BIOMUTANT – Low spec config guide

BIOMUTANT – Low spec config guide 1 - steamlists.com
BIOMUTANT – Low spec config guide 1 - steamlists.com

Config

 

  1. Open the run box with Win key (⊞) + R
  2. Paste this!
    %localappdata%\Biomutant\Saved\Config\WindowsNoEditor

    then press enter

  3. Open Engine.ini

 

Paste this in after
DisplayLanguage=en OR FilterKeysConfirmation=True, whatever command is the last in the file.

;======[ RED'S CONFIG ]======
;=======[ BIOMUTANT ]========

;======[ Quick Settings ]======
[/script/engine.renderersettings]

r.ViewDistanceScale=0.4
r.SkeletalMeshLODBias=50
r.ParticleLODBias=50
r.DefaultFeature.AntiAliasing=3	// 0-3 Anti-Aliasing, 0 = AA disabled
r.TrueSkyQuality=0		// 0/1 Clouds Toggle
r.ShadowQuality=0		// 0-5 Shadows Quality
r.SSR=0				// 0/1 Screen Space Reflections
r.MipMapLODBias=2		// 0-5+ This is now more of a quality scale for textures.

[/script/engine.engine]
MinDesiredFrameRate=0
bSmoothFrameRate=False
SmoothedFrameRateRange=(LowerBound=
(Type=ERangeBoundTypes::Inclusive",Value=0),UpperBound=
(Type=ERangeBoundTypes::Exclusive",Value=0))
MaxPixelShaderAdditiveComplexityCount=0
MaxES2PixelShaderAdditiveComplexityCount=0
TimeBetweenPurgingPendingKillObjects=0
PoolSize=0
PhysXGpuHeapSize=0
PhysXMeshCacheSize=0
DynamicStreaming=False
bUseBackgroundLevelStreaming=False
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeInSpeed1=0
MipFadeOutSpeed1=0

[/script/engine.renderersettings]
r.Streaming.Boost=0
r.Streaming.MipBias=2
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.HLODStrategy=2
r.Streaming.FullyLoadUsedTextures=1
r.bForceCPUAccessToGPUSkinVerts=True

r.CreateShadersOnLoad=1 //Reduce hitching, but uses more RAM.
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.Streaming.FramesForFullUpdate=60
r.FinishCurrentFrame=0

;======[ Post Process ]======
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.AmbientOcclusionRadiusScale=0
r.AmbientOcclusionLevels=0
r.FastBlurThreshold=0
r.Tonemapper.Sharpen=1

;======[ "Quality" settings ]======
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.MaterialQualityLevel=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.RefractionQuality=0
r.TonemapperQuality=0
r.BloomQuality=0
r.EyeAdaptationQuality=0

;======[ DefaultFeature settings ]======
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.DepthOfField=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False

;======[ Shadows ]======
r.CustomDepth=1
r.DistanceFieldShadowing=0
r.SceneColorFormat=3
r.SceneColorFringeQuality=0
r.SeparateTranslucency=False
r.Shadow.CSM.MaxCascades=0
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.01
r.Shadow.MaxResolution=0
r.Shadow.RadiusThreshold=0
r.Shadow.NearInstanceShadowOption=0

;======[ Misc ]======
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.TranslucencyVolumeBlur=0
r.RenderTargetPoolMin=0
r.SwitchGridShadow=0
r.DistanceFieldAO=0
r.EmitterSpawnRateScale=0
r.DepthOfField.MaxSize=0
r.EarlyZPass=0
r.SSAOSmartBlur=0
r.HZBOcclusion=0
r.DetailMode=0
r.MaxAnisotropy=0
r.simpledynamiclighting=1
r.ExposureOffset=0.3
r.ReflectionEnvironment=0
r.Atmosphere=0
r.Shadow.MaxResolution=2
r.UpsampleQuality=0
PerfIndexValues_ResolutionQuality=0
r.BlurGBuffer=0

[/script/engine.inputsettings]
bEnableMouseSmoothing=False

Save then go into engine.ini properties.
and check READ ONLY! then apply and click OK.

Written by RekoRed_

This is all about BIOMUTANT – Low spec config guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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