Hi, welcome to this post, Welcome to Counter-Strike: Global Offensive – How to use custom models This guide contains gameplay, informations, basic builds, solutions guidelines and a lot more.
Few Models fix
I found that not all models are ready for Substance Painter 3D texture baking.
List of ‘bad’ models for baking:
3.Desert Eagle (Fixed ~80%)
5.SSG-08 – Stil in Process
7.Negev (Still in Process)
How it should work
So, I also changed geometry, meters, and UV, but it still looks the same in the game version.
How to use custom designs?
You can use models from my
Pack – [google.com]
Only use substance painter. You can then view the final result in any 3D software that has “_LOADED”. If your skin is acceptable, you may export it to Counter-Strike Global Offensive.
1.Open a model with “_UNLOADED”, in order to bake the textures.
2. Choose Layer with the name and weapon.
3.Click the “Bake” button in the texture settings.
4.Set your texture resolution for 2048, play around with settings, and click on bake again.
5. You can see that the textures were baked well.
After following these steps, you can draw your skins. Export them to CS.GO then upload it to Steam Workshop.
Here is what I made using Substance Painter 3D.
These models have been changed to make it easier for skinmakers who can’t work in 3D at a sufficient level to change it.
You can also try baking in two different models to make your magazines more or less fashionable.
If you are working with these model, you should still check your textures in Workshop workspace. This is an important step in the modeling process.
I hope it helps you if these models are not working for you!
Don’t forget rating my works and leaving comments below!
We appreciate all of you!
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