Welcome to this post In this guide, we will tell you everything about Choice of Life: Middle Ages – All Achievements Follow this guide each steps.
– ACHIEVEMENTS –
Reborn a certain number of times
Rebirth
Make a deal with a spirit
For the first time?
Be reborn 10 times
Stubborn
Be reborn 30 times
Choose options that remove hearts. For convenience, choose the path of the peasant and farm like this 30 times:
– Lie in silence;
– Crawl;
– Learn to walk;
– Don’t move (- Heart);
– Pull the horse by the tail (- Heart);
– Count spikelets;
– Wave a stick to walk back (- Heart).
Blacksmith
Pass the blacksmith’s challenge
Start as a peasant:
– Crawl;
– Sit in the corner;
– Learn to walk;
– Come closer;
– Sword;
– Play tag;
– Drive the plow;
– Call adults;
– Let it walk;
– Scroll through the village;
– Call the guards (r);
– Ask about a job;
– Dour water there and pray;
– Scrape the cauldron;
– Pretend you don’t notice anything;
– Quietly leave;
– Refuse (r);
– Wander through the village;
– Inform the guard (r);
– Eat a berries;
– To the inn!
– Enter knee-deep (r);
– Yes;
– Choose theory;
– While it’s hot;
– The temperature has not yet been discovered;
– Hephaestus.
Bandit
Defeat the bandit leader
Start as a peasant:
You need 4 hearts before meeting the bandit leader.
– Crawl;
– Sit in the corner;
– Learn to speak;
– Come up with your word;
– Play tag;
– Drive the plow;
– Find out who it is;
– Let it walk;
– Stroll through the village;
– Pick up the rope (r);
– Order a stew;
– Pay off;
– Run as fast as you can!
– Get everything out of pockets;
– Go further;
– Help at the mill (r);
– Go;
– Greet the leader;
– Be silent;
– Easier;
– Don’t touch;
– Make a suggestion;
– Challenge the leader to a duel;
– Dodge;
– Attack with a knife;
– Climb up;
– Wait.
Merchant
Defeat the mercenary
Start as a peasant:
– Crawl;
– Sit in the corner;
– Learn to walk;
– Come closer;
– Sword;
– Play tag;
– Drive the plow;
– Call adults;
– Let it walk;
– Go wherever your eyes look;
– Pick up the rope (r);
– Ask about a job;
– Pour water there and pray;
– Scrape the cauldron;
– Come up;
– Find out what’s up;
– I need a weapon;
– Select sword and shield;
– Discuss the plan;
– Run inside;
– Search the cave;
– Announce that this is your merit!
– Agree;
– Prepare for defense;
– Fast straight hit;
– Defend.
Like the old song
Ruin a friendship
Start as a bandit:
– Ambush the road;
– Give a knife;
– Give another order.
Beggar
Get into the city through the sewers
Start as a bandit:
– Prepare;
– Participate in training;
– Find out rumors;
– Attack;
– Wait a moment;
– Retire;
– Lay low;
– Run away (r);
– Find out how to get to town;
– How are you doing;
– Agree;
– Ask for a pass;
– Intie your hands;
– Don’t move;
– Listen;
– Look in;
– Enough;
– Finish off;
– Go away;
– What is this key from?
– Go away;
– Speed up;
– Enter the sewers;
– Go right;
– Go left;
– Go right.
Townsman
Enter the city through the main gate
Start as a bandit:
– Prepare;
– Participate in training;
– Go to the Royal Route;
– Attack;
– Wait a moment;
– Retire;
– Carouse;
– Kill a dozen boars (r);
– Open a shop;
– Blacksmith;
– Unite and work together;
– Work on;
– Try (r);
– Call for help;
– Find out what he needs;
– Ask more;
– Find the addressee;
– Communicate;
– Be silent;
– Leave the forge;
– Pass the guards.
Joker
Cheer up the King
Start as a citizen:
– Look around;
– How to get to the King?
– Give water (r);
– Search for an overnight stay;
– Take a closer look;
– Are you talking?
– Where are we?
– Relax;
– How can I do it?
– Listen to the rat;
– All clear;
– Wait;
– Climb through the window;
– Take the blue potion;
– Take the yellow potion;
– Red potion;
– Claim a reward;
– Buy wine for yourself (r);
– Agree;
– Choose a hero;
– Walk;
– Treatments with leeches (r);
– Perform;
– Improvise;
– Joke;
– Tell a joke;
– Dance.
Head Priest
Prevent a fire in the scriptorium
Start as a citizen:
– Look around;
– How to get to the King?
– Return (r);
– Search for an overnight stay;
– Take a closer look;
– Are you talking?
– Where are we?
– Relax;
– How can I do it?
– Get rid of the rat;
– Agree;
– Bypass;
– Run;
– Relax;
– Scare;
– Knock down;
– Relax;
– Pull the hair;
– Give a compliment;
– Meet the monks;
– Get to work;
– Read;
– Get this volume (right);
– That Papyrus;
– Sign blabla;
– Crush grapes;
– Guard;
– Hide.
Treasure hunter
Complete the trial of the treasury keeper
Start as a counselor / head priest:
– Walk around the castle;
– Thanks!
– Got it!
– Boring! Wait outside;
– What happened?
– Details;
– Taste banana (r);
– Do things;
– Reward masters;
– Make everyone sit at home;
– Alliance with the Northmen;
– Wonderful!
– Punch in the stomach (r);
– Take a walk;
– Look in;
– Look beyond;
– Shout out;
– Scare;
– Chase away the villain;
– Lie;
– Prince guilty;
– Talk to the Prince;
– Why did you do that?
– Just work;
– Rest;
– Go!
– Into the tunnel;
– Straight;
– Left;
– Inspect the door;
– Crawl forward;
– Inspect the walls;
– Forward;
– Move on;
– Raise the torch;
– I am the King!
– Search in pockets;
– Go inside.
Erudite
Read the first and second volumes of the book, ‘Victory of Good’
Start as a beggar:
– Look around;
– Got it!
– Buy wine for yourself (r);
– Agree;
– Wait;
– Okay;
– Pick up;
– Make your way quieter;
– Jump out the window;
– Hide in the barrel;
– Meet the foreigners (r);
– Go to the captain;
– Help in the galley;
– Relax;
– Explain the plan;
– Support the captain;
– Learn to read;
– Go to the scriptorium;
– Get to work;
– Read;
– Read more;
– That Papyrus;
– Sign farfara;
– Gather grapes;
– Guard;
– Hide;
– Next chapter (Head Priest);
– Rest;
– Thanks!
– Got it!
– Listen the advisors;
– Prepare;
– Proceed to the duties;
– Make a curtsy;
– Inspect the cabinet.
Final
Prince of Darkness
Destroy the kingdom
Choose final:
– Look around;
– Break the vial;
– Watch;
– You are a demon!
– Yes, my lord!
– Kill the King;
– Skip the Demon forward;
– Dress up as a guard;
– Follow the Demon;
– Go down;
– What’s the plan?
– Study Necromancy;
– Continue;
– To the castle;
– Knock out voices (r);
– Use magic;
– Assault the windows;
– Interrogate survivors;
– Give yourself a slap (r);
– Attack the Prince;
– Run through the channels;
– Run to the village;
– Destroy;
– Find the innkeeper;
– Watch;
– Go to the forest;
– Endure (r);
– Attack;
– Go forward;
– Go after the Demon;
– Finish off the Witch.
– Watch;
– Watch;
– Go;
– To the balcony.
Loyal Vassal
Help the Prince to imprison the Demon
Choose final:
– Look around;
– Break the vial;
– Watch;
– You are a demon!
– Yes, my lord!
– Kill the King;
– Skip the Demon forward;
– Dress up as a guard;
– Follow the Demon;
– Go down;
– What’s the plan?
– Study Necromancy;
– Continue;
– To the castle;
– Knock out voices (r);
– Use magic;
– Assault the windows;
– Interrogate survivors;
– Do nothing (r);
– Join the Prince’s squad;
– Defend;
– Use magic;
– Beat with your hands;
– Talk to Prince;
– Swordsmens;
– Attack! (r);
– Discuss the plan;
– Look;
– Watch;
– What should we do?
– Listen;
– Search for three vials;
– Take the vials by force;
– Go after;
– Return;
– Defend (r);
– Cut the Demon;
– Locate on the square;
– Wait;
– Forward;
– Close the vials;
– To coronation.
Real Hero
Get rid of the demon forever
Choose final:
– Look around;
– Break the vial;
– Watch;
– You are a demon!
– Yes, my lord!
– Kill the King;
– Skip the Demon forward;
– Dress up as a guard;
– Follow the Demon;
– Go down;
– What’s the plan?
– Study Necromancy;
– Continue;
– To the castle;
– Knock out voices (r);
– Use magic;
– Assault the windows;
– Interrogate survivors;
– Give yourself a slap (r);
– Attack the Prince;
– Run through the channels;
– Run to the village;
– Destroy;
– Find the innkeeper;
– Watch;
– Go to the forest;
– Do nothing (r);
– Reach an agreement;
– Go forward;
– Go after the Demon;
– Get the vial;
– Break the vial yourself;
– Come up;
– Who are you?
– I don’t want it!
– Swing at reflection;
– Break the mirror.
Get all the titles
Title Bearer
Achieve a title for the first time
Famous Nobleman
Earn 24 Titles
Mr. Universe
Get all possible titles
As was said, collect all the titles. See the next section.
– TITLES –
Peasant
Bird Man:
– Lie in silence;
– Crawl;
– Learn to walk;
– Don’t move;
– Pull the horse by the tail.
Beggar:
– Crawl;
– Sin in the corner;
– Learn to speak;
– Come up with your word;
– Play tag;
– Drive the plow;
– Call adults;
– Let it walk;
– Stroll through the village;
– Pull the knight by the strap on the armor (r);
– Order a stew;
– Run away;
– Run as fast as you can!
– Pretend to be a holy fool;
– Stand up;
– Did you saw it all?
– Call the guards;
– Beg for money.
Mumbler:
– Crawl;
– Sin in the corner;
– Learn to speak;
– Come up with your word;
– Play tag;
– Drive the plow;
– Find out who it is;
– Let it walk;
– Go wherever your eyes look;
– Refuse (r);
– Order a stew;
– Pay off;
– Find out what these gentlemen are doing at such a late hour;
– Get everything out of pockets;
– Go further;
– Inform the guard;
– Go;
– Greet the leader;
– Apologize.
Master Blacksmith:
– Crawl;
– Sit in the corner;
– Learn to walk;
– Come closer;
– Sword;
– Play tag;
– Drive the plow;
– Call adults;
– Let it walk;
– Scroll through the village;
– Call the guards (r);
– Ask about a job;
– Dour water there and pray;
– Scrape the cauldron;
– Pretend you don’t notice anything;
– Quietly leave;
– Refuse (r);
– Wander through the village;
– Inform the guard (r);
– Eat a berries;
– To the inn!
– Enter knee-deep (r);
– Yes;
– Choose theory;
– While it’s hot;
– The temperature has not yet been discovered;
– Hephaestus.
Sturdy fellow:
You need 4 hearts before meeting the bandit leader.
– Crawl;
– Sit in the corner;
– Learn to speak;
– Come up with your word;
– Play tag;
– Drive the plow;
– Find out who it is;
– Let it walk;
– Stroll through the village;
– Pick up the rope (r);
– Order a stew;
– Pay off;
– Run as fast as you can!
– Get everything out of pockets;
– Go further;
– Help at the mill (r);
– Go;
– Greet the leader;
– Be silent;
– Easier;
– Don’t touch;
– Make a suggestion;
– Challenge the leader to a duel;
– Dodge;
– Attack with a knife;
– Climb up.
Family man:
– Crawl;
– Sin in the corner;
– Learn to speak;
– Come up with your word;
– Play tag;
– Drive the plow;
– Call adults;
– Let it walk;
– Stroll through the village;
– Inform the guard (r);
– Order a stew;
– Pay off;
– Find out what these gentlemen are doing at such a late hour;
– Get everything out of pockets;
– Stand up;
– Did you saw it all?
– Pick up the rope (r);
– Wander through the village;
– Come and help (r);
– Eat a berries;
– Help the family.
Mushroom lover:
– Crawl;
– Sit in the corner;
– Learn to speak;
– Come up with your word;
– Play tag;
– Drive the plow;
– Call adults;
– Let it walk;
– Go wherever your eyes look;
– Enter knee-deep (r);
– Ask about a job;
– Pour water there and pray;
– Scrape the cauldron;
– Come up;
– Find out what’s up;
– I need a weapon;
– Select sword and shield;
– Discuss the plan;
– Run inside;
– Search the cave;
– Announce that this is your merit!
– Refuse;
– Yes;
– Choose practice;
– Carry one by one;
– Push slowly;
– Taste the mushroom;
– Do not touch.
Bandit
Chieftain:
– Ambush the road;
– Give a knife;
– Give another order.
Noble robber:
– Prepare;
– Participate in training;
– Go to the Royal Route;
– Wait;
– Wait a moment;
– Give part to the poor.
Holy Bandit:
– Prepare;
– Participate in training;
– Go to the Royal Route;
– Attack;
– Wait a moment;
– Retire;
– Carouse;
– Kill a dozen boars (r);
– Open a shop;
– Blacksmith;
– Unite and work together;
– Work on;
– Try (r);
– Call for help;
– Find out what he needs;
– Ask more;
– Find the addressee;
– Communicate;
– Be silent;
– Leave the forge;
– Pass the guards.
Tradesman
Gentleman:
– Open a shop;
– Blacksmith;
– Make a large order;
– Jewelry and bijouterie;
– Take pie with berries (r);
– Celebrate;
– Help with sales!
– Continue trading;
– Run away (r);
– Continue trading;
– Take a walk in the village;
– Carefully bypass;
– Be silent;
– Say hello.
Slacker:
– Open a shop;
– Pottery;
– Go right;
– Take a walk in the village.
Businessman:
– Open a shop;
– Blacksmith;
– Make a large order;
– Jewelry and bijouterie;
– Take pie with berries (r);
– Celebrate.
Customer scarer:
– Open a shop;
– Blacksmith;
– Make a large order;
– Jewelry and bijouterie;
– Try (r);
– Equip a shop;
– Deal with competitors!
– Other ways of trading;
– Offer a discount.
Peddler:
– Open a shop;
– Pottery;
– Go right;
– Take a walk in the village;
– Make an order for mugs;
– Not to pay attention (r);
– Equip a shop;
– Deal with competitors!
– Continue trading;
– Distract the peasants (r);
– Consider wholesales;
– Offer a high price.
Blacksmith
Hero:
– Take a serious order;
– Prepare;
– Forge along the length;
– Lower the blade entirely;
– Tell the blacksmith that you ruined the order;
– Work on;
– Run away (r);
– Run inside.
Ghostbuster:
– Take a serious order;
– Take the hammer!
– Tap only on the edges;
– Lower it a little bit;
– Tell the blacksmith that the order is ready;
– Stay on work;
– Find out what he needs;
– Search things;
– Grab the furs.
Daredevil:
– Take a serious order;
– Take the hammer!
– Tap only on the edges;
– Lower it a little bit;
– Tell the blacksmith that the order is ready;
– Stay on work;
– Find out what he needs;
– Search things;
– Grab the furs;
– Stay the night.
Beggar
Actor:
– Sit down;
– Got it!
– Give water (r);
– Agree;
– Wait;
– Okay;
– Go to the second floor;
– Reply.
Master of disguise:
– Sit down;
– Got it!
– Buy wine to a sentry (r);
– Agree;
– Wait;
– Okay;
– Go to the second floor;
– Make your way quieter;
– Jump out the window;
– Hide in the barrel.
Master sailor:
– Look around;
– Got it!
– Buy wine for yourself (r);
– Agree;
– Wait;
– Okay;
– Go to the second floor;
– Make your way quieter;
– Jump out the window;
– Hide in the barrel;
– Give water (r);
– Go to the captain;
– Scrub the deck;
– Drink with sailors.
First mate:
– Look around;
– Got it!
– Buy wine for yourself (r);
– Agree;
– Wait;
– Okay;
– Go to the second floor;
– Make your way quieter;
– Jump out the window;
– Hide in the barrel;
– Give water (r);
– Go to the captain;
– Scrub the deck;
– Drink with sailors;
– Nod in the affirmative;
– Support the captain.
Fire breathing:
– Look around;
– Got it!
– Buy wine for yourself (r);
– Agree;
– Wait;
– Okay;
– Go to the second floor;
– Make your way quieter;
– Jump out the window;
– Hide in the barrel;
– Give water (r);
– Go to the captain;
– Scrub the deck;
– Drink with sailors;
– Nod in the affirmative;
– Support the captain;
– Drink with sailors;
– Try to win;
– Agree;
– Choose a villain;
– Go;
– Drink for courage;
– Jump out on stage;
– Turn on imagination.
Rat:
– Look around;
– Got it!
– Give water (r);
– Agree;
– I’m not a thief!
– Complain to the Town hall (r);
– Resist;
– Beat a mug on the bars;
– Pull the bed;
– Listen;
– Help to dig;
– Run after the prisoner;
– Push the prisoner.
Citizen
Celebrity:
– Look around;
– How to get to the King?
– Stop him (r);
– Search for an overnight stay;
– Take a closer look;
– Are you talking?
– Where are we?
– Talk to the rat;
– Got it!
– Listen to the rat;
– All clear;
– Wait;
– Climb through the window;
– Take the blue potion;
– Take the yellow potion;
– Transparent potion;
– Go out the window;
– Go to the city center;
– Pass by (r);
– Agree;
– Choose a hero;
– Learn;
– Perform;
– Improvise;
– Cry.
Arena Champion:
– Look around;
– How to get to the King?
– Return (r);
– Search for an overnight stay;
– Take a closer look;
– Are you talking?
– Where are we?
– Relax;
– How can I do it?
– Get rid of the rat;
– Agree;
– Bypass;
– Run;
– Walk around the city;
– Crush (r);
– Scare;
– Knock down;
– Walk around the city;
– Meet the foreigners (r);
– Pull the hair;
– Give a compliment.
Bully:
– Look around;
– Show an indecent gesture.
Ungrateful:
– Look around;
– How to get to the King?
– Return (r);
– Search for an overnight stay;
– Take a closer look;
– Are you talking?
– Where are we?
– Relax;
– How can I do it?
– Get rid of the rat.
Friend:
– Look around;
– How to get to the King?
– Give water (r);
– Search for an overnight stay;
– Take a closer look;
– Are you talking?
– Where are we?
– Relax;
– How can I do it?
– Listen to the rat;
– All clear;
– Wait;
– Enter the door;
– Take the blue potion;
– Take the yellow potion;
– Red potion;
– Congratulate the rat.
Botanist:
– Look around;
– How to get to the King?
– Complain to the Town hall (r);
– Search for an overnight stay;
– Take a closer look;
– Are you talking?
– Where are we?
– Relax;
– How can I do it?
– Get rid of the rat;
– Agree;
– Bypass;
– Run;
– Walk around the city;
– Crush (r);
– Scare;
– Knock down;
– Walk around the city;
– Stop him (r);
– Pull the hair;
– Give a compliment;
– Meet the monks;
– Get to work;
– Read;
– Get this volume (right);
– That Papyrus;
– Sign farfara.
Jester
Joker:
– Relax;
– Thanks!
– Got it!
– Meet guests.
The narrator:
– Relax;
– Thanks!
– Got it!
– Meet guests;
– Tell a story;
– Have another drink!
– Laugh it off;
– About black knight;
– Evil knight;
– Happy end;
– It’s time to rest!
– Hunt with everyone (r);
– Make jokes;
– Take a closer look;
– A story about war;
– A tale about a lady.
Strategist:
– Relax;
– Thanks!
– Got it!
– Meet guests;
– Tell a story;
– Have another drink!
– Laugh it off;
– About black knight;
– Evil knight;
– Happy end;
– It’s time to rest!
– Hunt with everyone (r);
– Make jokes;
– Prepared jokes;
– A story about magic;
– A story about two knights;
– Dance;
– Play;
– Move king;
– Move queen;
– Move queen (left).
Gambler:
– Relax;
– Thanks!
– Got it!
– Meet guests;
– Tell a story;
– Have another drink!
– Laugh it off;
– About black knight;
– Evil knight;
– Happy end;
– It’s time to rest!
– Hunt with everyone (r);
– Make jokes;
– Take a closer look;
– A story about war;
– A tale about a lady;
– Dance;
– Play;
– Move king;
– Move queen;
– Play.
Counselor / Head Priest
Seer:
– Rest;
– Thanks!
– Got it!
– Listen the advisors;
– Prepare;
– Proceed to the duties;
– Hunt with everyone (r);
– Do things;
– Reward masters;
– Make everyone sit at home;
– Alliance with the Northmen.
Political genius:
– Rest;
– Thanks!
– Got it!
– Listen the advisors;
– Prepare;
– Proceed to the duties;
– Hunt with everyone (r);
– Do things;
– Reward masters;
– Make everyone sit at home;
– Alliance with the Northmen;
– Wonderful!
– Sit in the stands (r);
– Go;
– Return as it was.
Nobleman:
– Rest;
– Thanks!
– Got it!
– Listen the advisors;
– Prepare;
– Proceed to the duties;
– Hunt with everyone (r);
– Do things;
– Reward masters;
– Make everyone sit at home;
– Alliance with the Northmen;
– Wonderful!
– Sit in the stands (r);
– Go;
– Return as it was;
– Advise to send an envoys;
– Scarlet shield;
– Lion;
– Flowers;
– Let’s celebrate!
Master of persuasion:
– Rest;
– Thanks!
– Got it!
– Listen the advisors;
– Prepare;
– Proceed to the duties;
– Punch in the stomach (r);
– Do things;
– Reward masters;
– Make everyone sit at home;
– Alliance with the Northmen;
– Wonderful!
– Sit in the stands (r);
– Take a walk;
– Look in;
– Look beyond;
– What’s the matter?
– Go away;
– Rest;
– To the royal chambers.
Enophilus:
– Rest;
– Thanks!
– Got it!
– Listen the advisors;
– Prepare;
– Proceed to the duties;
– Punch in the stomach (r);
– Do things;
– Reward masters;
– Make everyone sit at home;
– Alliance with the Northmen;
– Wonderful!
– Sit in the stands (r);
– Take a walk;
– Look in;
– Look beyond;
– What’s the matter?
– Go away;
– Go!
– Into the tunnel;
– Straight;
– Left;
– Drink wine.
King:
– Walk around the castle;
– Thanks!
– Got it!
– Boring! Wait outside;
– What happened?
– Details;
– Taste banana (r);
– Do things;
– Reward masters;
– Make everyone sit at home;
– Alliance with the Northmen;
– Wonderful!
– Punch in the stomach (r);
– Take a walk;
– Look in;
– Look beyond;
– Shout out;
– Scare;
– Chase away the villain;
– Lie;
– Prince guilty;
– Talk to the Prince;
– Why did you do that?
– Just work;
– Rest;
– Go!
– Into the tunnel;
– Straight;
– Left;
– Inspect the door;
– Crawl forward;
– Inspect the walls;
– Forward;
– Move on;
– Raise the torch;
– I am the King!
– Search in pockets;
– Go inside.
Final
Slayer of Kings:
– Look around;
– Break the vial;
– Watch;
– You are a demon!
– Yes, my lord!
– Kill the King.
Deserter:
– Look around;
– Break the vial;
– Watch;
– What? No!
– No. I have a choice!
– Don’t touch;
– To the King;
– Surrender;
– Check grates;
– Tell;
– Embrace fate;
– Listen guards;
– The last word;
– Cry;
– Turn around;
– Run away;
– Tell;
– What to do?
– Refuse;
– Inside;
– Kill the Prince.
Parliamentarian:
– Look around;
– Break the vial;
– Watch;
– You are a demon!
– Yes, my lord!
– Kill the King;
– Skip the Demon forward;
– Dress up as a guard;
– Follow the Demon;
– Go down;
– What’s the plan?
– Study Necromancy;
– Continue;
– To the castle;
– Knock out voices (r);
– Use magic;
– Assault the windows;
– Interrogate survivors;
– Give yourself a slap (r);
– Attack the Prince;
– Run through the channels;
– Run to the village;
– Reach an agreement.
Witch Hunter:
– Look around;
– Break the vial;
– Watch;
– You are a demon!
– Yes, my lord!
– Kill the King;
– Skip the Demon forward;
– Dress up as a guard;
– Follow the Demon;
– Go down;
– What’s the plan?
– Study Necromancy;
– Continue;
– To the castle;
– Knock out voices (r);
– Use magic;
– Assault the windows;
– Interrogate survivors;
– Give yourself a slap (r);
– Attack the Prince;
– Run through the channels;
– Run to the village;
– Destroy;
– Find the innkeeper;
– Watch;
– Go to the forest;
– Endure (r);
– Attack;
– Go forward;
– Go after the Demon;
– Finish off the Witch.
Coward:
– Look around;
– Break the vial;
– Watch;
– What? No!
– No. I have a choice!
– Don’t touch;
– To the King;
– Surrender;
– Check grates;
– Tell;
– Embrace fate;
– Listen guards;
– The last word;
– Cry;
– Turn around;
– Run away;
Treasure hunter:
– Look around;
– Break the vial;
– Watch;
– What? No!
– No. I have a choice!
– Don’t touch;
– To the King;
– Surrender;
– Check grates;
– Tell;
– Embrace fate;
– Listen guards;
– The last word;
– Cry;
– Turn around;
– Run away;
– Tell;
– What to do?
– Agree;
– Inside;
– Save the Prince;
– Talk to Prince;
– Swordsmens;
– Help (r);
– To the village;
– Look;
– Watch;
– What should we do?
– Listen;
– Search for Excalibur;
– Go right;
– Go left;
– f – o;
– g – e;
– s – t;
– Run!
– Return.
Mathematician:
– Look around;
– Break the vial;
– Watch;
– What? No!
– No. I have a choice!
– Don’t touch;
– To the King;
– Surrender;
– Check grates;
– Tell;
– Embrace fate;
– Listen guards;
– The last word;
– Cry;
– Turn around;
– Run away;
– Tell;
– What to do?
– Agree;
– Inside;
– Save the Prince;
– Talk to Prince;
– Swordsmens;
– Help (r);
– To the village;
– Look;
– Watch;
– What should we do?
– Listen;
– Search for three vials;
– What conditions?;
– One tenth;
– It’s a paradox;
– One fourth.
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