Book of Hours – Skills and Crafting Guide

Book of Hours – Skills and Crafting Guide 1 - steamlists.com
Book of Hours – Skills and Crafting Guide 1 - steamlists.com

Hi, welcome to this post. In this guide, we will tell you all about Book of Hours – Skills and Crafting Following this guide step by step.

This informative guide on how to best approach the game and its systems.

As a starting point, it is best to leave this guide and play at your own pace, returning once at least unlocking the reading room, experiencing Numa, and making your first keeper-level recipe have been unlocked and completed. Book of Hours is deliberately obscure to enhance your exploration of this world through immersive gameplay experiences.

But, if one wishes to refine their approach or reduce surprises further, or has already completed all steps above, now may be the time to learn how to be an Efficient Librarian. In this guide you won’t find precise recipes or lists of items available; rather it provides instruction on how you might find these on your own and use this discovery more effectively.

 

The Discovery Process

What every librarian must do is TAKE NOTES. Be sure to have at the ready a Google docs sheet, Word document or even hand-written stack of papers ready, as new information often arises through trial-and-error, so be sure to write it all down for future reference.
Memory aspects and sources should be the foundation of any plan to increase recall. You might have experienced that certain activities trigger memories more readily than others. Reading books, bothering pets and inspecting items around the house are actions that could serve to trigger memories; write down anything new you discover as soon as it occurs to you… though often ONE source per memory will suffice – no need to keep track of each book that gives contradictory impressions, just one which provides enough details and does not require translation into another language from which your librarian speaks by default. Yes, you can reread books. Eventually, you might create an area dedicated solely to books you frequently reference to refresh your memories – without disrupting their aesthetic order in any way!
There is something special and soothing about having someone to talk to…

Crafting recipes should be kept as part of the record in this crafting game, regardless of their place of creation. Skills, aspects, and ingredients matter just as much when creating these masterpieces; Lantern 5 of one skill could create something while same aspect with another skill produces another item altogether. Prentice-level recipes typically use five of an aspect; Scholar ones take 10 aspects with at least one ingredient from that aspect like flowers or liquid required; Keeper-level ones require 15 plus one specific item made through scholar-level recipes… when crafting 10-aspect recipes pay close attention as comments may appear regarding what future creations await us… when crafting 10-aspect recipes… you might get some interesting tips as to what will come next.
Skills don’t require writing down as they can always be referenced; however, one should take note of their skills so as to notice which aspects provide protection from contamination or help develop abilities likeability evolution. Although not mandatory, one could order your tray in some manner that signifies not taking notes and avoid pressing auto-sort.

Finally, one should make notes on the various barons and librarians of the house. You might discover their names associated with their roles almost anywhere – descriptions of books, drinks, rooms and furniture are often helpful when trying to connect names with roles… or Another effective method is using busts as guides for where these individuals should reside – something will surely happen if all twelve librarians find a home! Just pay special attention when filling up that slot for a twelfth librarian!

Crafting, Gathering and Their Purpose

Many things in this game is renewable… but not everything. Don’t start breaking down priceless decorations for wood or fabric unless you really don’t like them. So, don’t be afraid to use things you find around the house. There are things you can craft and gather… and those you can’t. But let’s focus on the former two.

Gathering can be done on the beach, the moors, and the gardens of the house. The results differ based on season… most of the time. Outside of the gardens which have very specific results, one can see it as a “free” crafting that just takes time, effort, and proper skill. But, due to the more seasonal and random aspect of gathering… one might find it more prudent to keep a bigger stock of what you find… assuming you can use them.

Crafting will be what you will almost constantly do for one reason or another, but one must remember the PURPOSE. You want things, but what will you do with those things? Inks and tools are useful to crack more difficult books… food and beverages can boost your assistants, though a lot of other things are there just to be materials to other things or to be employed in a few circumstances. Congratulations for making 6 January Sanguinary, but right now, it’s nothing more than crafting material to make something more useful.

So, for this reason, don’t craft aimlessly. Making use of a memory that you might lose to set down a more permanent material is good, but you’re gonna run out of shelf space. Often you want 2-3 of something set aside, either because you have a recipe in mind to use them on and it speeds up the process… or to use for other reasons, but going past 4 is just taking up space. Sometimes you have to let go of things, so don’t be afraid to throw things in the fire, the well or the sea. No need to keep all those slabs of Granite “just in case”.

Maintaining an Orderly House

You will eventually begin to accumulate a large number of books and other items, and a new problem will arise… you must maintain the space orderly. This is only a kindly suggestion; anyone can arrange their home to their heart’s delight, using whatever manner resonates with them. But we can both agree that knowing where to look for something is preferable to searching every room.
When you have adequate space, you should arrange objects in a way that makes gameplay easier. Beverages should be kept in one or two rooms and organized by type so that no one has to check them all. You notice your line of isle-water and only need to check one of them. If you do this, you will always know where to go if you need a specific type of ingredient if you have it stocked.

Books should be organized into the following categories: books you frequently refer to, books you’ve read, books you haven’t read, and books you CAN’T read (because you don’t know the language), with the books you haven’t read optionally ordered by challenge level. how previously indicated, a small number of books should be kept away for frequent reference in order to jog their memories, but those you have read and haven’t done this to… retain in another area and order them how you desire… by aspect or color. This will make it easier to find books to read and acquire new talents, where to go to farm memories for level-ups, and where to simply enjoy the visual splendor of the ones you’ve already read.
Continue in this manner, and you will become more efficient.

Skills and Advancement

What motivates us to read books? To acquire abilities (and memories). Obviously, the most effective way to approach skills is when creating and cracking books, There are numerous possibilities on how to approach skills, but we will try to lay out the most effective one. Let us strive to avoid the pitfalls of growing too tall or too wide, for example, by laying out those traps and understanding where they are.

Growing too tall is when someone attempts to achieve their skills as high as possible, sometimes at the expense of other skills. More of an aspect implies you can make stronger items and read more difficult texts, which is a GOOD thing, right? No, at least not at first. Skills are more than merely characteristics that allow for distinct crafting recipes up to a point. Yes, many are shared… you can construct eigengrau with more skills than you thought, but some…. some products are made exclusively by a tiny group of talents, so perhaps you went over that to make your other strong skill. The pitfall is that you may end up with a few strong talents that allow for easy book reading and crafting… but may have difficulty crafting other goods… or climbing the tree of wisdom.

Growing too wide is when one does the reverse… instead of focusing all of one’s energy on a few skills, one spreads it all over the place. True, it gives them a choice of talents to use in crafting, but it also makes cracking high-challenge books more difficult… and constructing keeper-level goods more tough. Many talents provide incredibly comparable possibilities, so having three that essentially achieve the same thing is superfluous and a waste of some lessons.

However, if we analyze these, one can wonder how you avoid making two seemingly binary choices. A third option is moderation, observation, and purpose. First, determine which abilities effectively perform the same thing for all recipes… this may need a few of classes, pushing those that present options to a modest degree above those that do not. Be purpose-driven in your progression… you’re upgrading this talent because it allows you to construct something that others can’t, giving you a go-to list of what skills make you what and THOSE you improve.

So, aside from the obvious method of properly leveling up by using only one lesson every advancement, knowing how and where to apply it is critical. Yes, hone some powerful skills for cracking books, but don’t dismiss the rest… you might be losing out on some crafting.

Wisdoms and Ability Evolving

Skill placement on the Tree of Wisdom can help one gain more soul aspects to complete more actions per day and upgrade them, but have you considered that your approach may be ineffective or non-efficient? Let’s see!

Your primary priority in skill selection should be getting aspects you do not possess, even if that means being somewhat haphazard in their execution. Don’t worry, though; there are enough skills out there – but keep an eye out as there may not be enough for completing every aspect tree! Using shortcuts between paths might also be worthwhile but no shame in taking something at the first level and filling your soul aspects out more completely; ultimately, you are seeking DIVERSITY over strength when selecting skills!

First and foremost, don’t rush into adding skills unless they can provide significant aspects. Once you have one of each skill in addition to two health options available to you, take more careful consideration in your decisions… take advantage of available options when necessary to move faster along your timeline or defer decisions until later using another skill slot; delaying decision can often mean much greater rewards!
Second, where and what aspect your skills provide can help facilitate evolution… however not all skills can advance all aspects at the same rate, but it is best to plan several evolutions for best results. If unsure which stations offer what, a good strategy would be to find skills with similar aspects as abilities that share an aspect with that of an ability you want to develop… often frustrating when the station either does not allow one aspect or both for the development of abilities… There may be more stations around, yet some skills cannot evolve due to a mismatch between skill and aspect or ability growth potential…

Once you’ve discovered stations that allow for skill growth, it is wise to plan commitments around using them… and so don’t rush. Furthermore… you don’t necessarily need to upgrade every ability… slightly enhanced skills may bring many benefits, but their increased number might even prove more useful; at most, you should aim to acquire two “level three” abilities with basic ones as backup; you will find more utility from having multiple actions rather than powerful ones… therefore don’t rush until more of these upgrades have become available to you.
Lastly… If you want to reach the top of those branches… use skip lines. While this might alter your choices slightly, there is absolutely no sense of urgency here.

The Forbidden Season

Numa.

It’s a big deal, but it’s also dangerous. But it was a very gratifying period. The strange season should be both anticipated and feared. This is a period when a lot can happen… and no time should be wasted.
Knowing is half the battle, so to be effective, one should know WHEN Numa will appear… and while this is never certain, there is a pattern. Take a two-year period and start with spring, then summer, autumn, winter, and one more of each… somewhere in there, the game will add an instance of Numa. More likely as more time passes in the section, so much so that if you properly identify the segment you are in, there have been two of all the typical seasons so far… anticipate Numa to arrive with certainty. Similarly, if it arrived earlier, expect to be completely unaware of it until that portion is completed. It’s best to use a few tokens that you move around, eight for the typical seasons, one for numa… to know what’s coming up and what’s already gone, and to reset it once the two years are up.

Obviously, one should make the most of what they can do in Numa, such as gathering many odd stuff than before, gaining some occult currency through normal and destructive labor, and, most significantly, re-speccing talents. When you contemplate a non-committed skill during numa without adding anything else, it is either downgraded to level 1 or destroyed if it is already at level 1… but you gain lessons that can be used to advance ANY skill. However, these teachings, along with all of your previous lessons, vanish with the one-day season… so plan accordingly. You’ll need time to break down that skill… and then you’ll be able to make at most 10 ability enhancements.

However, how many lessons you learn from such destruction is far more essential. You will receive as many lessons as you have used to upgrade the skill thus far, minus one… but not ONLY lessons. Consider the quadratic increase of resources put in a talent. If you’ve been effective, you’ll get one lesson per level up, but think about all those memories… they’re now lessons. When downgraded, a level 2 skill will supply one (2-1), a level 3 skill will give four, a level 4 skill will give eight, then 13, 19, 26… make good use of those lessons during Numa, but with a supplement of manufactured memories… one CAN develop skills beyond the static amount of lessons may potentially enable. Remember… no more than ten enhancements. You don’t have time for anything else.

Knowing this, one can move from dreading this season to anticipating it with bated breath. And it could be considered that this allows those lessons to be renewable. You could destroy language skills and re-learn them from visitors and now one might not regret using lessons ineffectively during a time of duress.

Book of Hours – Skills and Crafting Guide is the subject of this guide. Please let us know in the comments if anything is broken or outdated; we will address it as soon as possible. I hope that today treats you well. We are indebted to Stim The One, whose perceptive guide served as the impetus for this one. If you liked this post, you should check back regularly because we publish new information every day.


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