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This tutorial will show you how to access the Card Quest Dwarven Warrior Subcla*s of the Fighter Cla*s. Both of these Subcla*ses—Holy Warrior and this one—are very easy to unlock.
Setup the Dwarven Warrior Subcla*s to Unlock
It is easy for you to unlock the Dwarven Warrior Subcla*s through Card Quest, as long as it is played defensively. Only the Dwarven Mountains will unlock it. It is possible to finish it at any point, but it is best to do so after you have faced the final boss. To save time, unfortunately the Dragon Whistle has no use as a Trinket. Below is an explanation as to why you should choose the items shown above. Also, a brief description of card function. You should be familiar enough with the cards to understand this point. I will not go into detail as I did with my Antipaladin build in Fighter Cla*s (see separate Guide).
Style: Guardian School
This is the Style required in order to unlock. Although defensive posture is expensive in STAMINA costs, it offers great boons. If you’re looking for more defense than this one, however, you might consider Turtle Up (see Secondary Dwarven Tower Shield further below).
I only used this if there was STAMINA left, and I wanted to get increased STAMINA/TACTICS regeneration. It only nets one card after use. Recovery Dodge will be your most important card. It costs nothing and will regenerate STAMINA AND TACTICS every single time it is used. It also generates 1 STAMINA per CHAIN. It’s so popular that you’ll often drop tons of them while actively defending. Tactical Strike is extremely useful. However, for some battles, you’ll want the card to be saved for monsters that have STRIKEBACK. This will help you avoid any damage. Tactical Idea allows you to increase your draw rate while only spending 1 tactic. When you use it, you gain 2 cards as well as 3 STAMINA.
Primary: Battle Axe
Warhammer, Throwing Axes, or Warhammer could also be used. The Warhammer, on the other hand, deals less harm and has the negative trait INERTIA. The Battle Axe, on the other hand, does a lot of damage in a CHAIN and has no negative effects.
The Warhammer deals less damage, but it has an INERTIA component that raises the cost of STAMINA cards until you use the chainbreaker. Your main attack should be Axe Hack. Axe Strike is precisely what it sounds like. However, I would save it for stronger monsters that can then be put in STUN. It’s still an excellent weapon for dealing harm to a CHAIN.
Secondary: Dwarven Tower Shield
Unlocking requires this Secondary. It is extremely useful because this construct is extremely defensive. Dwarven Block is an excellent protection build, particularly with all of the defensive perks. It is worth using frequently because its CHAIN effect nets a Stun whenever feasible and costs only 1 STAMINA.
Turtle Up works best with a CHAIN because the results are identical, but it is less expensive. In most turns, you can use these to your benefit. You can even avoid using any Dwarven Blocks cards entirely by concentrating on Recovery Dodge, which costs nothing. Pay close attention to your defense and maintain it high!
Armor: Dwarven Plate Armor
This Armor will unlock the Dwarvern Warrior Subcla*s. This armor is great because it offers amazing buffs. It comes with an amazing +16 HP and adds 1 defense for every 2 turns. It decreases STAMINA levels by 3 and STAMINA regenerates by 1, but it’s not a problem. It blocks 2 more damage and increases defense for 2 full turns. It recharges at the end every battle so you will use it a lot.
Trinket: Rage Mushrooms
This Trinket can be used to unlock Dwarven Warrior Subcla*s. We don’t really care about the RAGE aspect of this build as it doesn’t use that. Rage Mushrooms increase the STAMINA of your body by 1 (see separate entry). They can be used to give 3 STAMINA or decrease ALCOHOL level by 1 and also provide a single card. They can only be recharged once per battle.
Bag: Dwarven Ale Cask [/previewicon]
[u][b]Max Level Perks[/b][/u]
The Battle Axe does a lot of damage, so we are only concerned with defensive perks. Additionally, extra HEALTH won’t be an issue due to how strong your defense and your natural level of HEALTH. Start with Round 4. You can choose any of the following perks to increase your level: Endurance (increase STAMINA1 -, Strategist (2 start battles w/ 1 TACTICS), and Endurance again. Combat Reflexes (increased).
You could also use Dwarven Liquor but it’s completely ineffective. Both Bag items replenish your STAMINA with 3 ALCOHOL. Only the Dwarven Liquor gives this at a cost only 1 HEALTH. Why would you do that? You can just use the Dwarven Ale Cask. Be aware of the ALCOHOL functionality. It is not a good idea to get drunk. This can lead to irreparable damage.
Max Level Perks
The Battle Axe does a lot of damage, so we’re only concerned with defensive perks. However, extra HEALTH won’t be an issue due to how strong your defense is and how high your natural HEALTH. Starting at Round 4, you can choose the following perks. Endurance Training increases STAMINA by 1. Strategist starts battles with 1 TACTICS. Master Strategist increases TACTICS to 1. Expert Blocking adds 1 defense. Combat Reflexes is again available. Fighter Training increases STAMINA two times. Endurance Training is back. These choices maximize your defense. Once you are familiar with the basic setup, I will now explain the recommended path.
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