: -50% DMG

Self:

Point Blank Shot Skills: Riposte

Affected Skills:

Point Blank Shot

Ranged Skills: +25% DMG

Melee Skills: -25% DMG

+3 Speed

Self:

Grapeshot Blast Skills: Strength

Affected Skills:

Wicked Slice

Pistol Shot

Duelist’s Advance

Point Blank Shot

Grapeshot Blast

Open Vein

Double Tap

Double Cross

+15% Max HP

Ranged Skills: -75% DMG

Apply On Hit: Melee Skills: -10% Bleed RES (3 Turns)

Target:

Highway Robbery Skills: Steal Positive Token

Double Cross Skills: Remove Block

Affected Skills:

Wicked Slice

Pistol Shot

Duelist’s Advance

Point Blank Shot

Grapeshot Blast

Open Vein

Double Tap

Double Cross

 

Wanderer Rogue Sharpshot Yellowhand
Wicked Slice

DMG: 4-8 CRIT: 15%

+20% Death’s Door RES Piercing

UPGRADE:

DMG: 6-9 CRIT: 20%

+30% Death’s Door RES Piercing

Wicked Slice

DMG:

If Rank = 1: 5-9

If Rank = 2: 4-8

If Rank = 3: 3-7

CRIT: 15%

+20% Death’s Door RES Piercing

UPGRADE:

DMG:

If Rank = 1: 7-11

If Rank = 2: 6-9

If Rank = 3: 5-7

CRIT: 20%

+30% Death’s Door RES Piercing

Wicked Slice

DMG: 3-6 CRIT: 15%

+20% Death’s Door RES Piercing

UPGRADE:

DMG: 4-7 CRIT: 20%

+30% Death’s Door RES Piercing

Wicked Slice

DMG: 4-8 CRIT: 15%

+20% Death’s Door RES Piercing

Target: -10% Bleed RES (3 Turns)

UPGRADE:

DMG: 6-9 CRIT: 20%

+30% Death’s Door RES Piercing

Target: -10% Bleed RES (3 Turns)

Pistol Shot

DMG: 3-6 CRIT: 10%

Target: Daze when Target Marked

UPGRADE:

DMG: 4-8 CRIT: 15%

Target: Stun when Target Marked

Pistol Shot

DMG:

If Rank = 2: 3-6

If Rank = 3: 2-5

If Rank = 4: 1-4

CRIT: 10%

Target: Daze when Target Marked

UPGRADE:

DMG:

If Rank = 2: 4-8

If Rank = 3: 3-6

If Rank = 4: 2-4

CRIT: 15%

Target: Stun when Target Marked

Pistol Shot

DMG: 4-7 CRIT: 10%

Target: Daze when Target Marked

UPGRADE:

DMG: 5-10 CRIT: 15%

Target: Stun when Target Marked

Pistol Shot

DMG: 1-2 CRIT: 10%

Target: Daze when Target Marked

UPGRADE:

DMG: 1-3 CRIT: 15%

Target: Stun when Target Marked

Duelist’s Advance

DMG: 3-5 CRIT: 5%

Self: Riposte x2, Forward 1

UPGRADE:

DMG: 4-6 CRIT: 10%

Self: Riposte x3, Forward 1

Duelist’s Advance

DMG:

If Rank = 2: 3-5

If Rank = 3: 2-3

If Rank = 4: 1-2

CRIT: 5%

Self: Riposte x2, Forward 1

UPGRADE:

DMG:

If Rank = 2: 4-6

If Rank = 3: 3-5

If Rank = 4: 2-3

CRIT: 10%

Self: Riposte x3, Forward 1

Duelist’s Advance

DMG: 2-4 CRIT: 5%

Self: Riposte x2, Forward 1

UPGRADE:

DMG: 3-5 CRIT: 10%

Self: Riposte x3, Forward 1

Duelist’s Advance

DMG: 3-5 CRIT: 5%

Self: Riposte x2, Forward 1

Target: -10% Bleed RES (3 Turns)

UPGRADE:

DMG: 4-6 CRIT: 10%

Self: Riposte x3, Forward 1

Target: -10% Bleed RES (3 Turns)

Tracking Shot

Ignores Dodge Ignores Stealth

Target: Mark, Remove Dodge Stealth

UPGRADE:

Ignores Dodge Ignores Stealth

Target: Mark, Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)

no change no change no change
Take Aim

Self: Crit, Dodge, Remove Blind

UPGRADE:

Cooldown: 1

Self: Crit x2, Dodge, Speed, Remove Blind

no change no change no change
Point Blank Shot

DMG: 6-12 CRIT: 10%

Self: Back 1

Target: Knockback 1, Mark

UPGRADE:

DMG: 10-13 CRIT: 15%

Self: Back 1

Target: Knockback 1, Mark

Point Blank Shot

DMG: 8-15 CRIT: 10%

Self: Back 1, Riposte

Target: Knockback 1, Mark

UPGRADE:

DMG: 12-16 CRIT: 15%

Self: Back 1, Riposte

Target: Knockback 1, Mark

Point Blank Shot

DMG: 8-15 CRIT: 10%

Self: Back 1

Target: Knockback 1, Mark

UPGRADE:

DMG: 12-16 CRIT: 15%

Self: Back 1

Target: Knockback 1, Mark

Point Blank Shot

DMG: 1-3 CRIT: 10%

Self: Back 1

Target: Knockback 1, Mark

UPGRADE:

DMG: 2-4 CRIT: 15%

Self: Back 1

Target: Knockback 1, Mark

Grapeshot Blast

DMG: 2-4 CRIT: 5%

UPGRADE:

DMG: 4-6 CRIT: 10%

Grapeshot Blast

DMG:

If Rank = 2: 2-4

If Rank = 3: 1-3

If Rank = 4: 1-2

CRIT: 5%

UPGRADE:

DMG:

If Rank = 2: 4-6

If Rank = 3: 3-5

If Rank = 4: 2-3

CRIT: 10%

Grapeshot Blast

DMG: 3-5 CRIT: 5%

Self: Strength

UPGRADE:

DMG: 5-7 CRIT: 10%

Self: Strength

Grapeshot Blast

DMG: 1-1(?) CRIT: 5%

UPGRADE:

DMG: 1-2 CRIT: 10%

Open Vein

DMG: 3-5 CRIT: 5%

Target: Bleed 2 or Bleed 4 when Target Marked

UPGRADE:

DMG: 4-6 CRIT: 10%

Target: Bleed 3 or Bleed 6 when Target Marked

Open Vein

DMG:

If Rank = 1: 4-6

If Rank = 2: 3-5

If Rank = 3: 2-4

CRIT: 5%

Target: Bleed 2 or Bleed 4 when Target Marked

UPGRADE:

DMG:

If Rank = 1: 5-7

If Rank = 2: 4-6

If Rank = 3: 3-5

CRIT: 10%

Target: Bleed 3 or Bleed 6 when Target Marked

Open Vein

DMG: 2-4 CRIT: 5%

Target: Bleed 2 or Bleed 4 when Target Marked

UPGRADE:

DMG: 3-5 CRIT: 10%

Target: Bleed 3 or Bleed 6 when Target Marked

Open Vein

DMG: 3-5 CRIT: 5%

Target: Bleed 2 or Bleed 4 when Target Marked, -10% Bleed RES (3 Turns)

UPGRADE:

DMG: 4-6 CRIT: 10%

Target: Bleed 3 or Bleed 6 when Target Marked, -10% Bleed RES (3 Turns)

Double Tap

DMG: 4-8 CRIT: 5%

Deals +30% DMG when Target HP <30%

+10% Death’s Door RES Piercing

UPGRADE:

DMG: 6-9 CRIT: 5%

Deals +30% DMG when Target HP <30%

+20% Death’s Door RES Piercing

Double Tap

DMG:

If Rank = 2: 4-8

If Rank = 3: 3-7

CRIT: 5%

Deals +30% DMG when Target HP <30%

+10% Death’s Door RES Piercing

UPGRADE:

DMG:

If Rank = 2: 6-9

If Rank = 3: 5-8

CRIT: 5%

Deals +30% DMG when Target HP <30%

+20% Death’s Door RES Piercing

Double Tap

DMG: 5-9 CRIT: 5%

Deals +30% DMG when Target HP <30%

+10% Death’s Door RES Piercing

UPGRADE:

DMG: 7-12 CRIT: 5%

Deals +30% DMG when Target HP <30%

+20% Death’s Door RES Piercing

Double Tap

DMG: 1-2 CRIT: 5%

Deals +30% DMG when Target HP <30%

+10% Death’s Door RES Piercing

UPGRADE:

DMG: 1-3 CRIT: 5%

Deals +30% DMG when Target HP <30%

+20% Death’s Door RES Piercing

 

Highwayman (cont)

Wanderer Rogue Sharpshot Yellowhand
Highway Robbery

Requires Target has Positive Token

Ignores Dodge

Target: Remove 2 Positive Tokens

UPGRADE:

Requires Target has Positive Token Cookdown: 1

Ignores Dodge

Target: Steal 2 Positive Tokens

no change no change Highway Robbery

Requires Target has Positive Token

Ignores Dodge

Target: Remove 2 Positive Tokens, Steal 1 Positive Token

UPGRADE:

Requires Target has Positive Token Cookdown: 1

Ignores Dodge

Target: Steal 2 Positive Tokens (could steal 3, not sure, help would be appreciated)

Double Cross

DMG: 2-4 CRIT: 5%

Self: Block

Target: Weakness

UPGRADE:

DMG: 3-5 CRIT: 5%

Self: Block

Target: Weakness x2

Double Cross

DMG:

If Rank = 1: 3-5

If Rank = 2: 2-4

CRIT: 5%

Self: Block

Target: Weakness

UPGRADE:

DMG:

If Rank = 1: 4-6

If Rank = 2: 3-5

CRIT: 5%

Self: Block

Target: Weakness x2

Double Cross

DMG: 3-5 CRIT: 5%

Self: Block

Target: Weakness

UPGRADE:

DMG: 4-6 CRIT: 5%

Self: Block

Target: Weakness x2

Double Cross

DMG: 2-4 CRIT: 5%

Self: Block

Target: Weakness, Remove Block

UPGRADE:

DMG: 3-5 CRIT: 5%

Self: Block

Target: Weakness x2, Remove Block

 

Man-at-Arms

Red Hook: Shield-Attack Skills!

Us: What are they?

Red Hook: Yes!

Wanderer Sergeant Bulwark Vanguard
+1 Candle upon reaching 2nd Inn. -20% DMG

+100% Move RES

Self:

Bolster Skills: Remove Vulnerable Weak

Each Ally On Turn Start:

+50% Bleed RES (3 Turns)

+50% Blight RES (3 Turns)

+50% Burn RES (3 Turns) (20%)

Affected Skills:

Crush

Rampart

Bolster

Hold The Line

Courageous Abandon

Strategic Withdrawal

Crush & Riposte Skills: -25% DMG

Shield Attack Skills: +50% DMG

Shield Attack Skills: +10% Stun RES Piercing

Self:

Stand Fast Skills: Taunt x2

Affected Skills:

Crush

Rampart

Hold The Line

Retribution (?)

Stand Fast

+20% Max HP

Riposte Skills: +25% DMG

Crush Skills: +50% DMG

-20% Bleed RES

-20% Blight RES

-20% Burn RES

Affected Skills:

Crush

Retribution (?)

 

Wanderer Sergeant Bulwark Vanguard
Crush

DMG: 4-7 CRIT: 5%

Self: Heal 10% when Target Marked

UPGRADE:

DMG: 6-8 CRIT: 5%

Self: Heal 20% when Target Marked

Crush

DMG: 3-6 CRIT: 5%

Self: Heal 10% when Target Marked

UPGRADE:

DMG: 5-7 CRIT: 5%

Self: Heal 20% when Target Marked

Crush

DMG: 3-6 CRIT: 5%

Self: Heal 10% when Target Marked

UPGRADE:

DMG: 5-7 CRIT: 5%

Self: Heal 20% when Target Marked

Crush

DMG: 6-10 CRIT: 5%

Self: Heal 10% when Target Marked

UPGRADE:

DMG: 9-12 CRIT: 5%

Self: Heal 20% when Target Marked

Rampart

DMG: 3-6 CRIT: 5%

Self: Forward 1

Target: Knockback 1, Daze

UPGRADE:

DMG: 4-7 CRIT: 5%

Self: Forward 1

Target: Knockback 1, Stun when Target Marked, Daze

Rampart

DMG: 2-5 CRIT: 5%

Self: Forward 1

Target: Knockback 1, Daze

UPGRADE:

DMG: 3-6 CRIT: 5%

Self: Forward 1

Target: Knockback 1, Stun when Target Marked, Daze

Rampart

DMG: 5-9 CRIT: 5%

Self: Forward 1

Target: Knockback 1, Daze

UPGRADE:

DMG: 6-10 CRIT: 5%

Self: Forward 1

Target: Knockback 1, Stun when Target Marked, Daze

no change
Defender

Self: Block x2

Target: Guard x2

UPGRADE:

Self: Block+ x2

Target: Guard x3

no change no change no change
Bolster

Cooldown: 1

Self: Stress 5+: -1 Stress, Block

Target: Stress 5+: -1 Stress, Remove Vulnerable

UPGRADE:

Cooldown: 1

Self: Stress 5+: -2 Stress, Block+

Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable

Bolster

Cooldown: 1

Self: Stress 5+: -1 Stress, Block

Target: Stress 5+: -1 Stress, Remove Weakness Vulnerable

UPGRADE:

Cooldown: 1

Self: Stress 5+: -2 Stress, Block+

Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable

no change no change
Hold the Line

DMG: 3-6 CRIT: 10%

Self: Block, Forward 3, Immobilize

UPGRADE:

DMG: 4-7 CRIT: 10%

Self: Block x2, Forward 3, Immobilize

Target: Stun when Target Marked

Hold the Line

DMG: 2-5 CRIT: 10%

Self: Block, Forward 3, Immobilize

UPGRADE:

DMG: 3-6 CRIT: 10%

Self: Block x2, Forward 3, Immobilize

Target: Stun when Target Marked

Hold the Line

DMG: 5-8 CRIT: 10%

Self: Block, Forward 3, Immobilize

UPGRADE:

DMG: 6-9 CRIT: 10%

Self: Block x2, Forward 3, Immobilize

Target: Stun when Target Marked

no change
Bellow

Cooldown: 1

Target: Remove Riposte, -3 Speed (3 Turns)

UPGRADE:

Cooldown: 1

Target: Remove Riposte Crit, -5 Speed (3 Turns)

no change no change no change
Retribution

Cooldown: 1

Self: Riposte x2, Taunt x2

UPGRADE:

Cooldown: 1

Self: Riposte x2, Taunt x2, Block x2

no change Retribution

Cooldown: 1

Self: Riposte x2, Taunt x2

Riposte deals -25% DMG

UPGRADE:

Cooldown: 1

Self: Riposte x2, Taunt x2, Block x2

Riposte deals -25% DMG

Retribution

Cooldown: 1

Self: Riposte x2, Taunt x2

Riposte deals +25% DMG

UPGRADE:

Cooldown: 1

Self: Riposte x2, Taunt x2, Block x2

Riposte deals +25% DMG

Command

Cooldown: 1

Target: Strength, Remove Blind

UPGRADE:

Target: Strength, Remove Blind

no change no change no change
Stand Fast

Cooldown: 2

Self: Block x2, Turn Start: Block (3 Turns)

UPGRADE:

Cooldown: 2

Self: Block+ x2, Remove Mark, Turn Start: Block+ (3 Turns)

no change Stand Fast

Cooldown: 2

Self: Block x2, Taunt x2, Turn Start: Block (3 Turns)

UPGRADE:

Cooldown: 2

Self: Block+ x2, Remove Mark, Taunt x2, Turn Start: Block+ (3 Turns)

no change
Courageous Abandon

DMG: 3-6 CRIT: 10%

Cooldown: 2

Ignores Block

+100% DMG when Self Block

+100% DMG when Self Block+

Self: Remove Block, Vulnerable

UPGRADE:

DMG: 5-7 CRIT: 20%

Cooldown: 2

Ignores Block

+100% DMG when Self Block

+100% DMG when Self Block+

Self: Remove Block, Vulnerable

Courageous Abandon

DMG: 2-5 CRIT: 10%

Cooldown: 2

Ignores Block

+100% DMG when Self Block

+100% DMG when Self Block+

Self: Remove Block, Vulnerable

UPGRADE:

DMG: 4-6 CRIT: 20%

Cooldown: 2

Ignores Block

+100% DMG when Self Block

+100% DMG when Self Block+

Self: Remove Block, Vulnerable

no change no change
Strategic Withdrawal

DMG: 3-6 CRIT: 5%

Cooldown: 1

Self: Back 1

Target: Mark

UPGRADE:

DMG: 4-7 CRIT: 10%

Cooldown: 1

Self: Back 1, Block+, Speed

Self: Heal 33% while on Death’s Door

Target: Mark

Strategic Withdrawal

DMG: 2-5 CRIT: 5%

Cooldown: 1

Self: Back 1

Target: Mark

UPGRADE:

DMG: 3-6 CRIT: 10%

Cooldown: 1

Self: Back 1, Block+, Speed

Self: Heal 33% while on Death’s Door

Target: Mark

no change no change

 

Hellion

Wanderer Ravager Berserker Carca*s
+1 Candle upon reaching 2nd Inn. +20% Max HP

If Rank =1: +25% DMG

-33% Bleed RES Piercing

Turn Start:

Bleed 3 (25%)

-20% Max HP

+10% Death’s Door RES

+33% Bleed RES Piercing

Bleed-causing Skills: +10% CRIT

Affected Skills:

If It Bleeds

Bleed Out

Gain When CRIT: -1 Stress (50%) or -2 Stress (25%)

Self:

Barbaric YAWP Skills: Taunt x2

Wicked Hack Skills: Remove Block

Turn Start:

Winded

Turn End:

Per Winded: Block (75%)

Affected Skills:

Wicked Hack

Iron Swan

Barbaric YAWP

If It Bleeds

Toe to Toe

Bleed Out

Breakthrough

Howling End

 

Wanderer Ravager Berserker Carca*s
Wicked Hack

DMG: 4-8 CRIT: 5%

Deals +50% DMG when Target Marked

UPGRADE:

DMG: 6-10 CRIT: 10%

Deals +50% DMG when Target Marked

Wicked Hack

DMG: 4-8

DMG If Rank = 1: 5-9

CRIT: 5%

Deals +50% DMG when Target Marked

UPGRADE:

DMG: 6-10

DMG If Rank = 1: 7-12

CRIT: 10%

Deals +50% DMG when Target Marked

no change Wicked Hack

DMG: 4-8 CRIT: 5%

Deals +50% DMG when Target Marked

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Self: Remove Block

UPGRADE:

DMG: 6-10 CRIT: 10%

Deals +50% DMG when Target Marked

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Self: Remove Block

Iron Swan

DMG: 4-8 CRIT: 5%

UPGRADE:

DMG: 6-10 CRIT: 10%

Target: Mark

no change no change Iron Swan

DMG: 4-8 CRIT: 5%

If CRIT: -1 Stress (50%) or -2 Stress (25%)

UPGRADE:

DMG: 6-10 CRIT: 10%

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Target: Mark

Barbaric YAWP!

Cooldown: 1

Ignores Stealth

Self: Winded

Target: Weakness, Remove Stealth

UPGRADE:

Cooldown: 1

Ignores Stealth

Self: Winded

Target: Stun when Target Marked, Weakness x2, Remove Stealth

no change no change Barbaric YAWP!

Cooldown: 1

Ignores Stealth

Self: Winded, Taunt x2

Target: Weakness, Remove Stealth

UPGRADE:

Cooldown: 1

Ignores Stealth

Self: Winded, Taunt x2

Target: Stun when Target Marked, Weakness x2, Remove Stealth

If It Bleeds

DMG: 3-6 CRIT: 5%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 2

UPGRADE:

DMG: 3-6 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 4

no change If It Bleeds

DMG: 3-6 CRIT: 15%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 2

UPGRADE:

DMG: 3-6 CRIT: 20%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 4

If It Bleeds

DMG: 3-6 CRIT: 5%

+30% Bleed RES Piercing when Target Marked

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Target: Bleed 2

UPGRADE:

DMG: 3-6 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Target: Bleed 4

Toe to Toe

DMG: 2-4 CRIT: 5%

Self: Taunt x2, Forward 1, Immobilize

UPGRADE:

DMG: 3-5 CRIT: 5%

Self: Taunt x2, Forward 1, Immobilize, Remove Winded

Toe to Toe

DMG: 2-4

DMG If Rank = 1: 3-5

CRIT: 5%

Self: Taunt x2, Forward 1, Immobilize

UPGRADE:

DMG: 3-5

DMG If Rank = 1: 4-6

CRIT: 5%

Self: Taunt x2, Forward 1, Immobilize, Remove Winded

no change Toe to Toe

DMG: 2-4 CRIT: 5%

Self: Taunt x2, Forward 1, Immobilize

If CRIT: -1 Stress (50%) or -2 Stress (25%)

UPGRADE:

DMG: 3-5 CRIT: 5%

Self: Taunt x2, Forward 1, Immobilize, Remove Winded

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Adrenaline Rush

Requires Self HP <33%

Cooldown: 3

Uses: 2

Self: Heal 20%, Remove Bleed Winded

Self: Gain On Attack: Heal 20% (3 Turns)

UPGRADE:

Requires Self HP <33%

Cooldown: 3

Uses: 2

Self: Heal 25%, Remove Bleed Winded

Self: Gain On Attack: Heal 20% (3 Turns)

no change no change no change
Bleed Out

DMG: 4-8 CRIT: 5%

+30% Bleed RES Piercing when Target Marked

Self: Winded

Target: Bleed 4

UPGRADE:

DMG: 6-9 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

Self: Winded

Target: Bleed 6

Bleed Out

DMG: 5-9 CRIT: 5%

+30% Bleed RES Piercing when Target Marked

Self: Winded

Target: Bleed 4

UPGRADE:

DMG: 7-11 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

Self: Winded

Target: Bleed 6

Bleed Out

DMG: 4-8 CRIT: 15%

+30% Bleed RES Piercing when Target Marked

Self: Winded

Target: Bleed 4

UPGRADE:

DMG: 6-9 CRIT: 20%

+30% Bleed RES Piercing when Target Marked

Self: Winded

Target: Bleed 6

Bleed Out

DMG: 4-8 CRIT: 5%

+30% Bleed RES Piercing when Target Marked

Self: Winded

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Target: Bleed 4

UPGRADE:

DMG: 6-9 CRIT: 10%

+30% Bleed RES Piercing when Target Marked

Self: Winded

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Target: Bleed 6

Bloodlust

Self: Remove Winded, If Target Bleed: +20% DMG (5 Turns)

UPGRADE:

Self: Remove Winded, +20% Bleed RES (3 Turns), If Target Bleed: +30% DMG (5 Turns)

no change no change no change
Breakthrough

DMG: 3-6 CRIT: 5%

Cooldown: 1

Ignores Guard

Self: Winded, Forward 2

Target: Remove Guard

UPGRADE:

DMG: 4-7 CRIT: 5%

Cooldown: 1

Ignores Guard

Self: Winded, Forward 2

Target: Remove Guard, Cannot Gain Block (2 Rounds)

no change no change Breakthrough

DMG: 3-6 CRIT: 5%

Cooldown: 1

Ignores Guard

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Self: Winded, Forward 2

Target: Remove Guard

UPGRADE:

DMG: 4-7 CRIT: 5%

Cooldown: 1

Ignores Guard

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Self: Winded, Forward 2

Target: Remove Guard, Cannot Gain Block (2 Rounds)

Raucous Revelry

Cooldown: 1

Self: Winded, Remove Horror

Self: Stress 5+: -2 Stress, If HP <33%: Heal 20%

Allies: Stress 5+: -1 Stress

UPGRADE:

Cooldown: 1

Self: Winded, Remove Horror, +10% Death’s Door RES (3 Turns)

Self: Stress 5+: -3 Stress, If HP <33%: Heal 25%

Allies: Stress 5+: -1 Stress

no change no change no change
Howling End

DMG: 8-14 CRIT: 10%

Cooldown: 3

Self: Winded, Back 1

UPGRADE:

DMG: 10-18 CRIT: 15%

Cooldown: 2

Self: Winded, Back 1

Howling End

DMG: 8-14

DMG If Rank = 1: 9-17

CRIT: 10%

Cooldown: 3

Self: Winded, Back 1

UPGRADE:

DMG: 10-18

DMG If Rank = 1: 12-21

CRIT: 15%

Cooldown: 2

Self: Winded, Back 1

no change Howling End

DMG: 8-14 CRIT: 10%

Cooldown: 3

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Self: Winded, Back 1

UPGRADE:

DMG: 10-18 CRIT: 15%

Cooldown: 2

If CRIT: -1 Stress (50%) or -2 Stress (25%)

Self: Winded, Back 1

 

Runaway

Wanderer Arsonist Survivor Orphan
+1 Candle upon reaching 2nd Inn. +33% Burn RES Piercing

Burn-causing Skills: +10% CRIT

-25% DMG

Turn Start:

Burn 3 (25%)

Affected Skills:

Searing Strike

Firefly

Ransack

Dragonfly

Healing Skills: +50% Healing Given

+50% Healing-Over-Time-Given

-20% Burn RES Piercing

Combat Start:

Dodge x2

Speed

Affected Skills:

Run and Hide

Cauterize

-20% Max HP

If Rank = 1: -2 Burn Dealt

If Rank = 2: -1 Burn Dealt

If Rank = 3: +1 Burn Dealt

If Rank = 4: +2 Burn Dealt

If Rank = 1: +40% DMG

If Rank = 2: +20% DMG

If Rank = 3: -20% DMG

If Rank = 4: -40% DMG

Self:

Firestarter Skills: Crit

Affected Skills:

Firestarter

 

Wanderer Arsonist Survivor Orphan
Searing Strike

DMG: 3-6 CRIT: 5%

Target: Burn 2 or Burn 4 when Target Marked

UPGRADE:

DMG: 4-7 CRIT: 10%

Target: Burn 3 or Burn 6 when Target Marked

Searing Strike

DMG: 2-5 CRIT: 15%

Target: Burn 2 or Burn 4 when Target Marked

UPGRADE:

DMG: 3-6 CRIT: 20%

Target: Burn 3 or Burn 6 when Target Marked

no change Searing Strike

If Rank = 1: DMG: 5-8, Burn 2 when Target Marked

If Rank = 2: DMG: 4-7, Burn 1 or Burn 3 when Target Marked

CRIT: 5%

UPGRADE:

If Rank = 1: DMG: 6-10, Burn 1 or Burn 4 when Target Marked

If Rank = 2: DMG: 5-9, Burn 2 or Burn 5 when Target Marked

CRIT: 10%

Firefly

DMG: 2-4 CRIT: 5%

Target: Burn 3

Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:

DMG: 3-4 CRIT: 10%

Target: Burn 5

Random Adjacent Monster: Burn 3 when Target Marked

Firefly

DMG: 3-5 CRIT: 15%

Target: Burn 3

Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:

DMG: 4-5 CRIT: 20%

Target: Burn 5

Random Adjacent Monster: Burn 3 when Target Marked

no change Firefly

If Rank = 3: DMG: 1-3, Burn 4, Random Adjacent Monster: Burn 4 when Target Marked

If Rank = 4: DMG: 1-2, Burn 5, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 5%

UPGRADE:

If Rank = 3: DMG: 2-3, Burn 6, Random Adjacent Monster: Burn 4 when Target Marked

If Rank = 4: DMG: 1-2, Burn 7, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 10%

Smokescreen

Cooldown: 1

Target: Mark, Blind

UPGRADE:

Cooldown: 1

Target: Mark, Blind x2, Vulnerable

no change no change no change
Run and Hide

Cooldown: 2

Self: Stealth x2, Back 1

UPGRADE:

Cooldown: 2

Self: Regen 3, Stealth x2, Back 1

no change Run and Hide

Cooldown: 2

Self: Stealth x2, Back 1

UPGRADE:

Cooldown: 2

Self: Regen 5, Stealth x2, Back 1

no change
Hearthlight

Cooldown: 1

Ignores Stealth

Target: Remove Stealth

UPGRADE:

Cooldown: 1

Ignores Stealth, Ignores Blind

Target: Remove Stealth

Allies: Remove Blind

no change no change no change
Ransack

DMG: 3-6 CRIT: 5%

Self: Forward 1

Target: Pull 1

Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:

DMG: 4-8 CRIT: 10%

Self: Forward 1

Target: Pull 2

Random Adjacent Monster: Burn 3 when Target Marked

Ransack

DMG: 2-5 CRIT: 15%

Self: Forward 1

Target: Pull 1

Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:

DMG: 5-9 CRIT: 20%

Self: Forward 1

Target: Pull 2

Random Adjacent Monster: Burn 3 when Target Marked

no change Ransack

If Rank = 1: DMG: 5-9, Random Adjacent Monster: Burn 1 when Target Marked

If Rank = 2: DMG: 4-7, Random Adjacent Monster: Burn 2 when Target Marked

If Rank = 3: DMG: 2-5, Random Adjacent Monster: Burn 4 when Target Marked

If Rank = 4: DMG: 1-3, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 5%

Self: Forward 1

Target: Pull 1

UPGRADE:

If Rank = 1: DMG: 6-11, Random Adjacent Monster: Burn 1 when Target Marked

If Rank = 2: DMG: 5-9, Random Adjacent Monster: Burn 2 when Target Marked

If Rank = 3: DMG: 3-7, Random Adjacent Monster: Burn 4 when Target Marked

If Rank = 4: DMG: 2-5, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 10%

Self: Forward 1

Target: Pull 2

Cauterize

Requires Target Bleed

Uses: 3

Target: Heal 25%, Remove Bleed

UPGRADE:

Requires Target Bleed

Uses: 3

Target: Heal 33%, Remove Bleed

no change Cauterize

Requires Target Bleed

Uses: 3

Target: Heal 38%, Remove Bleed

UPGRADE:

Requires Target Bleed

Uses: 3

Target: Heal 50%, Remove Bleed

no change
Controlled Burn

Cooldown: 3

Ignores Stealth

Target: Burn 3

Apply On Attack: Controlled Attack

UPGRADE:

Cooldown: 3

Ignores Stealth

Target: Burn 4

Apply On Attack: Controlled Attack+

no change no change Controlled Burn

Cooldown: 3

Ignores Stealth

If Rank = 1: Target: Burn 1

If Rank = 2: Target: Burn 2

If Rank = 3: Target: Burn 4

If Rank = 4: Target: Burn 5

Apply On Attack: Controlled Attack

UPGRADE:

Cooldown: 3

Ignores Stealth

If Rank = 1: Target: Burn 2

If Rank = 2: Target: Burn 3

If Rank = 3: Target: Burn 5

If Rank = 4: Target: Burn 6

Apply On Attack: Controlled Attack+

Dragonfly

DMG: 1-2 CRIT: 5%

Self: Back 1

Target: Burn 2, Mark (25%)

UPGRADE:

DMG: 1-3 CRIT: 5%

Self: Back 1

Target: Burn 4, Mark (33%)

Dragonfly

DMG: 1-1 CRIT: 15%

Self: Back 1

Target: Burn 2, Mark (25%)

UPGRADE:

DMG: 1-2 CRIT: 15%

Self: Back 1

Target: Burn 4, Mark (33%)

no change Dragonfly

If Rank = 1: DMG: 2-3

If Rank = 2: DMG: 1-3, Burn 1

CRIT: 5%

Self: Back 1

Target: Mark (25%)

UPGRADE:

If Rank = 1: DMG: 2-3, Burn 2

If Rank = 2: DMG: 1-3, Burn 3

CRIT: 5%

Self: Back 1

Target: Mark (33%)

Firestarter

Cooldown: 2

Uses: 2

Target: Apply On Hit: Burn 2 (3 Turns)

UPGRADE:

Cooldown: 2

Uses: 2

Target: Apply On Hit: Burn 3 (3 Turns)

no change no change Firestarter

Cooldown: 2

Uses: 2

Self: Crit

Target: Apply On Hit: Burn 2 (3 Turns)

UPGRADE:

Cooldown: 2

Uses: 2

Self: Crit

Target: Apply On Hit: Burn 3 (3 Turns)

Backdraft

DMG: Variable

Requires Monster in Front: Burn

Cooldown: 1

Ignores Guard

Target: Deals 50% of remaining Burn on Monster in Front as DMG to Target

UPGRADE:

DMG: Variable

Requires Monster in Front: Burn

Cooldown: 1

Ignores Guard

Target: Deals 100% of remaining Burn on Monster in Front as DMG to Target

no change no change no change

 

Jester

Wanderer Virtuoso Soloist Intermezzo
+1 Candle upon reaching 2nd Inn. +20% Max HP

+3 Speed

-20% Bleed RES

-20% Blight RES

-20% Burn RES

Each Ally On Turn Start:

+100% Stress RES (2 Turns) (15%)

+20% DMG

+33% Bleed RES Piercing

Bleed-causing Skills: +10% CRIT

-20% Max HP

-3 Speed

Affected Skills:

Razor’s Wit

Fade to Black

Slice Off

Harvest

Finale

Target:

Song Skills: Bleed 2

Inspiring Tune Skills: +20% Stress RES (3 Turns)

Echoing March Skills: When Moving: Bleed 2 (3 Turns)

Target:

Battle Ballad & Play Out Skills: Crit (10%) or

Dodge+ (20%) or

Strength (35%) or

Block (35%)

Affected Skills:

Battle Ballad

Inspiring Tune

Solo

Play Out

Encore

Echoing March

 

Wanderer Virtuoso Soloist Intermezzo
Razor’s Wit

DMG: 3-6 CRIT: 10%

Self: Forward 1

Target: Mark

UPGRADE:

DMG: 4-7 CRIT: 15%

Self: Dodge, Forward 1

Target: Mark

no change Razor’s Wit

DMG: 4-7 CRIT: 10%

Self: Forward 1

Target: Mark

UPGRADE:

DMG: 5-8 CRIT: 15%

Self: Dodge, Forward 1

Target: Mark

no change
Fade to Black

DMG: 3-6 CRIT: 10%

Self: Back 1

Target: Blind

UPGRADE:

DMG: 4-7 CRIT: 15%

Self: Back 1

Target: Mark, Blind

no change Fade to Black

DMG: 2-5 CRIT: 10%

Self: Back 1

Target: Blind

UPGRADE:

DMG: 3-6 CRIT: 15%

Self: Back 1

Target: Mark, Blind

no change
Slice Off

DMG: 3-6 CRIT: 5%

Target: Bleed 3

UPGRADE:

DMG: 4-7 CRIT: 10%

Target: Bleed 3, Vulnerable

no change Slice Off

DMG: 4-7 CRIT: 15%

Target: Bleed 3

UPGRADE:

DMG: 5-8 CRIT: 20%

Target: Bleed 3, Vulnerable

no change
Battle Ballad

Target: Forward 1, Strength

UPGRADE:

Target: Forward 1, Strength, Crit (15%), Remove Mark

no change no change Battle Ballad

Target: Forward 1, Strength

Target: Bleed 2

Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)

UPGRADE:

Target: Forward 1, Strength, Crit (15%), Remove Mark

Target: Bleed 2

Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)

Inspiring Tune

Requires Target Stress 5+

Cooldown: 1

Target: -2 Stress

UPGRADE:

Requires Target Stress 5+

Cooldown: 1

Target: -3 Stress, Remove Horror

no change no change Inspiring Tune

Requires Target Stress 5+

Cooldown: 1

Target: -2 Stress, Bleed 2, +20% Stress RES (3 Turns)

UPGRADE:

Requires Target Stress 5+

Cooldown: 1

Target: -3 Stress, Remove Horror, Bleed 2, +20% Stress RES (3 Turns)

Harvest

DMG: 2-4 CRIT: 5%

Target: Bleed 2, Mark (25%)

UPGRADE:

DMG: 3-4 CRIT: 5%

Target: Bleed 3, Mark (33%)

no change Harvest

DMG: 3-4 CRIT: 15%

Target: Bleed 2, Mark (25%)

UPGRADE:

DMG: 4-5 CRIT: 15%

Target: Bleed 3, Mark (33%)

no change
Finale

DMG: 6-12 CRIT: 10%

Cooldown: 2

+100% DMG when Target Marked

Self: Vulnerable, Daze, Back 3

UPGRADE:

DMG: 10-13 CRIT: 20%

Cooldown: 2

+100% DMG when Target Marked

Self: Vulnerable, Daze, Back 3

no change Finale

DMG: 7-15 CRIT: 10%

Cooldown: 2

+100% DMG when Target Marked

Self: Vulnerable, Daze, Back 3

UPGRADE:

DMG: 12-14 CRIT: 20%

Cooldown: 2

+100% DMG when Target Marked

Self: Vulnerable, Daze, Back 3

no change
Solo

Cooldown: 1

Self: Dodge x2, Speed, Forward 3

Target: Mark

UPGRADE:

Cooldown: 1

Self: Dodge+ x2, Speed, Forward 3

Target: Mark

no change no change Solo

Cooldown: 1

Self: Dodge x2, Speed, Forward 3

Target: Mark, Bleed 2

UPGRADE:

Cooldown: 1

Self: Dodge+ x2, Speed, Forward 3

Target: Mark, Bleed 2

Play Out

Target: Back 1, Block

UPGRADE:

Target: Back 1, Block+, Remove Mark

no change no change Play Out

Target: Back 1, Block, Bleed 2

Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)

UPGRADE:

Target: Back 1, Block+, Remove Mark, Bleed 2

Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)

Encore

Self: Daze, Weakness

Target: Extra Action

UPDATE:

Self: Daze

Target: Extra Action

no change no change Encore

Self: Daze, Weakness

Target: Extra Action, Bleed 2

UPDATE:

Self: Daze

Target: Extra Action, Bleed 2

Echoing March

Cooldown: 1

Target: Pull 1, Turn Start: Forward 1 (3 Turns)

UPGRADE:

Cooldown: 1

Target: Pull 2, Turn Start: Forward 2 (3 Turns)

no change no change Echoing March

Cooldown: 1

Target: Pull 1, Turn Start: Forward 1 (3 Turns), Bleed 2

Target: When Moving: Bleed 2 (3 Turns)

UPGRADE:

Cooldown: 1

Target: Pull 2, Turn Start: Forward 2 (3 Turns), Bleed 2

Target: When Moving: Bleed 2 (3 Turns)

 

Leper

Wanderer Tempest Poet Monarch
+1 Candle upon reaching 2nd Inn. Chop Skills: +33% DMG

+33% Debuff RES

+100% Disease RES

-25% Max HP

-3 Speed

Affected Skills:

Chop

Self-healing Skills: +50% Healing Given

+50% Stun RES

+50% Move RES

-25% DMG

Affected Skills:

Chop

Purge

Solemnity

Hew

Intimidate

Break

Bash

-30% Max HP

Chop Skills: -75% DMG

Target:

Purge & Intimidate Skills: Vulnerable

Combat Start:

vs Cosmic: +50% Max HP (1 Battle)

+2 Speed (1 Battle)

Chop Skills: +100% DMG (1 Battle)

Affected Skills:

Chop

Purge

Hew

Intimidate

Break

Bash

 

Wanderer Tempest Poet Monarch
Chop

DMG: 6-12 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (75%)

UPGRADE:

DMG: 6-16 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (60%)

Chop

DMG: 8-16 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (75%)

UPGRADE:

DMG: 8-21 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (60%)

Chop

DMG: 4-9 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (75%)

UPGRADE:

DMG: 4-12 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (60%)

Chop

DMG: 1-3

DMG vs Cosmic: 12-24

CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (75%)

UPGRADE:

DMG: 1-4

DMG vs Cosmic: 12-32

CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (60%)

Purge

DMG: 2-4 CRIT: 5%

Target: Knockback 3

Target Team: Clear Corpse

UPGRADE:

DMG: 3-5 CRIT: 5%

Target: Knockback 3, Mark

Target Team: Clear Corpse

no change Purge

DMG: 1-3 CRIT: 5%

Target: Knockback 3

Target Team: Clear Corpse

UPGRADE:

DMG: 2-4 CRIT: 5%

Target: Knockback 3, Mark

Target Team: Clear Corpse

Purge

DMG: 1-1

DMG vs Cosmic: 4-8

CRIT: 5%

Target: Knockback 3, Vulnerable

Target Team: Clear Corpse

UPGRADE:

DMG: 1-2

DMG vs Cosmic: 6-10

CRIT: 5%

Target: Knockback 3, Mark, Vulnerable

Target Team: Clear Corpse

Withstand

Cooldown: 3

Uses: 2

Self: Block x2, Taunt x2

Self Turn Start: Block (3 Turns)

Self: +15% Bleed Blight Burn Move RES (3 Turns)

UPGRADE:

Cooldown: 3

Uses: 2

Self: Block+ x2, Taunt x2

Self Turn Start: Block (3 Turns)

Self: +25% Bleed Blight Burn Move RES (3 Turns)

no change no change no change
Solemnity

Uses: 2

Self: If HP <33%: Heal 33%, -2 Stress

UPGRADE:

Uses: 2

Self: If HP <33%: Heal 50%, -3 Stress

no change Solemnity

Uses: 2

Self: Ih HP <33%: Heal 50%, -2 Stress

UPGRADE:

Uses: 2

Self: If HP <33%: Heal 75%, -3 Stress

no change
Reflection

Cooldown: 1

Self: -1 Stress, Remove Blind Mark

UPGRADE:

Cooldown: 1

Self: -2 Stress, Remove Blind Mark, +20% Debuff RES (3 Turns)

no change no change no change
Hew

DMG: 3-7 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (75%)

UPGRADE:

DMG: 4-9 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (60%)

no change Hew

DMG: 2-5 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (75%)

UPGRADE:

DMG: 3-7 CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (60%)

Hew

DMG: 1-2

DMG vs Cosmic: 6-14

CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (75%)

UPGRADE:

DMG: 1-3

DMG vs Cosmic: 8-18

CRIT: 5%

Ignores Blind when Target Marked

Self: Blind (60%)

Revenge

Cooldown: 3

Uses: 2

Self: Vulnerable x2, Turn Start: Strength (3 Turns)

UPGRADE:

Cooldown: 3

Uses: 2

Self: Vulnerable x2, Remove Weakness, Turn Start: Strength (3 Turns), Turn Start: Crit (15%) (3 Turns)

no change no change no change
Intimidate

DMG: 1-2 CRIT: 5%

Self: Taunt x2

Target: Weakness x2

UPGRADE:

DMG: 2-3 CRIT: 5%

Ignores Stealth

Self: Taunt x2

Target: Weakness x2, Remove Stealth

no change Intimidate

DMG: 1-1 CRIT: 5%

Self: Taunt x2

Target: Weakness x2

UPGRADE:

DMG: 1-2 CRIT: 5%

Ignores Stealth

Self: Taunt x2

Target: Weakness x2, Remove Stealth

Intimidate

DMG: 1-1

DMG vs Cosmic: 2-4

CRIT: 5%

Self: Taunt x2

Target: Weakness x2, Vulnerable

UPGRADE:

DMG: 1-1

DMG vs Cosmic: 4-6

CRIT: 5%

Self: Taunt x2

Target: Weakness x2, Vulnerable

Ruin

Cooldown: 3

Uses: 2

Self: When Damaged: +20% DMG (3 Turns)

UPGRADE:

Cooldown: 3

Uses: 2

Self: Bleed 2

Self: When Damaged: +20% DMG (3 Turns)

no change no change no change
Break

DMG: 4-7 CRIT: 5%

Ignores Block

Self: Blind (75%)

Target: Remove Block

UPGRADE:

DMG: 4-10 CRIT: 5%

Ignores Block

Ignores Blind when Target Marked

Self: Blind (60%)

Target: Remove Block

no change Break

DMG: 3-6 CRIT: 5%

Ignores Block

Self: Blind (75%)

Target: Remove Block

UPGRADE:

DMG: 3-8 CRIT: 5%

Ignores Block

Ignores Blind when Target Marked

Self: Blind (60%)

Target: Remove Block

Break

DMG: 1-2

DMG vs Cosmic: 8-14

CRIT: 5%

Ignores Block

Self: Blind (75%)

Target: Remove Block

UPGRADE:

DMG: 1-2

DMG vs Cosmic: 8-20

CRIT: 5%

Ignores Block

Ignores Blind when Target Marked

Self: Blind (60%)

Target: Remove Block

Bash

DMG: 2-4 CRIT: 5%

Self: Immobilize

Target: Immobilize, Daze

UPGRADE:

DMG: 3-5 CRIT: 5%

Self: Immobilize

Target: Mark, Immobilize, Daze

no change Bash

DMG: 1-3 CRIT: 5%

Self: Immobilize

Target: Immobilize, Daze

UPGRADE:

DMG: 2-4 CRIT: 5%

Self: Immobilize

Target: Mark, Immobilize, Daze

Bash

DMG: 1-1

DMG vs Cosmic: 4-8

CRIT: 5%

Self: Immobilize

Target: Immobilize, Daze

UPGRADE:

DMG: 1-2

DMG vs Cosmic: 6-10

CRIT: 5%

Self: Immobilize

Target: Mark, Immobilize, Daze

 

Occultist

Wanderer Ritualist Warlock Aspirant
+1 Candle upon reaching 2nd Inn. Healing Skills: +33% Healing Given

Cursing Skills: +10% Debuff RES Piercing

Self:

Cursing Skills: Strength (15%)

Crit (15%)

Dodge+ (15%)

Turn Start:

Vulnerable (33%)

Affected Skills:

Weakening Curse

Wyrd Reconstruction

Vulnerability Hex

-20% Max HP

Ranged Skills: +25% DMG

Turn Start:

Unchecked Power (33%)

Affected Skills:

Abyssal Artillery

Daemon’s Pull

Malediction

The Burning Stars

+25% Max HP

Melee Skills: +25% DMG

Anamnesis Skills: +125% DMG

Cursing Skills: -15% Debuff RES Piercing

-15% Debuff RES

Combat Start:

Block+

Affected Skills:

Sacrificial Stab

Binding Shadows

Anamnesis

 

Wanderer Ritualist Warlock Aspirant
Sacrificial Stab

DMG: 3-6 CRIT: 15%

Self: Unchecked Power when Target Marked

UPGRADE:

DMG: 4-8 CRIT: 20%

Self: Unchecked Power when Target Marked

Gain on Killing Blow: Unchecked Power

no change no change Sacrificial Stab

DMG: 4-7 CRIT: 15%

Self: Unchecked Power when Target Marked

UPGRADE:

DMG: 5-9 CRIT: 20%

Self: Unchecked Power when Target Marked

Gain on Killing Blow: Unchecked Power

Abyssal Artillery

DMG: 3-6 CRIT: 5%

Target: Mark (25%)

UPGRADE:

DMG: 4-7 CRIT: 10%

Target: Mark (33%), Stun when Self Unchecked Power x2

no change Abyssal Artillery

DMG: 4-7 CRIT: 5%

Target: Mark (25%)

UPGRADE:

DMG: 5-8 CRIT: 10%

Target: Mark (33%), Stun when Self Unchecked Power x2

no change
Weakening Curse

Cooldown: 1

Target: Mark, Weakness

UPGRADE:

Cooldown: 1

Target: Mark, Weakness x2, Remove Crit

Weakening Curse

Cooldown: 1

Self: Strength (15%), Crit (15%), Dodge+ (15%)

Target: Mark, Weakness

UPGRADE:

Cooldown: 1

Self: Strength (15%), Crit (15%), Dodge+ (15%)

Target: Mark, Weakness x2, Remove Crit

no change no change
Wyrd Reconstruction

Requires Target HP <33%

+100% CRIT HEAL when Unchecked Power >=2

Target: Heal 0-33%, Bleed 3 (50%)

UPGRADE:

Requires Target HP <33%

+100% CRIT HEAL when Unchecked Power >=2

Target: Heal 0-50%, Bleed 2 (50%)

Wyrd Reconstruction

Requires Target HP <33%

+100% CRIT HEAL when Unchecked Power >=2

Target: Heal 0-44%, Bleed 3 (50%)

UPGRADE:

Requires Target HP <33%

+100% CRIT HEAL when Unchecked Power >=2

Target: Heal 0-67%, Bleed 2 (50%)

no change no change
Daemon’s Pull

DMG: 2-5 CRIT: 5%

Target: Pull 2, Mark

Target Team: Clear Corpse

UPGRADE:

DMG: 3-6 CRIT: 5%

Target: Pull 3, Mark, Stun when Self Unchecked Power x2

Target Team: Clear Corpse

no change Daemon’s Pull

DMG: 3-6 CRIT: 5%

Target: Pull 2, Mark

Target Team: Clear Corpse

UPGRADE:

DMG: 4-7 CRIT: 5%

Target: Pull 3, Mark, Stun when Self Unchecked Power x2

Target Team: Clear Corpse

no change
Vulnerability Hex

Cooldown: 1

Ignores Dodge

Target: Vulnerable, Remove Dodge

UPGRADE:

Cooldown: 1

Ignores Dodge

Target: Vulnerable x2, Remove Dodge

Vulnerability Hex

Cooldown: 1

Self: Strength (15%), Crit (15%), Dodge+ (15%)

Ignores Dodge

Target: Vulnerable, Remove Dodge

UPGRADE:

Cooldown: 1

Self: Strength (15%), Crit (15%), Dodge+ (15%)

Ignores Dodge

Target: Vulnerable x2, Remove Dodge

no change no change
Binding Shadows

DMG: 3-6 CRIT: 10%

Self: Forward 1, Unchecked Power when Target Marked

UPGRADE:

DMG: 4-8 CRIT: 15%

Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%)

no change no change Binding Shadows

DMG: 4-7 CRIT: 10%

Self: Forward 1, Unchecked Power when Target Marked

UPGRADE:

DMG: 5-9 CRIT: 15%

Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%)

Malediction

DMG: 1-2 CRIT: 5%

Requires Self Unchecked Power >=2

Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)

UPGRADE:

DMG: 2-3 CRIT: 5%

Requires Self Unchecked Power >=2

Target: -20% Bleed Blight Burn RES

Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)

no change Malediction

DMG: 2-3 CRIT: 5%

Requires Self Unchecked Power >=2

Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)

UPGRADE:

DMG: 3-4 CRIT: 5%

Requires Self Unchecked Power >=2

Target: -20% Bleed Blight Burn RES

Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)

no change
Anamnesis

DMG: 1-2 CRIT: 5%

Requires Self Unchecked Power >=2

Target: Bleed 3

UPGRADE:

DMG: 1-3 CRIT: 5%

Requires Self Unchecked Power >=2

Target: Bleed 4

no change no change Anamnesis

DMG: 3-5 CRIT: 5%

Requires Self Unchecked Power >=2

Target: Bleed 3

UPGRADE:

DMG: 3-6 CRIT: 5%

Requires Self Unchecked Power >=2

Target: Bleed 4

The Burning Stars

DMG: 8-16 CRIT: 10%

Requires Self Unchecked Power >=2

Ignored Block

Target: Mark

UPGRADE:

DMG: 12-18 CRIT: 15%

Requires Self Unchecked Power >=2

Ignored Block

Target: Mark

no change The Burning Stars

DMG: 10-20 CRIT: 10%

Requires Self Unchecked Power >=2

Ignored Block

Target: Mark

UPGRADE:

DMG: 15-23 CRIT: 15%

Requires Self Unchecked Power >=2

Ignored Block

Target: Mark

no change
Chaotic Offering

Requires Self HP >15%

Cooldown: 3

Self: 15% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns)

UPGRADE:

Requires Self HP >10%

Cooldown: 2

Self: 10% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns

no change no change no change

 

Vestal

Wanderer Confessor Chaplain Seraph
+1 Candle upon reaching 2nd Inn. Turn Start: Conviction

Conviction Increases Debuff Chance

Affected Skills:

Hand of Light

Illumination

Judgment

Mantra

Gain Conviction When Hit

Conviction Enhances Stun and Move Resist

Affected Skills:

Hand of Light

Mantra

Sanctuary

Gain Conviction When a Consecration Activates

Consecrations Last 5 Rounds

Affected Skills:

Consecration of Fortitude

Consecration of Light

Mantra

 

Wanderer Confessor Chaplain Seraph
Hand of Light

DMG: 2-3 CRIT: 5%

Self: Strength, Block

UPGRADE:

DMG: 3-4 CRIT: 5%

Self: Strength, Block

Random Adjacent Hero: Strength

Hand of Light

DMG: 1-2 CRIT: 5%

Self: Strength

UPGRADE:

DMG: 1-2 CRIT: 5%

Self: Strength

Target: Weakness

Hand of Light

DMG:1-2 CRIT: 5%

Self: Strength, Block

UPGRADE:

DMG: 1-2 CRIT: 5%

Self: Strength, Block

Random Adjacent Hero: Block

no change
Illumination

Ignores Dodge Ignores Stealth

Target: Remove Dodge Stealth

UPGRADE:

Ignores Dodge Ignores Stealth

Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)

no change no change no change
Judgement

DMG: 3-5 CRIT: 5%

2 Conviction: Deals +100% DMG

3 Conviction: Deals Burn 3

UPGRADE:

DMG: 4-7 CRIT: 5%

2 Conviction: Deals +100% DMG

3 Conviction: Deals Burn 4

Judgement

DMG: 3-5 CRIT: 5%

Target: 2 Conviction: Weakness

Target: 3 Conviction: Vulnerable

UPGRADE:

DMG: 4-7 CRIT: 5%

Target: 2 Conviction: Weakness x2

Target: 3 Conviction: Vulnerable x2

no change no change
Divine Grace

Requires Target HP <25%

Cooldown: 2

Target: Heal 25%

2 Conviction: +10% Healed

3 Conviction: +10% Healed

UPGRADE:

Requires Target HP <33%

Cooldown: 2

Target: Heal 30%

2 Conviction: +10% Healed

3 Conviction: +10% Healed

no change no change no change
Consecration of Fortitude

Cooldown: 3

Target: Consecration of Fortitude

UPGRADE:

Cooldown: 3

Target: Consecration of Fortitude+

no change no change Consecration of Fortitude

Cooldown: 5 (lasts 5 Rounds)

Target: Consecration of Fortitude

UPGRADE:

Cooldown: 5 (lasts 5 Rounds)

Target: Consecration of Fortitude+

Ministrations

Cooldown: 1

Target: Remove Bleed Blight Burn Daze Stun

UPGRADE:

Cooldown: 1

Target: Remove Bleed Blight Burn Daze Stun

+30% RES per Token type removed

no change no change no change
Mace Bash

DMG: 4-6 CRIT: 5%

2 Conviction: Ignores Block Dodge Guard

3 Conviction: Deals +100% DMG

UPGRADE:

DMG: 6-8 CRIT: 10%

2 Conviction: Ignores Block Dodge Guard

3 Conviction: Deals +100% DMG

no change no change no change
Sanctuary

Cooldown: 1

Self: Block x2

Target: Guard x2

UPGRADE:

Cooldown: 1

Self: Block x2

Target: Guard x2, Stress 5+: -2 Stress

no change Sanctuary

Cooldown: 1

Self: Block x2

Target: Guard x2

UPGRADE:

Cooldown: 1

Self: Block+, Block

Target: Guard x3

no change
Consecration of Light

Cooldown: 3

Target: Consecration of Light

UPGRADE:

Cooldown: 3

Target: Consecration of Light+

no change no change Consecration of Light

Cooldown: 5 (lasts 5 Rounds)

Target: Consecration of Light

UPGRADE:

Cooldown: 5 (lasts 5 Rounds)

Target: Consecration of Light+

Divine Comfort

Cooldown: 4

Target: Regen 2

UPGRADE:

Cooldown: 4

Target: Regen 3

no change no change no change
Mantra

Requires Target has Consecration

Target: Heal 10%

UPGRADE:

Requires Target has Consecration

Target: Heal 10%

2 Conviction: Heal 20%

3 Conviction: Triggers the effect of any Consecration

Mantra

Requires Target has Consecration

Target: Heal 10%

UPGRADE:

Requires Target has Consecration

Target: Heal 10%

2 Conviction: Heal 20%

3 Conviction: Remove All Negative Tokens

Mantra

Requires Target Guard

Cooldown: 1

Target: Heal 10%

UPGRADE:

Requires Target Guard

Cooldown: 1

Target: Heal 15%

2 Conviction: Self Heal 25%

3 Conviction: -1 Stress

3 Conviction: Self: -2 Stress

Mantra

Requires Target has Consecration

Target: Heal 30%, Remove All Consecration Tokens

UPGRADE:

Requires Target has Consecration

Target: Heal 50%, Remove All Consecration Tokens

 

Flagellant

As of writing this, Flagellant’s paths don’t really say what they do so I added the description text, which I left out for other characters.

Wanderer Maniac Examinate Scourge
+1 Candle upon reaching 2nd Inn. Sacrifices Blight potency in favor of flexible positioning, debuffs, and disruption.

Affected Skills:

Punish

Acid Rain

Sepsis

Lash’s Gift

Low health grants great potency to Blight and buff alike.

Affected Skills:

Punish

Acid Rain

Sepsis

Lash’s Gift

A role that revels in divesting others of their burdens.

Toxic state gains new effects.

Affected Skills:

Sepsis

Deathless

Suffer

Lash’s Gift

 

Wanderer Maniac Examinate Scourge
Punish

DMG: 3-6 CRIT: 5%

+30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 3

UPGRADE:

DMG: 4-8 CRIT: 10%

+30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 4

Punish

DMG: 3-6 CRIT: 5%

Self: 10% DMG

Target: Knockback 1, Blight 2

UPGRADE:

DMG: 4-8 CRIT: 10%

Self: 10% DMG

Target: Knockback 1, Blight 2, Mark

Punish

DMG: 3-6 CRIT: 5%

If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 2

UPGRADE:

DMG: 4-8 CRIT: 10%

If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 3

no change
Fester

Requires Target Corpse

Target: Clear Corpse

Adjacent Monsters: Blight 3

UPGRADE:

Requires Target Corpse

Target: Clear Corpse

Adjacent Monsters: Blight 5

no change no change no change
Deathless

Cooldown: 1

Self: 20% DMG

Target: Heal 25%

UPGRADE:

Cooldown: 1

Self: 20% DMG

Target: Heal 35%

no change no change Deathless

Requires Self HP <50%

Cooldown: 2

Uses: 3

Self: Heal 35%

Target: Heal 25%

UPGRADE:

Requires Self HP <50%

Cooldown: 2

Uses: 3

Self: Heal 50%

Target: Heal 35%

Endure

Self: +2 Stress

Target: -2 Stress

UPGRADE:

Self: +2 Stress

Target: -3 Stress

no change no change no change
Lash’s Gift

Requires Self HP <50%

Cooldown: 2

Self: Heal 25%

Target: Strength, Block, +1 Stress

UPGRADE:

Requires Self HP <50%

Cooldown: 2

Self: Heal 35%

Target: Strength, Block+, +1 Stress, Remove Daze Stun

Lash’s Gift

Requires Target has Negative Token

Cooldown: 2

Self: Heal 20%

Target: Steal All Negative Tokens

UPGRADE:

Requires Target has Negative Token

Cooldown: 2

Self: Heal 30%

Target: Steal Mark, Steal All Negative Tokens

Lash’s Gift

Requires Self HP <20%

Self: Heal 10%, Crit, Dodge, Remove All Negative Tokens, Remove Mark

UPGRADE:

Requires Self HP <20%

Self: Heal 10%, Strength, Crit, Dodge+, Remove All Negative Tokens, Remove Mark

Lash’s Gift

Cooldown: 1

Self: Horror 1, Remove Bleed Blight Burn

UPGRADE:

Cooldown: 1

Self: Horror 1, Remove Bleed Blight Burn

+20% RES per DOT type removed

Acid Rain

DMG: 2-3 CRIT: 5%

+30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 2

UPGRADE:

DMG: 3-4 CRIT: 10%

+30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 3

Acid Rain

DMG: 2-3 CRIT: 5%

Self: 10% DMG

Target: Weakness

UPGRADE:

DMG: 3-4 CRIT: 10%

Self: 10% DMG

Target: Weakness, Mark (33%)

Acid Rain

DMG: 2-3 CRIT: 5%

If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 2

UPGRADE:

DMG: 3-4 CRIT: 10%

If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked

Self: 10% DMG

Target: Blight 3

no change
More! MORE!

Cooldown: 1

Self: When Damaged: Pain (1 Turn), Taunt x2

UPGRADE:

Cooldown: 1

Self: When Damaged: Pain+ (1 Turn), Taunt x2

no change no change no change
Suffer

Requires Target: Bleed Blight Burn

Cooldown: 1

Self: +10% Death’s Door RES (3 Turns)

Target: Steal Bleed Blight Burn

UPGRADE:

Requires Target: Bleed Blight Burn

Cooldown: 1

Self: +10% Death’s Door RES (3 Turns)

End of Next Turn: Remove Bleed Blight Burn

Target: Steal Bleed Blight Burn

no change no change Suffer

Requires Target: Bleed Blight Burn or Requires Target Horror

Cooldown: 1

Self: +10% Death’s Door RES (3 Turns)

Target: Steal Bleed Blight Burn, Steal Horror

UPGRADE:

Requires Target: Bleed Blight Burn or Requires Target

Cooldown: 1

Self: +10% Death’s Door RES (3 Turns)

End of Next Turn: Remove Bleed Blight Burn

Target: Steal Bleed Blight Burn, Steal Horror

Sepsis

DMG: 4-8 CRIT: 5%

Requires Self HP <50%

Cooldown: 2

Uses: 3

+30% Blight RES Piercing when Target Marked

Self: Heal 35%

Target: Blight 4

UPGRADE:

DMG: 6-10 CRIT: 5%

Requires Self HP <50%

Cooldown: 2

Uses: 3

+30% Blight RES Piercing when Target Marked

Self: Heal 50%

Target: Blight 6

Sepsis

Requires Self has Negative Token or Requires Self HP <50%

Cooldown: 2

Uses: 3

Ignores Blind

Self: Heal 35%

Target: Transfer All Negative Tokens

UPGRADE:

Requires Self has Negative Token or Requires Self HP <50% or Requires Self Marked

Cooldown: 2

Uses: 3

Ignores Blind

Self: Heal 50%

Target: Transfer All Negative Tokens and Mark

Sepsis

DMG: Target Variable

Requires Target Blight and Requires Self HP <50%

Cooldown: 2

Uses: 2

Self: Heal to 45%

Target: Deals 75% of remaining Blight on Target as DMG

Target: Remove Blight

UPGRADE:

DMG: Target Variable

Requires Target Blight and Requires Self HP <50%

Cooldown: 2

Uses: 2

Self: Heal to 45%

Target: Deals 100% of remaining Blight on Target as DMG

Target: Remove Blight

Sepsis

DMG: Target Variable

Requires Target Blight

Cooldown 2

Target: Deals 50% of remaining Blight on Target as DMG

Target: Remove Blight unless Target Marked

UPGRADE:

DMG: Target Variable

Requires Target Blight

Cooldown 2

Target: Deals 100% of remaining Blight on Target as DMG

Target: Remove Blight unless Target Marked

Undying

Cooldown: 1

Self: 10% DMG

Target: Regen 3

UPGRADE:

Cooldown: 1

Self: 10% DMG

Target: Regen 5

no change no change no change
Necrosis

DMG: 3-6 CRIT: 5%

Requires Target Blight

Cooldown: 1

Self: Heal 5%

UPGRADE:

DMG: 4-8 CRIT: 5%

Requires Target Blight

Cooldown: 1

Self: Heal 5%

no change no change no change

 

Bounty Hunter

He only has one path and all of his skills are fully upgraded. Nothing to compare, but here’s the list of them anyways, if anyone wants it for some reason.

Professional
Collect Bounty

DMG: 8-12 CRIT: 5%

Deals +50% DMG when Target Marked

Mark for Death

Cooldown: 1

Ignores Dodge, Ignores Guard

Target: Marked, Vulnerable x2

Come Hither

DMG: 2-4 CRIT: 10%

Target: Marked, Pull 2

Caltrops

DMG: 1-3 CRIT: 5%

+30% Bleed RES Piercing when Target Marked

Target: Bleed 3, -20% Move RES (3 Turns), -2 Speed (3 Turns)

Flashbang

Cooldown: 1

Target: Shuffle, Blind, Daze, Stun when Target Marked

Staredown

Cooldown: 1

Self: Taunt x2, Remove Vulnerable

Target: Weak x2

Hurlbat

DMG: 6-10 CRIT: 15%

Ignores Dodge when Target Marked

Deals +50% DMG when Target Burning

No Escape

DMG: 2-4 CRIT: 10%

Cooldown: 2

Ignores Dodge

Target: Stun, Weak

Finish Him

DMG: 6-10 CRIT: 10%

Ignores Block

Deals +75% DMG when Target Stunned or Dazed

+20% Deathblow RES Piercing

Uppercut

DMG: 3-5 CRIT: 5%

Cooldown: 2

Target: Stun, Knockback 1

Bodyguard

Cooldown: 1

Self: Block x2

Target: Guard x2

 

Darkest Dungeon® II – Character Skills Information is described in this guide. If you notice anything that needs to be fixed or updated, please let us know in the comments, and we’ll get to it as quickly as possible. May this be a good day for you. Creator and writer Briggs was the inspiration for this article. Also, if you like the post, don’t forget to add this website to your bookmarks; we publish new posts every day with additional material, so be sure to check back with this website on a regular basis for more posts.


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