Cyberpunk 2077 – How to get Autojock Achievement Tips

Cyberpunk 2077 – How to get Autojock Achievement Tips 1 - steamlists.com
Cyberpunk 2077 – How to get Autojock Achievement Tips 1 - steamlists.com
How to get the Autojock achievement without exploits or cheats – all legit

 
 

0. What is autojock?

 
Cyberpunk 2077 - How to get Autojock Achievement Tips - 0. What is autojock? 
Yes, this guide is long, but it’s better to spend 15 minutes reading a guide rather than have to play another playthrough because you didn’t know how to get enough money for all the cars. 
 
Autojock is the hardest single achievements to do without cheats or exploits. 
It requires you to buy all purchaseable cars (the ones you can get for free don’t matter). That’s it. 
You need around 1.8 million eurodollars for this 
You need street cred lvl 50 
Buying the cars themselves and getting streed cred 50 (because the higher your street creds the more cars there are to buy) is very easy compared to getting the money. A full playthrough with all gigs and hustles, where you earn money casually, will only give you about 1 mil. This guide will teach you how to make it 2 mil with as little effort as possible. I think it could be very possible to make 3 mil if you did everything and followed the guide strictly, but there’s not much reason to do so. 
 
 

1. Introduction

 
Is this fast and easy? 
No. The autojock achievement is the hardest achievement in Cyberpunk 2077 by far when done without exploits, and this guide tells you how do it without them. Most exploits you find online won’t work anyway since they’ve been patched out with patches 1.1 and 1.2. 
 
How much effort does it require? 
It requires a whole playthrough dedicated to it. You’ll have to limit your spending. You’ll have to do the majority of side quests, gigs and NCPD scanner hustles (you can get achievements associated with those along the way and kill two birds with one stone, however I don’t recommend doing them all in 1 playthrough if you plan doing multiple long ones). It’s best that you do a whole playthrough start to finish with autojock in mind. The playthrough will take something like 60 hours if it isn’t your first time. 
 
Cyberpunk 2077 - How to get Autojock Achievement Tips 
Here’s what I was able to get at the end of a ~60 hour playthrough in-game time. Note that I didn’t do all gigs and scanner hustles, I only did like 60% of them. I picked a fists build (which wasn’t very optimal) and made many, many mistakes. I made this guide to make it easier for others. 
 
Do I absolutely have to follow this guide 1:1? 
No, it shows you the most optimized route. However, I think crafting is the only reasonable way to do this. You can do it with any build as long as you can datamine and have high technical ability. A new playthrough (or almost new) is very important because playing normally, without optimizing money gain, won’t give you enough money. I have 1 playthrough where I did all gigs and hustles (for achievements) without crafting or saving up and by the end I was around 800k short (which is substantial) 
 
 

2. Your build

 
First of all, you have to select your playstyle. 
It’s highly recommended you play a hacker-tech weapon character. Why? A cyberdeck for hacking is a must have – it helps you gain a significant amount of money – and having berserk or sandevistan makes you unable to hack. 
 
Besides, the two attributes that interest you are technical ability (most important, should get it up to 20) and intelligence (less important but you should still get it up to 13 to be able to datamine all routers). Technical ability complements crafting and tech weapons while intelligence is for hacking. 
 
Necessary perks 
They are ordered by which you should get first, and are very helpful, almost necessary (besides the ones marked optional), as they double the amount of money you get from crafting and datamine hacking. 
 
Body – Athletics– extra carry weight – technically not necessary but very useful 
⬗ Pack Mule 1/1 
 
Technical Ability – Crafting – these perks make you get more components from dismantling items and make crafting require less of them 
⬗ Mechanic 1/1 
⬗ Workshop 3/3 
⬗ Cost Optimization 2/2 
⬗ Ex Nihilo 1/1 
⬗ True Craftsman 1/1 
⬗ Crazy Science 1/∞ – you can get as many levels as you want but level 1 gives the biggest increase 
⬗ Waste Not Want Not 1/1 
Optional: 
⬗ True craftsman 1/1 
⬗ Edgerunner artisan 1/1 
 
Intelligence – Breach Protocol – these perks let you get more money (and sellable components) from access points, and help you find them 
⬗ Advanced Datamine 2/2 
(Optional) If you wanna lvl up crafting with quickhacks: 
From Breach Protocol: 
⬗ Extended Network Interface 1/1 
⬗ Datamine Mastermind 2/2 
⬗ Datamine Virtuoso 2/2 
From Quickhacking 
⬗ Hacker’s Manual 1/1 
⬗ School of Hard Hacks 1/1 
⬗ Hacker Overlord 1/1 
⬗ Bartmoss’s Legacy 1/1 
 
Implants 
Generally, you don’t want many implants – they cost money which you shouldn’t spend – you don’t need them either, for the most part. 
The only implant you want to get is a legendary cyberdeck. It has a buffer size of 8, which will help you get more out of your datamine hacks. 
 
 

3. What to and not to spend on

 
Do not buy legendary items 
They are by far the worst thing to waste your money on when bought from vendors. They can cost ridiculous amounts like 140,000 eurodollars. With your crafting perks, you can easily craft yourself legendary items – recipes for them can be found during gigs and scanner hustles, or you can use a legendary item guide. You can also upgrade iconic items up to legendary. You can easily find legendary armor. 
 
Do not buy too many implants. 
Buy only the implants that really help you. A good shiny implant can easily set you back 40k, which means an extra 40k you have to grind – if you’re up for it, do it. 
 
If a quest requires you to spend money, don’t hold back 
You need to spend 10k for a main quest, 21k for a sidequest (paying back Vik) and 20k for another (getting scammed with a BD). I might’ve missed some. In total, that’s 51k, which isn’t much in the scale of the whole 1.8 million you have to earn. I’d say don’t hold back and do those quests. 
 
 

4. Looting and disassembling

 
Where to go for loot 
Do NCPD scanner hustles and gigs. They have plenty of access points you can datamine for extra cash, plenty of enemies to loot, often times you also get a lot of other loot just laying around, and you get big money rewards for them. 
 
How to go about looting 
When you enter a place, you loot everything, I mean everything. You can skip looting food and drinks, as most of them are worth almost nothing and slow to sell, but some alcohol is worth 150 eurodollars. 
 
You want to go to every corpse and take everything from it, including the gun. The gun’s rarity doesn’t matter, you want to take every. single. gun. 
 
And what do I do with the loot? 
Let’s get the easy things out of the way first. You sell all the food you get. You sell all the junk you get (you can quicksell all junk you have in your inventory. Most junk is worth 3 eurodollars but some are worth 750) 
 
You also wanna dismantle mods and cyberware if you don’t need them. Sell quickhacks. 
 
And the gear – that’s when things get fun. You mostly care about uncommon crafting components but higher quality ones are also a good opportunity for an extra eddie. 
Dismantling armor and weapons yeild the same result; 
White quality – common – gives you 4 uncommon components 
Green quality and above – uncommon – give you 6 uncommon components. 
 
I used a rule that 1 uncommon component is worth at least 50 eurodollars when crafted into an item in the right conditions. Although, if you lvl up your crafting skill all the way to 20 and put many (I had 10) points in the Crazy Sciene perk, 1 uncommon component can be worth as many as 90 eurodollars (counting Ex Nihilo). 
That means that every 1000 uncommon components is 50,000-90,000 eddies. Here’s why: 
Crafting an Inner Flame-Resistant Rockerjack at a reasonably high level with the right perks should cost 17 uncommon crafting components (and 20 common ones but you don’t care since you’ll always have more common ones than uncommon), and it will be worth around 900 eurodollars or more. That puts the value of a single uncommon crafting component at around 53 eurodollars, for the sake of simplicity I round down to 50. In reality, they’re worth more like 60 because of the Ex Nihilo perk, but it’s better to assume you get less. However, if you have almost max lvl, high crafting skill and many points in crazy science, a rockerjack can cost 16 uncommon components and can be worth worth more than 1200 eddies. That’s 75 for 1. Multiply by 1.2 to account for Ex Nhihilo, you get 90. 
 
When to dismantle gear and when not to dismantle 
Since 1 uncommon component is worth 50-90 eurodollars, dismantling gear is worth it if it costs less than 360 (4×90) eurodollars for common, and 540 (6×90) eurodollars for uncommon and above. 
 
The most valuable gear is: 
Outer Torso armor 
Sniper Rifles 
Assault Rifles 
 
These items will usually be worth above 600 eddies, especially outer torsos (they can cost above 1k for rare, epic and legendary ones) 
 
I always sort my items by price, going down. I look at the most valuable ones till I find one that costs less than 600. Then I sell all guns and armor worth more than 600 eddies because they’re worth more when sold, rather than when dismantled. Then I dismantle all guns and armor worth less than 600 eddies
 
For epic and legendary gear, you can keep following the 600 rule, or you can disassemble them if you want to craft some gear for yourself. 
 
I also found a little exploit. I didn’t use it personally, I don’t recommend it, but I included it for the sake of completion: 
If you wanna be a little cheaty, you can craft mods such as Backpacker and Armadillo. With perks, they cost 2 uncommon components to craft and can be harvested for 3 or 4 (depending which quality you get). You lose 2 common components every time. Also, this process is really boring and honestly, don’t do it. Doing gigs is way more fun. 
You can also buy Slaught-O-Matic pistols from machines that sell them. You buy for 90 eddies and get 4 uncommon components. Again, don’t do it, but it’s interesting you can. 
 
 

5. Levelling up Crafting

 
First of all, don’t craft for profit until you have a very high character level 
Everything you craft is worth more when you have a high character level, and the difference can be substantial (I haven’t tested it but items crafted around lvl 50 could be worth twice as much as crafted at lvl 1), so you wanna craft items you’re gonna sell only towards the end of your playthrough. 
 
Second of all, don’t craft for profit until you have max crafting level 
Crafting the most profitable items doesn’t really give you that much crafting experience, so craft those items instead: 
– Quickhacks. I recommend crafting all the uncommon quickhacks first, then upgrading them to rare, then epic, then legendary, and then sell those legendary quickhacks and repeat. Upgrading a quickhack from epic to legendary gives you 2000-3000 exp (for context, going from crafting 19 to crafting 20 requires 49 000 exp). It’s a great method especially since quickhacks components have no use outside of crafting those quickhacks, so you don’t really lose anything. Free exp and a little bit of free money. 
– Common grenades. I craft flashbang grenades because they cost 5 common components and can be disassembled for 3, and you can craft as many as you want at once. I craft 500 flashbangs at once, then disassemble all. Each time I do it, I lose many common components, but that doesn’t matter because I had an abundance of them (and so should you). 
 
 

6. Crafting for profit

 
Ok, so you did it. 
You have a level between 45-50, have max crafting skill, all the relevant perks, and a ton of uncommon crafting components (you should have more than 10,000 at this point, which would give you 900,000 eddies. You probably earned the other 900,000 in cash from quest, gig and scanner rewards). What now? 
 
First, find yourself any drop point. 
Drop points have 20,000 eurodollars each in their inventory, which isn’t much, but their inventory restocks every 48 hours, and skipping time is fortunately very fast in Cyberpunk. 
 
Second, craft “Inner Flame Flame-Resistan Rockerjacks” 
The recipe for them is unlocked at crafting level 6, so you really should have it. 
 
Cyberpunk 2077 - How to get Autojock Achievement Tips 
Note that at lvl 48 with 10 points in crazy science, each rockerjack costs 1210 eddies 
 
Just craft hundreds and hundreds of them, unless you almost run out of uncommon crafting components (don’t worry about carrying too much, you’re not gonna move from the drop point anyway). Crafting all of them will take something like 10-20 minutes. Not too bad. 
 
Finally, sell your Rockerjacks 
Sell as many Rockerjacks as you can to the drop point before it runs out of money. Then wait 24 hours twice (sometimes waiting once works, but it’s more time efficient to wait twice) for the drop point to restock. Then sell the Rockerjacks again, and again, and again. There you go, you should have the cash you need. In case you don’t do some more gigs and scanner hustles. 
 
 

7. You did it!

 
Cyberpunk 2077 - How to get Autojock Achievement Tips - 7. You did it! 
 
You finally have all the money you need. What now? 
Celebrate this moment. Kick back and relax. Save your game, and, in case you saved up all your money instead of buying the cars immediately, get in your favorite vehicle so far, turn on the radio to something chill (I recommend Pacific Dreams) and ride around night city in triumph, buying every vehicle there is to buy. This take a surprisingly short time for how many vehicles there are. Anyway, once you buy them all, you get the achievement. And damn it feels good. Thank you for reading the guide and enjoy! 
 

Written by 00braincells

I hope you enjoy the Guide we share about Cyberpunk 2077 – How to get Autojock Achievement Tips; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


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