Call to Arms – Gates of Hell: Ostfront BETA – How to do Simple Modding / Cheat Mode in the Beta

Call to Arms – Gates of Hell: Ostfront BETA – How to do Simple Modding / Cheat Mode in the Beta 7 - steamlists.com
Call to Arms – Gates of Hell: Ostfront BETA – How to do Simple Modding / Cheat Mode in the Beta 7 - steamlists.com
How to mod Gates of Hell’s files through Notepad++

 
 

Requirements

1. WinRar / 7-Zip 
2. Notepad++ 
 
 
 

Modding 0.mi Files Via Notepad++

STEPS 
1. Go to game directory 
2. Open map.pak 
3. Extract the 0.mi file you want to mod to anywhere such as your desktop 
4. Edit the 0.mi file you want to mod via Notepad++ 
 
EXAMPLE 
I modded the 0.mi file of the very first Russian mission. 
For this, I edited the 0.mi file found in 
 
map.pak > map > single > 01-rus > 1941_11_typhoon > 0.mi 
 
 
 

How to Import Modded 0.mi file to the Game

1. Save all your changes of your modded 0.mi file 
2. Use 7-zip / WinRar to open map.pak 
3. Drag your modded 0.mi file to replace the original existing 0.mi file 
 
 
 

PLEASE CREATE A BACKUP OF THE 0.MI FILE YOU ARE EDITING

 
 
 
 

How to Make Certain Infantry or Vehicles Invincible

Under certain “Entity” items or “Human” items is the line impregnability 
 
Impregnability full = No damage taken 
Impregnability harmless = Unsure 
Impregnability disabled = Disables Invincibility 
 
 
 

How to Control Friendly AI Soldiers

This is a simple edit 
 
1. Press ctrl+f in Notepad++ with any 0.mi open 
2. Use the replace feature 
3. Find what “player 1” 
4. Replace with “player 0” 
5. Press Replace All 
 
With this, all allied units will now go under your direct control 
 
Player 0 = Player control 
Player 1 = Allied control 
Player 2 and so on = Enemy control, neutral AI, etc 
 
 
 

How to Spawn More Infantry

Call to Arms - Gates of Hell: Ostfront BETA - How to do Simple Modding / Cheat Mode in the Beta 
For this, I will give an example 
 
Within the 0.mi file, there are lines of code like this 
 
———————————————————————————————————————————— 
 
{Entity “122mm_m30” 0xc017 
{Position 2173.04 1967.25} 
{xform zl 173.87 y 4.82 zw 28.44} 
{TexMod 
{“/texture/common/_vehicle/m30” “winter”} 

{Placer 
{State “driver1” {Disable}} 
{State “driver2” {Disable}} 
{State “driver3” {Disable}} 
{State “driver4” {Disable}} 
{State “seat1” {Disable}} 
{State “seat2” {Disable}} 
{State “seat3” {Disable}} 
{State “seat4” {Disable}} 

{Impregnability full} 
{Extender “cannon” 
{animation 
{switch close} 


{AreaDisable “close”} 
{player 0} 
{MID 74} 

{Human “single/rus/1941_win/rifleman_1” 0xc019 
{Position 2579.39 1332.81} 
{xform zl -166.26 y 5.99 zw 31.6} 
{Volume “ram” 
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}} 
{disabled} 

{Impregnability full} 
{player 0} 
{MID 73} 
{NameId 17 167} 
{LastItem “mosin”} 

{Human “single/rus/1941_win/rifleman_2” 0xc01c 
{Position 2595.73 1350.72} 
{xform zl 170.72 y 5.99 zw 31.6} 
{Volume “ram” 
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}} 
{disabled} 

{Impregnability full} 
{player 0} 
{MID 78} 
{NameId 7 27} 
{LastItem “mosin”} 

{Human “single/rus/1941_win/rifleman_3” 0xc01f 
{Position 2520.42 1578.65} 
{xform zl 156.76 y 4.19 zw 68.4} 
{Volume “ram” 
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}} 
{disabled} 

{Impregnability full} 
{player 0} 
{MID 79} 
{NameId 115 250} 
{LastItem “mosin”} 

 
———————————————————————————————————————————— 
 
From this, we can see a 122mm Russian artillery labelled as an “Entity” and various Russian soldiers labelled as “Human” afterwards. 
 
This is simply one of the artillery pieces of the first mission that gets bombed by German planes and some of the men accompanying this artillery piece. 
 
To spawn more of this specific artillery infantry, just copy and paste a “Human” into the 0.mi file. 
 
Let’s say I would like to spawn more of the Human rifleman_3 
I will now copy paste this group of code to spawn more of him. 
 
ORIGINAL CODE 
———————————————————————————————————————————— 
 
{Human “single/rus/1941_win/rifleman_3” 0xc01f 
{Position 2520.42 1578.65} 
{xform zl 156.76 y 4.19 zw 68.4} 
{Volume “ram” 
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}} 
{disabled} 

{Impregnability full} 
{player 0} 
{MID 79} 
{NameId 115 250} 
{LastItem “mosin”} 

———————————————————————————————————————————— 
 
MODDED CODE 
 
———————————————————————————————————————————— 
 
{Human “single/rus/1941_win/rifleman_3” 0xc01f 
{Position 2520.42 1578.65} 
{xform zl 156.76 y 4.19 zw 68.4} 
{Volume “ram” 
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}} 
{disabled} 

{Impregnability full} 
{player 0} 
{MID 79} 
{NameId 115 250} 
{LastItem “mosin”} 

{Human “single/rus/1941_win/rifleman_3” 0xc01f 
{Position 2520.42 1578.65} 
{xform zl 156.76 y 4.19 zw 68.4} 
{Volume “ram” 
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}} 
{disabled} 

{Impregnability full} 
{player 0} 
{MID 79} 
{NameId 115 250} 
{LastItem “mosin”} 

{Human “single/rus/1941_win/rifleman_3” 0xc01f 
{Position 2520.42 1578.65} 
{xform zl 156.76 y 4.19 zw 68.4} 
{Volume “ram” 
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}} 
{disabled} 

{Impregnability full} 
{player 0} 
{MID 79} 
{NameId 115 250} 
{LastItem “mosin”} 

———————————————————————————————————————————— 
 
 
 

How to Spawn More of the SAME Vehicles & Emplacements

Call to Arms - Gates of Hell: Ostfront BETA - How to do Simple Modding / Cheat Mode in the Beta 
I will give another example, 
 
Say you want to spawn more 25mm AA guns. 
 
Simply copy paste this line multiple times and you will have multiple AA guns spawn in one location. 
 
——————————————————————————————————————- 
{Entity “25mm_72k” 0xb00d 
{Position 3512.15 -1075.43 153.96} 
{xform zl -177.71 y 8.05 zw 28.67} 
{TexMod 
{“/texture/common/_vehicle/72k” “winter”} 

{Placer 
{State “driver1” {Disable}} 
{State “driver2” {Disable}} 
{State “driver3” {Disable}} 
{State “seat1” {Disable}} 
{State “seat2” {Disable}} 
{State “seat3” {Disable}} 

{Extender “cannon” 
{animation 
{switch close} 


{player 0} 
{MID 52} 

——————————————————————————————————————- 
 
 
 

How to Spawn New & DIFFERENT Vehicles

Call to Arms - Gates of Hell: Ostfront BETA - How to do Simple Modding / Cheat Mode in the Beta 
 
Spawned a 1941 T34 76mm via this code, located beside the AA guns in the 1st Russian mission 
 
Added new code to the 0.mi file via Notepad++, I put T34 code right above the 25mm AA gun code 
 
Find the list of spawnable vehicles under entity > entity.pak > -vehicle 
 
ORIGINAL CODE 
 
——————————————————————————————————- 
{Entity “25mm_72k” 0xb00d 
{Position 3512.15 -1075.43 153.96} 
{xform zl -177.71 y 8.05 zw 28.67} 
{TexMod 
{“/texture/common/_vehicle/72k” “winter”} 

{Placer 
{State “driver1” {Disable}} 
{State “driver2” {Disable}} 
{State “driver3” {Disable}} 
{State “seat1” {Disable}} 
{State “seat2” {Disable}} 
{State “seat3” {Disable}} 

{Extender “cannon” 
{animation 
{switch close} 


{player 0} 
{MID 52} 

——————————————————————————————————- 
 
MODDED CODE 
 
——————————————————————————————————- 
{Entity “t3476_41” 0xb00d 
{Position 3412.15 -975.43 153.96} 
{xform zl -177.71 y 8.05 zw 28.67} 
{TexMod 
{“/texture/common/_vehicle/t34_76_41” “winter”} 

{player 0} 
{MID 52} 

{Entity “25mm_72k” 0xb00d 
{Position 3512.15 -1075.43 153.96} 
{xform zl -177.71 y 8.05 zw 28.67} 
{TexMod 
{“/texture/common/_vehicle/72k” “winter”} 

{Placer 
{State “driver1” {Disable}} 
{State “driver2” {Disable}} 
{State “driver3” {Disable}} 
{State “seat1” {Disable}} 
{State “seat2” {Disable}} 
{State “seat3” {Disable}} 

{Extender “cannon” 
{animation 
{switch close} 


{player 0} 
{MID 52} 

——————————————————————————————————- 
 
 
 

Basic Editing of Scripts / Triggers

This one I am least familiar with, but I found one value to easily edit. 
 
For this, we will edit 0.mi so that we no longer need to bring wood to build the dummy artillery pieces 
 
Simply find this line under 
 
{“dummyguns/erect_1” 
{“dummyguns/erect_2” 
{“dummyguns/erect_3” 
{“dummyguns/erect_4” 
 
And change the value of wood to whatever you’d like 
 
ORIGINAL CODE 
 
—————————————————————————————————– 
{count 
{op “>=”} 
{value 2} 
—————————————————————————————————– 
 
MODDED CODE 
 
—————————————————————————————————– 
{count 
{op “>=”} 
{value 0} 
—————————————————————————————————– 
 
 
 

BUGS & LIMITATIONS

1. If you spawn the same vehicles & infantry in the same XYZ coordinates, they will sometimes be inside each other. 
-> This means you will not see your extra spawns until you move the infantry or use Direct Control to wiggle the vehicle away from all the others 
 
 
 

Gallery

Call to Arms - Gates of Hell: Ostfront BETA - How to do Simple Modding / Cheat Mode in the Beta 
Multiple ammo crates spawned in the exact same place (explains why the white circle is so dark & thick), Friendly AI now under player control 
 
Call to Arms - Gates of Hell: Ostfront BETA - How to do Simple Modding / Cheat Mode in the Beta 
Dummy guns built without bringing wood (causes a small bug in the mission text / objective), Friendly AI now under player control 
 
Call to Arms - Gates of Hell: Ostfront BETA - How to do Simple Modding / Cheat Mode in the Beta 
More infantry spawned, Friendly AI now under player control 
 

Written by LAWβ„’

Hope you enjoy the Guide about Call to Arms – Gates of Hell: Ostfront BETA – How to do Simple Modding / Cheat Mode in the Beta, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


2 Comments

  1. I tried adding a t34 like the author wrote he did and when i tried to start the game the game crashed and gave the t34 tank as the error! So im sure a tank was added but not how he wrote and described it i actually copied his exact text the game kicked it back with every line he wrote being NO GOOD! He probably added it some other way and forgot to write the update down so far all of the so called mods he wrote DONT WORK! Not a single thing seems to be true! I’ll keep trying but pretty sure this is bunk and just wishful thinking trying to get one of us to figure out a REAL way to mod this game!

  2. I tried this so called mod and all i got was the game crashed shut! I tried to follow your directions exactly and changing one item crashed my game! I was told if you try to put like a is1 tank that didn’t come out till later in the war and you put it in at 1941 the game will crash and that’s exactly what happened to me! I can get past the 1st half but after the artillery is gone i lose pretty quickly. I can’t seem to get past level one! Anyone have any good working cheats????

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