CardMaker – Developer’s Guide for Translation + Scripting – Making First Card

CardMaker – Developer’s Guide for Translation + Scripting – Making First Card 1 - steamlists.com
CardMaker – Developer’s Guide for Translation + Scripting – Making First Card 1 - steamlists.com
An unofficial translation from the developer’s guide to making your first card, brought to you by google translate.

 
 

Intro

 
As said within the description of the guide, this is a translation of the developer’s article “Making your First Card”, translated through google translate, and further edited for ease of use, hopefully, this can help us english speakers down the road of cardmaking. 
 
 

Setting up your files.

 
The first thing you need to do is to get to Cardmaker’s directory within your computer, this can be done easily by right clicking your game, then navigating to the manage section, then clicking “Browse local files”. 
 
You should then be looking at the directory of your game, the first thing you’ll want to do is to click the “mods” folder, all of your modding files should go into there. 
 
CardMaker - Developer's Guide for Translation + Scripting - Making First Card 
 
In order to start making new cards to the game, you need to make a folder labeled “card”. Do this, and you can start making cards for the game! 
 
 

Making your card, setting up the folder.

 
Now, in order to actually make your first card, you will need to make one more folder, however, the only requirement for this folder is that it must begin with “c_”, anything after is entirely up to you, but the developer reccomends adding a unique “tag” to your cards so that they don’t conflict with other mods. For instance, my first card’s folder is labeled “c_peasentRabble_Aleph”. 
 
Next, you will need to add an image to your card. I’ll provide the image I used if you want to follow along with me exactly, but feel free to pick whatever image floats your boat. However, the image MUST be renamed to “img.jpg”. 
 
CardMaker - Developer's Guide for Translation + Scripting - Making First Card 
 
The last step for making your card is creating the parameters that your card will function under. 
 
 

Basic Scripting

 
Now, in order for your card to appear within the game, you need to write a .gd file for it. The file must be named exactly the same as your folder. So for instance, my folder’s name was “c_peasentRabble_Aleph” so my .gd’s folder will be named “c_peasentRabble_Aleph.gd”. Once the file has been made, you only need to open the file in any text editor you choose in order to make changes to it. 
 
Here’s how you will format the card. 
CardMaker - Developer's Guide for Translation + Scripting - Making First Card 
 
Let’s break down the various basic parameters and how they work. 
 
att.atk affects the card’s attack power, how much damage they will deal to an opponent when it strikes. 
 
att.maxHp affects the defensive power of your card, and how much damage they can take until they are discarded. 
 
att.cry affects the mana cost of the card, the higher the cost, the later in the game it will be played. 
 
lv represents the card’s rarity, or how likely it will be to find it within a playthrough, one is common, two is rare, three is epic, and four is legendary. 
 
type represents the card type: TYPE.CREATURE makes the card a creature card, whereas TYPE.MAGIC designates the card as a temporary spell, and TYPE.HERO designates the card as a playable hero. 
 
camp represents the card’s category, currently the camps are as follows: “m_white”, “m_red” “m_black”, “m_green”, and “m_blue”, I will do some experimentation in the future to see if more camps can be added to the game. 
 
name represents the name of your card. 
 
tab represents various descriptors of the card, these can be used for “Tribal” mechanics, such as making cards that only affect demons. 
 
dec is the place where you will write your card’s effect, for instance, this card allow’s you to draw a card when it’s played! 
 
Lastly, I will provide a small script to those who wish to add the draw effect to their first card. 
 
func _connect(): #Use this when adding battlecries, deathrattles, and other “On skill” effects. 
var skill:Skill = addSkill(“k_zhanHou”) #Add a battlecry. 
skill.connect(“onTrigger”,self,”runTrigger”) #Ontrigger will target self, and then run the trigger detailed within “runTrigger” 
func runTrigger(): 
getHero().drawCard() #Draw a card for this creature’s hero. 
 
 

Testing

 
Lastly, you will want to subscribe to the modding beta of the game, in order to join it, you will want to enter the beta through this password: “123456123456” . 
 
Firstly you should see your new card when you click on the “Card book” mode, and scroll to the bottom. 
 
Next, you are going to want to click the “test” mode, and simply use the default settings it provides. 
 
Next click the options and click “Test window”, and I will detail the various untranslated commands and what they do. 
 
CardMaker - Developer's Guide for Translation + Scripting - Making First Card 
 
UPPER LEFT SECTION: 
 
You gain one mana, Your opponent gains one mana, 
You gain ten mana, Your opponent gains ten mana, 
 
UPPER RIGHT SECTION: 
 
You draw a card, 
Your opponent draws a card. 
 
LOWER LEFT SECTION: 
 
After plugging in a card’s ID (Your card folder’s name), you can click the left button to add the card to your hand, and the right button to add the card to your opponent’s. 
 
LOWER RIGHT SECTION: 
 
Deal lethal damage to your hero, 
Deal lethal damage to your opponent. 
 
 

Original Guide!

 
Visit the original guide here! 
 
https://atkcore.coding.net/s/9588ef72-df2a-4a3c-84f3-a7451c27dcaf/21#user-content-3%E7%BC%96%E5%86%99%E5%8D%A1%E7%89%8C%E8%84%9A%E6%9C%AC 
 

Written by Aleph

This is all about CardMaker – Developer’s Guide for Translation + Scripting – Making First Card; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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