Cosmoteer: Starship Architect & Commander – Best Rail-Gun Review

Cosmoteer: Starship Architect & Commander – Best Rail-Gun Review 3 - steamlists.com
Cosmoteer: Starship Architect & Commander – Best Rail-Gun Review 3 - steamlists.com

A useful guide for Cosmoteer: Starship Architect & Commander – Best Rail-Gun Review. This guide explained which weapon has the best damage to use in-game.

Intro

For all those who want to know if Rail-guns with longer/more bigger barrels are good or bad.

I have tested it myself (with a mod, even to the extreme), so I know if it’s worth building.

So I built a railgun with 0 accelerators and 1 accelerator, then 2,3,4, and so on.

The numbers are not 100%. After killing armor, you get 1000 HP. However, this is ignored by all weapons.

The dmg-to-armor ratio is not easy to count. You don’t know how many HP is left (.).

The game will tell you that more accelerator equals more range and dmg.

So everyone can see the range after building it. However, dmg is often unclear in battle if you hit a shield or your target moves fast enough that you hit it not straight.

Rail-Gun Penetration & ca.DMG

So here we are.

From 0 accelerators to 37 accelerators, yes, it can go above 30 but only with the mod that you can build ships up to 1000×1000 (. Yes, with the mod from devs, you can go much further).

For an explanation, click here!

Accelerators:

How many Accelerators are being used?

+%from game:

You can find out how much power the gun will have by playing the game!

Armorpen:

Any 1 is an armor block. Anything beyond the is dmg only on the following armor blocks (, which are not more than 3blocks behind destroyed, at least with no mods)

Dmg on armor ca. :

A 4k HP armor block was destroyed, and the gun produced 4k dmg.

Here I have tried to count how much dmg guns do. But, i don’t think you get a number so it is ca. It’s not exact.

The first block was destroyed, and the second block had about 100 HP left.

So if you want to get to 6 blocks of armor, you will need 26 Accelerators.

I hope you find this helpful.

This information is important because it allows me to avoid wasting money, time, and Reaktor power on long guns that require more shots, more money to build, and longer to shoot. I also need these numbers to ensure that I don’t waste money, time, or Reaktor power, on larger guns that need more shots and more money to build but can do the same, or less than, 2 small guns.

railgun power testing

Accelerators +% Armor pen Armor ca.
0 0 1,9 7900
1 20 2,2 8800
2 35 2,35 9500
3 48 2,65 10500
4 61 2,8 11300
5 72 3,15 12300
6 84 3,28 12900
7 95 3,35 13200
8 106 3,5 14100
9 116 3,75 15000
10 126 3,84 16000
11 136 4,12 16600
12 146 4,2 16800
13 156 4,34 17100
14 165 4,5 18000
15 175 4,6 19200
16 184 4,8 19600
17 193 4,9 20000
18 202 5,25 20900
19 211 5,3 21000
20 220 5,35 21400
21 228 5,5 22000
22 237 5,65 22700
23 246 5,76 23800
24 254 5,85 24400
25 263 5,99 25200
26 271 6,26 25500
27 279 6,35 25800
28 288 6,5 26000
29 296 6,75 27000
30 304 6,8 27500
31 312 6,85 28000
32 320 6,95 28500
33 328 7,35 29600
34 336 7,45 30000

The Wiki will tell you that there is a limit of 30, but the Wiki does not say how large you can build.

Cosmoteer: Starship Architect & Commander - Best Rail-Gun Review - Rail-Gun Penetration & ca.DMG - D311DCB

The late is the extreme test with over 1000%, and the mod allows you to go even further…

160 accelerators can make (ca.1200%) it be more i matter)

It can throw around 20 armor blocks, but it must hit all guns between 0-30 Accelerators at least three times.

Range!

How many Accelerators are needed to achieve the Maximum Range with a Rail gun?

The maximum range is 600

With 7 Accelerators, you can get the maximum Range!

According to the Wiki stand, you need 8, but that is incorrect! You need 7, according to the Wiki, but the Railgun Launcher is a rocket, so he doesn’t count for the bonus.

Cosmoteer: Starship Architect & Commander - Best Rail-Gun Review - Range! - EB18870

After this, you will only receive more dmg and nothing more.

 

Written by ⎛⎝Z⎠⎞

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