Counter-Strike: Global Offensive – All audio Settings commands

Counter-Strike: Global Offensive – All audio Settings commands 1 - steamlists.com
Counter-Strike: Global Offensive – All audio Settings commands 1 - steamlists.com

Welcome to this post We will discuss the Counter-Strike: Global Offensive – All audio Settings commands in this post, and we sincerely hope you will find it helpful.

This guide will show you All audio settings can be increased in-game

Voice

  • volume “1” // Sound volume
  • Voice_scale “1”, Overall volume of VOIP Chat Room (1=100%)
  • Voice_modenable “1”, // If set to 0, disables the microphone. The default value is 1 (microphone is on).
  • Voice_mixer_volume 1 // Min 0 Max 1, Microphone Volume (affects Windows microphone sensitivity Settings, unless set to “-1”)
  • //voice_mixer_boost “0”
  • voice_mixer_mute “0”
  • Voice_forcemicrecord 1 // 1 This command will force CS:GO to use the OS’s default recording devices for voice communication.
  • Voice_enable “1”, // This command determines whether voice communication is enabled for the client. Please set it to 0, and speech is disabled. The default value is 1 (enabled).
  • voice_caster_scale “1.0”
  • voice_caster_enable “1”
  • Voice_system_enable 1 // def.1 – Disables the voice system completely when set to 0.
  • voice_threshold “0.3”
  • Voice_positional “0”, // Set to 0 if you want to disable positional voices (normal voice chat). If you set it to 1, the volume will vary depending on the distance between the players.
  • force_audio_english 0 // If set to 1, the command will force English audio regardless of the language settings of your client. If set to 0, your language settings will be used to select audio.
  • snd_deathcamera_volume “0.0” // Death view volume
  • snd_duckerattacktime “0.5”
  • snd_duckerreleasetime “2.5”
  • snd_duckerthreshold is a variable which controls audio fading. Its value is the volume of other audio. When the volume exceeds the value, the audio game volume will automatically be reduced. Set too low and the game audio may be overwritten. If set too high, the game experience may be affected. You should set it between 0.1 and 0.50, adjusting the value according to your preference.
  • snd_ducking_off ‘1’ // is a variable which controls audio fading. Set to 1, audio fade-out is disabled. Set to 0, audio fade-out is enabled. Audio fading reduces the volume of game audio when another audio is playing, so the game audio does not get overwritten. You can set the volume to 1 if you want your audio to be at a constant level. Enter snd_ducking_off 1, to disable audio fading.
  • snd_ducktovolume “0.55”
  • snd_dzmusic_volume ‘0.2’ // is a variable which controls the distance behind HRTF sound. Its value tells how far the player must be from the sound source to hear the HRTF. It is possible to set it too low, which will cause the HRTF to not be heard as far away from the rear source of sound. Setting it too high can cause the HRTF to spread out too far within the game. It is recommended that you set it between 50 and 100. You can adjust it to your personal preference.
  • snd_hrtf_distance_behind “100”
  • snd_hrtf_voice_delay 0.1 // is a variable which controls the audio mixing buffer. If it’s set to 1, it enables the audio mixing buffer. If it’s set to 0, it disables the audio mixer buffer. Enabling the audio-mixing asynchronous buffer may improve the audio performance, but it can also affect the game’s performance. It is recommended that you set it to 1.
  • snd_hwcompat 0 //0 = Advanced 3D Audio Processing is enabled. 1 = Advanced 3D Audio Processing is disabled to ensure compatibility with audio equipment.
  • snd_mapobjective_volume “0.0” // Turn end sound
  • snd_menumusic_volume “0.0” // Main menu volume
  • snd_mix_async ‘1’// (async mixing delay to sync CS audio with the screen).
  • //snd_mixahead “0.02”
  • //snd_music_selection “1” // Battle Royale sound
  • //snd_music_volume_onetime_reset_2 “1” // Battle Royale sound
  • snd_musicvolume_multiplier_inoverlay “0.5” // Music volume multiplier when Steam overlay is active
  • snd_mute_losefocus ‘0’ // Background sound =0 and background silence =1
  • snd_mute_mvp_music_live_players “0” // Turn off MVP music when both team members are alive
  • snd_mvp_volume “1.0” //1.0 MVP sound
  • snd_pitchquality=”1″ // Use high-quality sound
  • snd_roundend_volume “0.5” // Round end volume
  • snd_roundstart_volume “0” // Round start volume
  • snd_surround_speakers “2” //0 Headphones only 2 speakers 4 speakers 5.1 sound system 7.1 sound system
  • snd_tensecondwarning_volume “0.0” //2
  • //snd_headphone_pan_exponent “2” is a variable that controls the headphone channel balance. Its value shows how fast sound is transferred between headsets. Set too low and the sound may bounce back and forth between headsets. Set too high and the sound may be inaudible on one headset. It is recommended that you set it between 0.5 and 2 and adjust it according to your personal preference.
  • //snd_headphone_pan_radial_weight “2” // ditto
  • snd_front_headphone_position “90”// Step enhancement
  • snd_rear_headphone_position “90” // Enhance step
  • Play_distance 50 // Distance to play the sound using the play command.
  • cl_rumblescale 0 // Sound sensitivity
  • dsp_enhance_stereo ‘1’ // Enhance stereo
  • dsp_slow_cpu “1”
  • snd_hwcompat ‘1’ // Turn off spatial location of sound

We sincerely thank you for reading the Counter-Strike: Global Offensive – All audio Settings commands and hope you found them useful. Please feel free to call out any mistakes or offer suggestions for enhancements in the section below, and we will fix them as soon as we can. You have my very best wishes for today. To give credit where credit is due, I’d like to mention that an article written by Jerner inspired this guide. Also, don’t forget to Bookmark Us if you enjoy the post, we add new posts daily with more content, so check us often for more posts!


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