Welcome to this post We are going to tell you everything there is to know about Dandy Ace – All Blueprints (Cards and Trinkets) in this guide.
A comprehensive guide to all achievements, blueprints (enemy drops), cards, and trinkets. Tips for more challenging levels!
Blueprints (Cards and Trinkets)
Blueprints of Cards and Trinkets are items enemies will occasionally drop; using Shards from them you may purchase these from Jolly-Jolly’s shop.
Enemies may also drop Shards at random. Each opponent has its blueprints that must be destroyed to allow these blueprints to fall. Each opponent also has an unique set of blueprints; to gain theirs you must kill enough opponents of that opponent type for those blueprints to fall.
Achievement | Name | Summary |
Hey, Those Are Mine! | Collect half of all Blueprints. | |
Collector Ace | Collect all Blueprints. | |
Quick Trick Specialist | Unlock all Pink Cards. | |
Ready for the Grand Finale | Unlock all Yellow Cards. | |
A Miracle of Movement | Unlock all Blue Cards. | |
A Few Tricks Up My Sleeve | Unlock half of all Cards. | |
Full Deck | Unlock all Cards. | |
Trinkets Are a Magician’s Best Friend | Unlock half of all Trinkets. | |
Fashion King | Unlock all Trinkets. |
Check below for individual details on each Blueprint.
Card list (Pink)
Card list
Check the hand mirror at the start of a new run and evaluate your collection against this list. Each list entry has a note below it telling you which enemy drops it.
Pink cards (24)
Starting card | Starting card | Lady Thorns | Starting card | Bunny Jester | Scissorella | Starting card | Twilight Phantom | Starting card | Axeangelo |
Starting card | Bunny Juggler | Animated Armor | Draculord | Midnight Phantom | Enraged Ghost | Bomb-Head Ghost | Tea Pot Madness | Bunny Butler | Bunny Bomber |
Enraged Ghost | Bunny Juggler | Midnight Phantom | Bomb-Head Ghost |
Card list (Yellow)
Yellow cards (24)
Starting card | Lele | Starting card | Lady Fan | Cuckoo Nightmare | Bunny Bomber | Starting card | Axolangelo | Severino | Power Totem |
Animated Armor | Clock Torment | Starting card | Bunny Juggler | Art Apprentice | Clock Torment | Protective Totem | Lele | Lele | Lady Hook |
Health Totem | Candlestick Bomber | Torch Maid | Protective Totem |
Card list (Blue)
Blue cards (12)
Starting card | Candlestick Bombardier | Broom Maid | Big Ooze | Candlestick Bomber | Torch Maid | Ooze Dude | Starting card | Royal Rabbit | Starting card |
Lady Hook | Tea Pot Madness |
Trinket list
Trinkets (31)
Starting trinket | Axolangelo | Axolangelo | Art Apprentice | Lady Fan | Health Totem |
Severino | Starting card | Draculord | Starting trinket | Starting trinket | |
Severino | Scissorella | Starting trinket | Explosive Totem | Scissorella | Starting trinket |
Axolangelo | Cuckoo Nightmare | Severino | Scissorella | Starting trinket | |
Lady Thorns | Broom Maid | Starting trinket | Animated Armor | Lady Hook | Bunny Butler |
Protective Totem | Power Totem | Big Ooze |
Enemy list
This enemy list details should help you find Blueprints by grinding for specific enemies. They change based on difficulty, so if you’re struggling to find one, try reducing the difficulty. I believe the Candlestick Bomber does not show up on any difficulty other than Normal. It gets replaced by the Candlestick Bombardier.
The letters before the stage name refer to difficulty level:
- N – Normal
- H – Hard
- VH – Very Hard
- NM – Nightmare
Basic Enemies (13)
- Bunny Butler
- N Entrance Hall
- N Banquet Hall
- N Art Gallery
- Bunny Jester
- N Entrance Hall
- N Banquet Hall
- Candlestick Bomber
- N Banquet Hall
- N Courtyard
- Ooze Dude
- N Courtyard
- N Garden
- Mini-Ooze
- N Courtyard
- N Garden
- Candlestick Bombardier
- N Guest Lounge
- N Central Hall
- Bunny Juggler
- N Gala Hall
- Bomb-Head Ghost
- N Guest Lounge
- N Palace Shop
- Enraged Ghost
- N Palace Shop
- Art Apprentice
- N Art Gallery
- N Labyrinth
- Clock Torment
- N Gala Hall
- Bunny Bomber
- N Guest Lounge
- N Labyrinth
- Broom Maid
- N Central Hall
Mini-Bosses (12)
- Cuckoo Nightmare
- N Entrance Hall
- N Banquet Hall
- N Art Gallery
- N Palace Shop
- Big Ooze
- N Courtyard
- N Garden
- Midnight Phantom
- N Art Gallery
- N Palace Shop
- N Labyrinth
- Lady Fan
- N Banquet Hall
- N Gala Hall
- Lady Hook
- N Guest Lounge
- N Gala Hall
- Royal Rabbit
- N Central Hall
- Twilight Phantom
- N Central Hall
- Draculord
- N Gala Hall
- Teapot Madness
- N Labyrinth
- Animated Armor
- N Palace Shop
- Torch Maid
- N Guest Lounge
- Lady Thorns
- N Garden
- N Labyrinth
Turrets & Totems (8)
- Turret
- N Entrance Hall
- N Banquet Hall
- N Art Gallery
- N Guest Lounge
- N Labyrinth
- N Gala Hall
- Homing Turret
- N Guest Lounge
- Poison Turret
- N Courtyard
- N Garden
- Multi-Shot Turret
- N Palace Shop
- N Central Hall
- Protective Totem
- N Central Hall
- Explosive Totem
- N Courtyard
- N Garden
- Power Totem
- N Palace Shop
- Health Totem
- N Art Gallery
Difficulty achievements
Beating Lele on all difficulties
Beat Lele on Hard, Very Hard, and Nightmare
Achievement | Difficulty | Name |
Hard | Haven’t We Done This Already? | |
Very Hard | Expert at Kicking Lele’s Butt | |
Nightmare | A True Magician |
Here are some general tips if you’re struggling with higher difficulties:
- WASD doesn’t map neatly onto the levels, leading to slightly off directions. You may run into walls and traps by accident.
- The buttons on a controller are faster to press than keyboard keys. Using Shift and Spacebar while trying to move can trip you up.
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Pick trinkets that increase your damage or your survivability.
- While crowd control is friendly, the bosses are your primary concern because they’re battles of attrition. The longer you’re in them, the worse the rest of the run will be.
- Bosses can destroy good runs by traps alone.
- Use side card effects like Poison, Burn, and Bleedso bosses will continue to take damage while you’re away from them or dodging.
- It’s useless against bosses to have any “Bomb” effects or a build based on bonus damage to enemies under status conditions like Stun or Charm.
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Card suggestions
- Invocation Mastery for Poison, Burn, or Bleed builds helps.
- Assassin’s Cloak is great for close-range builds as it increases damage to nearby enemies.
- Toughness(+50% HP) is a good choice.
- Trap Senses (-75% trap damage) can keep you healthier during all boss fights except Lele.
- Payback Knuckles increase damage for 10 seconds after you get hit, which is inevitable during boss battles.
- Blink cards like Time Warp, Escape Artist, and Jump Scare.
- Blink lets you avoid damage entirely, while Dash lets attacks hurt you.
- Jump Scare is one of the best cards for normal enemies since the Fear effect interrupts attacks and pushes them away from you.
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Yellow
- I suggest using Poison Roses, a guaranteed blueprint from Scissorella. Shooting all three at optimal range hits for 9x poison damage. Add a Fire, Bleed, or Accumulated Pain effect and the Invocation Mastery trinket for a lot of damage — and even more if you have a second Poison Roses card to attack with.
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Blue
- The flurry of Blows with Hungry Chomper as the side card to increase the attack range is great for distance. Have a second Pink card for damage over time effects since you can’t use any other cards while attacking.
- You can use a variety of cards to get through the game. Even Five of a Kind is effective!
- Avoid any card requiring charge time, such as Sim Sala Beam: it reduces your ability to dodge and overall damage.
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Use two Pink cards
- They’re too limited as Main cards; ignore them.
- Effects like Invulnerability and Damage Reduction are more valuable as a side card for a Blue, incidentally activated while you’re dodging.
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Use two Blue cards
- Blink cards like Time Warp, Escape Artist, and Jump Scare.
- Blink lets you avoid damage entirely, while Dash lets attacks hurt you.
- Jump Scare is one of the best cards for regular enemies since the Fear effect interrupts attacks and pushes them away from you.
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Attach Yellow side cards to your Blues for crowd control.
- Your damage per second is critical; having a second card while the other recharges can make all the difference.
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Pay only for your Pink card upgrades.
- Two Blues help you escape from bad situations, and one offsets the cooldown of the other.
- This will reduce your offensive options, but most other choices would be situational or overkill.
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Consider a wild build.
- Your Blues aren’t going to help much during a boss fight beyond their dodging ability, so use them for normal enemies.
- Push, Charm, or Stun effects can buy you a moment to breathe in swarms of enemies.
- You could attach Pinks, but the additional damage is not your goal with dodging. You won’t be dodging into most bosses either.
- If you’re precise, something like Life Siphon can keep you healthy between bosses, but you’ll only recover at most 80HP during a boss.
- 4 Blue cards
- The rank of your cards affects their damage and the effects of their side cards, so upgrade them as much as you can before bosses. Every upgrade multiplies your damage by 1.33x.
- Before the Nightmare difficulty, you may want to buy Nnif’s upgrades since it will increase the card rank of everything you find at Tents and in Chests. Not only do they sell for more, but finding your preferred card saves you a lot of money.
- Your Blues function the same at any level besides extra damage, so only take upgrades if you find them in Chests.
- Your side cards function the same at any level; don’t upgrade them.
Still can’t beat it?
- Use distance! Cheese the enemies!
- Take the most accessible route: Axolangelo’s path is safer overall, mainly his boss fight.
- Grind at lower levels until you unlock everything. Not a guarantee, but it’ll give you options.
- Consider using a controller.
- This gets ridiculous and terrible against bosses, but the amount of burst damage plus maneuverability is shocking. Remember that every card will be hungry for upgrades, and your damage potential will suffer.
- If you can handle the enemies, explore each level’s Key gates to maximize your money.
- Keep a consistent pattern of cards on your buttons between runs—for example, A and B for Blues, and X and Y for Pinks. Keep your muscle memory in mind!
Progression achievements
You will likely get these just by playing the game.
Bosses
Bosses
Beat Axolangelo, Scissorella, Severino, and Lele for the first time.
Achievement | Boss | Name |
Axolangelo | Misunderstood Artist | |
Scissorella | Who Will Take Care of the Flowers Now? | |
Severino | He Was Such a Nice Guy… | |
Lele (Normal) | Green-Eyed Loser |
Keys and Paths
Keys
The Diamond Key | Get the Diamond Key. | |
Bunch of Keys | Get all four Suite Keys. |
Keys are unlocked sequentially and cannot be obtained out of order.
- Red Diamond Key – Banquet Hall
- Unlocks the Courtyard path
- Green Clover Key – Guest Lounge
- Unlocks the Labyrinth via the Courtyard path
- Blue Spade Key – Labyrinth
- Unlocks the Central Hall via the Banquet Hall
- Purple Heart Key – Central Hall
- Unlocks the Central Hall via the Courtyard path
Paths
It’s Cold Outside, Let’s Play Inside | Beat the Inside Path of the Palace (Banquet Hall, Art Gallery, Axolangelo’s Atelier, and the Guest Lounge) in a single run | |
Ah, The Fresh Air! | In a single run, beat the Outside Path of the Palace (Courtyard, Garden, Scissorella’s Garden, and the Labyrinth). |
Like The Back of My Hand | Finish every level in the game at least once. |
You will need three keys to get this achievement, and you’ll need to have reached Lele.
Shops
Tea Time! | Unlock the Permanent Upgrade Tea Potion Sachet 1. |
The first upgrade costs five shards from Jolly-Jolly’s shop, which you should be able to afford after the first stage on Normal.
Shard Spender | Unlock half of all Jolly Jolly’s upgrades. | |
Bunny-Proof Ace | Unlock all of Jolly Jolly’s upgrades. | |
T’was a Pleasure Doing Business With Ya | Unlock half of all Nnif’s upgrades. | |
Smuggler’s Best Friend | Unlock all of Nnif’s upgrades. |
- Jolly-Jolly’s Pink cards: 500 shards*
- Jolly-Jolly’s Yellow cards: 600 shards*
- Jolly-Jolly’s Blue cards: 220 shards*
- Jolly-Jolly’s Trinkets: 800 shards*
- Nnif’s permanent upgrades: 3,631 shards
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