Config
- Open the run box with Win key (⊞) + R
- Paste this!
%localappdata%\Biomutant\Saved\Config\WindowsNoEditor
then press enter
- Open Engine.ini
Paste this in after
DisplayLanguage=en OR FilterKeysConfirmation=True, whatever command is the last in the file.
;======[ RED'S CONFIG ]====== ;=======[ BIOMUTANT ]======== ;======[ Quick Settings ]====== [/script/engine.renderersettings] r.ViewDistanceScale=0.4 r.SkeletalMeshLODBias=50 r.ParticleLODBias=50 r.DefaultFeature.AntiAliasing=3 // 0-3 Anti-Aliasing, 0 = AA disabled r.TrueSkyQuality=0 // 0/1 Clouds Toggle r.ShadowQuality=0 // 0-5 Shadows Quality r.SSR=0 // 0/1 Screen Space Reflections r.MipMapLODBias=2 // 0-5+ This is now more of a quality scale for textures. [/script/engine.engine] MinDesiredFrameRate=0 bSmoothFrameRate=False SmoothedFrameRateRange=(LowerBound= (Type=ERangeBoundTypes::Inclusive",Value=0),UpperBound= (Type=ERangeBoundTypes::Exclusive",Value=0)) MaxPixelShaderAdditiveComplexityCount=0 MaxES2PixelShaderAdditiveComplexityCount=0 TimeBetweenPurgingPendingKillObjects=0 PoolSize=0 PhysXGpuHeapSize=0 PhysXMeshCacheSize=0 DynamicStreaming=False bUseBackgroundLevelStreaming=False MipFadeInSpeed0=0 MipFadeOutSpeed0=0 MipFadeInSpeed1=0 MipFadeOutSpeed1=0 [/script/engine.renderersettings] r.Streaming.Boost=0 r.Streaming.MipBias=2 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.HLODStrategy=2 r.Streaming.FullyLoadUsedTextures=1 r.bForceCPUAccessToGPUSkinVerts=True r.CreateShadersOnLoad=1 //Reduce hitching, but uses more RAM. r.Shaders.Optimize=1 r.Shaders.FastMath=1 r.UseShaderCaching=1 r.UseShaderPredraw=1 r.TargetPrecompileFrameTime=13 r.PredrawBatchTime=13 r.AccelPredrawBatchTime=0 r.AccelTargetPrecompileFrameTime=0 r.Streaming.FramesForFullUpdate=60 r.FinishCurrentFrame=0 ;======[ Post Process ]====== r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=False r.AmbientOcclusionRadiusScale=0 r.AmbientOcclusionLevels=0 r.FastBlurThreshold=0 r.Tonemapper.Sharpen=1 ;======[ "Quality" settings ]====== r.DepthOfFieldQuality=0 r.LensFlareQuality=0 r.LightFunctionQuality=0 r.LightShaftQuality=0 r.MaterialQualityLevel=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=0 r.RefractionQuality=0 r.TonemapperQuality=0 r.BloomQuality=0 r.EyeAdaptationQuality=0 ;======[ DefaultFeature settings ]====== r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=False r.DefaultFeature.DepthOfField=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False ;======[ Shadows ]====== r.CustomDepth=1 r.DistanceFieldShadowing=0 r.SceneColorFormat=3 r.SceneColorFringeQuality=0 r.SeparateTranslucency=False r.Shadow.CSM.MaxCascades=0 r.Shadow.CSM.TransitionScale=0 r.Shadow.DistanceScale=0.01 r.Shadow.MaxResolution=0 r.Shadow.RadiusThreshold=0 r.Shadow.NearInstanceShadowOption=0 ;======[ Misc ]====== r.SSR.Quality=0 r.SSS.SampleSet=0 r.SSS.Scale=0 r.TranslucencyVolumeBlur=0 r.RenderTargetPoolMin=0 r.SwitchGridShadow=0 r.DistanceFieldAO=0 r.EmitterSpawnRateScale=0 r.DepthOfField.MaxSize=0 r.EarlyZPass=0 r.SSAOSmartBlur=0 r.HZBOcclusion=0 r.DetailMode=0 r.MaxAnisotropy=0 r.simpledynamiclighting=1 r.ExposureOffset=0.3 r.ReflectionEnvironment=0 r.Atmosphere=0 r.Shadow.MaxResolution=2 r.UpsampleQuality=0 PerfIndexValues_ResolutionQuality=0 r.BlurGBuffer=0 [/script/engine.inputsettings] bEnableMouseSmoothing=False
Save then go into engine.ini properties.
and check READ ONLY! then apply and click OK.
Written by RekoRed_
This is all about BIOMUTANT – Low spec config guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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