CRIMESIGHT – Gameplay Walkthrough Guide

CRIMESIGHT – Gameplay Walkthrough Guide 1 - steamlists.com
CRIMESIGHT – Gameplay Walkthrough Guide 1 - steamlists.com

Attempt to concisely provide IMPORTANT information needed to play your role and the game.
 
(read time estimate 12 minutes)
 
 
This guide is formatted in a way where it provides the information you need in an active game from the order it may be relevant.
 
 
It is sorted by Modular Chapters in the Table of Contents.
 
With a few suggestions of ‘How to Play’ the roles
 
 
Words that are underlined are terms used by the game, go to the glossary for full definition.
 
 

Killing Pawns – Murderer Villain and Quarry Target

CRIMESIGHT - Gameplay Walkthrough Guide - Killing Pawns - Murderer Villain and Quarry Target - 6E822CB
 
 
(image above – Freeman is marked as the VILLAIN, Ellery is marked as the TARGET, only Team Moriarty sees these marks, Team Sherlock has to deduce it)
 
 
First and foremost, everyone needs to know how the kills work.
 
The murderer VILLAIN can only kill the quarry TARGET if they are on the SAME TILE.
 
VILLAIN PAWNS can not murder and NON-TARGETS.
 
However, any PAWNS are able to INJURE PAWNS by inflicting Status Ailment to restrict their movements.
 
 
The conditions for a SUCCESSFUL KILL
 

  • requires both the ARMED VILLAIN and TARGET to be on the SAME TILE.
  • and NO WITNESSES

There are NO RANGE WEAPONS, therefore there are NO RANGED KILLS
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Killing Pawns - Murderer Villain and Quarry Target - 839FF57
 
 
Reaching the SAME TILE can be tricky as MAX MOVEMENT changes from how HEALTHY your PAWNS are.
 
 

Max Movement

 

  • 3 TILES if healthy
  • 2 TILES if fatigued, injured, or hungry
  • 1 TILE if 2x debuff of injured and/or hungry (See image below)

 
CRIMESIGHT - Gameplay Walkthrough Guide - Killing Pawns - Murderer Villain and Quarry Target - 151E168
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Killing Pawns - Murderer Villain and Quarry Target - 4AC3AC8
 
Avoiding WITNESSES can be achieved in several ways.
 

  • CRIMESIGHT - Gameplay Walkthrough Guide - Killing Pawns - Murderer Villain and Quarry Target - 17185B02x Status Ailment debuff of injury and/or hunger (See image above)
     
     
     
    (the X’d eye icon denotes total blindness)
  • Broken “Line-of-Sight” (LoS) from being in different rooms,
     
     
     
    or tear gas fog (purple gas)* but not inside the tear gas**
  • Blackout from broken Fuse Box will break long distance LoS,
     
     
     
    but not for PAWNS standing on SAME TILE.

 
(right-side image shows that LoS is not broken, but they are not close enough to murder each other, being 1 movement space apart)
 
 
A broken or repaired fuse box takes ONE TURN to take effect.
 
 
*I have not confirmed this myself yet
 
**being inside the tear gas still gives the player inside it LoS for the entire room
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Killing Pawns - Murderer Villain and Quarry Target - 323D1D1
 
(The image above shows a VALID KILL
 
the WITNESS, Dorothy, is suffering from total blindness via 2x Status Ailment
 
The VILLAIN, Ellery, is able to murder the TARGET, Catherine, to win the game.)

 
 
 

AI Investigators – Team Sherlock & Watson

CRIMESIGHT - Gameplay Walkthrough Guide - AI Investigators - Team Sherlock & Watson - 077A2E9Knowledge & Communication is Key is good teamwork!
 
You DO NOT HAVE the same INTEL as your teammate.
 
So SHARE INTEL on Food Locations when playing in Teams.
 
 
Orange Node is Unknown, Red Node is Weapon, Green Node is Food.
 
 
(right-side image shows an undiscovered food Green Node)
 
 

Sherlock

 
INTEL: Has INITIAL intel on a few food items across the map.
 
Action Priority: Moriarty’s action trumps your, otherwise you “share” priority with other players.
 
It’ll randomize who action gets control if targeting the same PAWN.
 
 

How to Play Sherlock

 
 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Investigators - Team Sherlock & Watson - CB3D6A3
 

  • Your WHOLE TEAM has more moves over the ENEMY,
     
     
     
    use this to your advantage by working together
     
     
     
    and DISCUSSING who is CONTROLLING which PAWN.
  • Beware, your ENEMY can hear your in-game DISCUSSIONS useless if you MUTE them,
     
     
     
    but you’ll have to DEDUCE who they are.
     
     
     
    (See image below)

 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Investigators - Team Sherlock & Watson - 4038A04
 
 

Watson

 
INTEL: Has INITIAL intel on 2-3 food items across the map, while revealing more later on.
 
Action Priority: Moriarty’s action trumps your, otherwise you “share” priority with other players.
 
It’ll randomize who action gets control if targeting the same PAWN.
 
 

How to Play Watson

 
 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Investigators - Team Sherlock & Watson - F034578
 

  • You are here to ASSIST Sherlock, by all means ALWAYS DISCUSS which PAWN you are CONTROLLING
  • Your actions can CONFLICT with your teammates.
  • DEDUCE who the ENEMY players are by intentionally CONFLICTING with their movements.
  • MUTE and click the number to SUGGEST which players are the ENEMY in the player list
     
     
     
    (See image above)

 
 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Investigators - Team Sherlock & Watson - 85708C8
 
 
Moriarty will always trump your actions, so if a player is DISCUSSING that they are moving a unit, and you attempt to CONFLICT with it, and YOU WIN, then they aren’t the Mori.
 

  • WATSON WIN CONFLICT ACTION = either Sherlock or Irene, stop conflicting with this player, (or no one actually was controlling it and was lying)
  • WATSON LOSE CONFLICT ACTION = can be anyone (unless if the game chat log says otherwise)

 
 
 

AI Murderers – Team Moriarty & Irene

CRIMESIGHT - Gameplay Walkthrough Guide - AI Murderers - Team Moriarty & Irene - 077A2E9Knowledge & Communication is Key is good teamwork!
 
You DO NOT HAVE the same INTEL as your teammate.
 
So SHARE INTEL on Food Locations when playing in Teams.
 
 
Orange Node is Unknown, Red Node is Weapon, Green Node is Food.
 
 
NO ONE on Team Moriarty can issue a controlling command on the TARGET PAWN.
 
 
(right-side image shows an undiscovered food Green Node)
 
 

Moriarty

 
Has INITIAL INTEL on most food items & weapon items
 
 

How to Play Moriarty

 
 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Murderers - Team Moriarty & Irene - 7C05655
 

  • Your command action trumps everyone else’s action.
  • Therefore; Issuing an command that is CONFLICTING will reveal that PAWN is NOT a TARGET.
  • Avoid revealing early DETECTION of who the MURDERER and QUARRY TARGET
  • Only Moriarty can execute a villain to ASSAIL, which forces the VILLAIN to chase the TARGET that is within striking distance.
  • You’re the mastermind as you have control over what attack strategy you want to deploy.

 

A Few Simple Strategies

 

  • Starvation – steal all the food on the map weakening the target so they can’t run away fast enough
  • Injury Route – Active tear gas attacks, intentionally revealing your hand by moving them into it
     
     
     
    or Passively waiting for hazard wild dogs or the axe hunter from ‘Project Winter’
  • Divide and Conquer – split the group, and corner the prey.

 
 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Murderers - Team Moriarty & Irene - DB648BB
 
 
The image on the left-side shows a PAWN with a MAX MOVEMENT space of 2.
 
This occurs if the PAWN is afflicted with 1 debuff Status Ailment;
 
hunger or injured.
 
OR fatigued from running
 
 
NOTE: Moriarty’s action can IGNORE pawn’s fatigue. Able to force a healthy fatigued pawn to run 3 tiles, but doing so reveals your action.

 
 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Murderers - Team Moriarty & Irene - F940E79
 
 
In TEAMPLAY you already know who your TEAMMATE is and have your own SECRET CHAT
 
 

Irene

 
Has INITIAL INTEL on 2-3 food items
 
Moriarty’s action trumps your, otherwise you “share” priority with other players.
 
It’ll randomize who action gets control if targeting the same PAWN.
 
 

How to Play Irene

 
 
CRIMESIGHT - Gameplay Walkthrough Guide - AI Murderers - Team Moriarty & Irene - E739290
 

  • Try to CONFLICT with Sherlock’s movements as much as possible, as you share action priority with the other team.
  • Therefore; Issuing an command for the VILLAIN as Irene won’t reveal them.
  • Your visibility of items is LIMITED, COMMUNICATE with your Moriarty whether or not the item you’re picking up is useful to him as the Moriarty has more INTEL on item visibility.

Use the in-game COMMUNICATIONS and ASK FOR CONFIRMATION before locking in your actions.
 
 
In TEAMPLAY you already know who your TEAMMATE is and have your own SECRET CHAT
 
ALWAYS COMMUNICATE with your Moriarty as they are the ones who can EXECUTE the MOST CRITICAL TASK (starting an assail murder chase & breaking fuse box is reserved for Moriarty)
 
 
 

Turn Phases – Day & Night Cycle and Sherlock’s AI Deduction

In a TURN you can choose to commit an action on a PAWN. The turn will then compiling all CONFLICTING ACTIONS and execute them accordingly for that TURN.
 
(e.g. Moriarty’s Action has HIGHER priority than EVERYONE. Everyone else has SHARED PRIORITY with each other, and will be RANDOMIZED if CONFLICTING)
 
See TEAM ROLES for more details on strategy.
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Turn Phases - Day & Night Cycle and Sherlock’s AI Deduction - 7C841E3
 
 
A Single Turn Phases in detail;
 
Hints Discussion > Player Action Decision > Actions Resolve
 
 
NOTE: A player’s MOUSE CURSOR is HIDDEN from other players during their own Player Action Decision phase. Otherwise it is always VISIBLE between ALL PLAYERS.
 
 

Turn Phase order

 
After every 3rd turn, the day ends with an AI DEDUCTION and food consumption.
 

  • Morning (Turn+1)> Afternoon (Turn+1)> Night (Turn+1)> (AI Deduction > Eats Food > New Day)

or simply
 

  • Turn 1 > Turn 2 > Turn 3 > AI Deduction & Eats Food Phase > (New Day) Turn 4 … etc

 

Pawn Turn Priority

 
Priority is as follows in order of importance;
 

  • 1 – How Healthy the Pawn is
  • 2 – Pawn by Alphabetical name

 
CRIMESIGHT - Gameplay Walkthrough Guide - Turn Phases - Day & Night Cycle and Sherlock’s AI Deduction - B9B9E9B
 
(image above shows PAWN action priority order in effect, the most injured players goes last, then it is sorted alphabetically.)
 
A & B are shown in purple is afflicted with 2x Status Ailments
 
C & D are shown in green is afflicted with 1x Status Ailments
 
E & F are shown are completely healthy, thus they go first

 
 

Sherlock’s AI Deduction

 
As TEAM SHERLOCK you don’t know which one is the target or villain, but you can group the PAWNS together in a way to use the AI DEDUCTION to help you narrow it down.
 
 
Keep in mind, a skilled enemy TEAM MORIARTY also knows this too and will work against you to hide them.
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Turn Phases - Day & Night Cycle and Sherlock’s AI Deduction - 027359E
 
At the end of a day/night cycle the AI DEDUCTION will reveal a critical hint.
 
 
There are THREE AI DEDUCTION periods in the game, one at the end of each day.
 
After the LAST ONE the game will END IN A TURN.
 
 
The Sherlock AI DEDUCTION is able to reveal whether or not the target is within 3 MOVEMENT SPACES of the VILLAIN at that current moment in time. And shows you the results of the PAWNS that aren’t a TARGET a VILLAIN or neither.
 
 
(reminder: hold TAB to see all the deduction arrows at any time, or MIDDLE MOUSE over a PAWN to see that individual’s deduction arrow.
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Turn Phases - Day & Night Cycle and Sherlock’s AI Deduction - 7E7E69C
 
 
 

Example: Sherlock’s AI Deduction Results

The AI DEDUCTION in practice will essentially answer the question of
 
“IS THE VILLAIN 3 SPACES WITHIN STRIKING RANGE OF THE TARGET?”
 
It won’t literally pop-up with a prompt saying Yes or No.
 
 
Instead, it’ll just reveal it to you with all the diagram, and leave you with the THREAT ARROWS.
 
You’ll have to figure out whether or not if is it “Yes or No“…
 
 
To make it as comprehensive as possible, let’s use pictures.
 
 
Let’s say there are two clustered groups of PAWNS spread on completely opposite sides of the map.
 
 
You as TEAM SHERLOCK don’t know which group has the villain or target
 
 
After the AI DEDUCTION
 
“IS THE VILLAIN 3 SPACES WITHIN STRIKING RANGE OF THE TARGET?”
 
If it answered NO, then all the THREAT ARROWS in this diagram will be pointing across the map
 
(See picture below, A is the TARGET & D is the VILLAIN who far from each other, but Team Sherlock only knows the PAWNS close together are safe, but not where the TARGET nor VILLAIN is)
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Example: Sherlock’s AI Deduction Results - A8881C3
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Example: Sherlock’s AI Deduction Results - 4141ED8
 
(the in-game screenshot above is an example of how it might look like, but does NOT truly depict it)
 
 
After the AI DEDUCTION
 
“IS THE VILLAIN 3 SPACES WITHIN STRIKING RANGE OF THE TARGET?”
 
If it answered YES, then all the clustered PAWNS will be pointing at each other.
 
(See picture below, A is the TARGET & B is the VILLAIN who are next to each other, but Team Sherlock only knows the PAWNS close together are vulnerable but not which cluster)
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Example: Sherlock’s AI Deduction Results - E1DFC60
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Example: Sherlock’s AI Deduction Results - 180E2BE
 
(the in-game screenshot on the left-side shows an example of it.
 
Berkeley TARGET and Ellery VILLAIN are clustered together, but so are the rest of the PAWNs,
 
thus Team Sherlock only knows they are together, but not which PAWNs)

 
 
(reminder: hold TAB to see all the deduction THREAT ARROWS at any time, or MIDDLE MOUSE over a PAWN to see that individual’s deduction THREAT ARROWS.
 
 
 

Mid Game & Hazard Spawns

Day 2, afternoon, on Turn 4 and beyond there will be RANDOM hazards spawning around the map. This depends on the game mode settings on how many hazards were turned on.
 
 
RANDOM Hazards being gas leaks and the “3rd party enemy” which at the moment are wild dogs and the axe hunter
 

  • Gas leaks can be repaired by any PAWNs
  • “3rd party enemies” can be incapacitated by any PAWNs.

 
The wild dogs will attack nearly indiscriminately any Pawn. However, the axe hunter will have different orders of priority on who they like to attack first.
 
 
“Project Winter” will give you the hunter, otherwise it will be wild dogs.
 
 
They have 3 preset spawn locations for each map. Usually on the very top of the map, far left or far right of the map.
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Mid Game & Hazard Spawns - FA0A3B4
 
(above image shows the axe hunter appearing in the map by breaking a window)
 
 
 

Late Game & Post-Game Voting

At this point you should be wrapping up your match around Turn 6. Whether if you’re playing Moriarty and close enough to execute assail to your kill the target, or if you’re not and trying to end it in a draw by hiding the true killer in a shroud of deception, here are the gameplay rules;
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Late Game & Post-Game Voting - F31AD4A
 
 

Assail Last Chance, AKA Moriarty’s chance to kill.

 
 
Moriarty extends the game ONE EXTRA turn if he reveals himself with assail who the killer villain and quarry target are, but fails to make the kill on that same turn. UNLESS if it is already the final turn in the game.
 
 
IMPORTANT In-match DAY/NIGHT TIME does NOT progress after entering the FINAL TURN!
 
E.G. If you are wanting or avoiding the turn for starvation to occur.
 
 

Endgame and the Post-game Voting

 
The villain must kill the target by morning of the 4th day. (Turn 10)
 
Team Sherlock must Identify the TRUE villain by the morning of the 4th day AND save the target.
 
 
DRAW conditions, if the TRUE villain isn’t identified by the end of the post-game guessing, it is a draw.
 
 
If the TRUE villain is identified by the PLAYER Sherlock at the end of the post-game guessing, Moriarty’s team loses.
 
 
Moriarty and Irene players also get to vote for who the villain is, but this vote has no direct impact on the match result. Moriarty and Irene players may just vote for a pawn that might cast doubt among the Sherlock players so as to increase their chances of forcing a draw.
 
 
Watson player’s votes do not matter, and have NO EFFECT on match outcome. Casting your vote is just to be suggestive to the Sherlock player. (aka for matches that are 2v2)
 
 
It is impossible for Sherlock players to win the match without them all correctly guessing the villain, so a Sherlock player is more likely to vote for the pawn that has the most votes among players. (aka for matches that are 2v1 or 3v1)
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Late Game & Post-Game Voting - 384948A
 
 
(above image shows a vote of deception, Team Sherlock failed to vote on the correct VILLAIN)
 
 
 

Glossary & Misc

There’s an Online Game Manual for more in-depth information in multiple languages,
 
either google it, open it in-game, or click on the link below;
 
English – https://www.konami.com/games/crimesight/manual/us/en/top – [konami.com] 
 
Japanese 日本語 – https://www.konami.com/games/crimesight/manual/jp/ja/top – [konami.com] 
 
 
Commands Conflict – These rules apply when multiple players try to take command of the same pawn.
 
 
Pawn – the character units on the playing board that players can control.
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Glossary & Misc - 7FA8FC3CRIMESIGHT - Gameplay Walkthrough Guide - Glossary & Misc - 2DBE49C
 
Status Ailment – A debuff sustained by a Pawn, could be Hunger or Injury from combat damage dealt by toxic gas or 3rd party enemy. Can be cured by food or medicine respectively.
 
 
Sherlock’s AI Deductions – After a day cycle has completed, the AI will automatically eliminate potential targets by deduction using the “3 movement distance rule”. This depends on how close or far apart the villain is from the target.
 
 
Wild Dogs – an “3rd party enemy” which attacks Pawns. This can be other than the wolves, an axe wielding hunter, (or any DLCs adds more)
 
ANY Pawns can attack these “3rd party enemies” to incapacitate them for the match.
 

  • These dogs will indiscriminately attack any pawn within 3 areas of it.
  • Axe Hunter ‘Project Winter’ will indiscriminately attack any pawn within 3 areas of it, prioritizing targets that are healthy, and also not in Line of Sight (LoS) of other Pawns.

 
Project Winter – this is a crossover from another video game of deception, changes the “Wild Dogs” into the axe hunter. With the addition of a bit of flavored text for being snowed in.
 
 
Villain – the pawn that is murderer out to kill his quarry target. This pawn is known by Team Moriarty but hidden for deduction for Team Sherlock.
 
 
Target – the pawn which is the quarry that is being hunted by the murderer. This pawn is known by Team Moriarty but hidden for deduction for Team Sherlock.
 
 
Witness – a pawn that is not the Villain or Target that is inside the same tile and/or room as the Villain and Target, thus preventing a successful murder from occurring.
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Glossary & Misc - B4E6C85
 
Fatigue – pawn is exhausted from running in the previous turn, will heal from fatigue on the next turn.
 
 
CRIMESIGHT - Gameplay Walkthrough Guide - Glossary & Misc - 17185B0
 
No Vision (icon) – this pawn can not be a witness to the murder, even if they are standing on top of them.
 
 
Assail – the action that is exclusive to Moriarty player, used to commit an attack on the Quarry Target Pawn, this causes the end game chase to begin. Irene can not execute this action.
 
 
Player Level – that’s essentially number of matches they player has played for lvl 0-30, beyond that is just experience level. The number next to a Player during Game Lobby. Does NOT reflect skill level nor win/lose rate ratio.
 
 
Food – heals hunger and is automatically consumed at the end of the day if a pawn is holding onto it. Appears in green nodes.
 
 
Medicine – heals injury from toxic gas or 3rd party attacks. Appears as purple/blue item on the floor when dropped.
 
 
Fuse Box – circuit breaker that turns off the lights, breaks ranged Line of Sight (LoS) It can be protected if TEAM SHERLOCK finds it first, or vulnerable for use if TEAM MORIARTY finds it first. A broken or repaired fuse box takes one turn to take effect. Hidden in orange nodes, appears as blue nodes once discovered.
 
 
Weapon – needed for the villain to assail and murder their quarry target. Appears in red nodes.
 
CRIMESIGHT - Gameplay Walkthrough Guide - Glossary & Misc - DDFFECD
 
(image above shows a red node, where an undiscovered weapon is)
 
 

Written by Help

 
 
This is all about CRIMESIGHT – Gameplay Walkthrough Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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