Baldur’s Gate II: Enhanced Edition – Shapeshifter Mod

Baldur’s Gate II: Enhanced Edition – Shapeshifter Mod 1 - steamlists.com
Baldur’s Gate II: Enhanced Edition – Shapeshifter Mod 1 - steamlists.com
A custom shapeshifter balance/fix mod made with nearinfinity. Aimming to make shapeshifter scale better throughout amn, fix greater werewolf form, and allow for a viable and extremely powerful scaling all the way through ToB

 
 

Author Notes

 
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Author notes 
============ 
 
This mod is intended to bring one of my favorite classes in line with the best class combos in the game. This class becomes extremely powerful. And is intended to be competitive with the other broken classes in the game. 
 
Such as Kensai/mage , a kensai whirlwinding ravager 6+ , cleric/ranger dual wielding crom faeyr and literally any other weapon , etc 
 
That being said the early stages of the class will be powerful, but not overly broken. It is assumed that a player will not achieve level 13 until late chapter 4. Assuming they only completed 1 – 2 major side quests. The basic chapter/xp with a party of 6 assumption is 
 
Chapter 1: Level 8 
Chapter 2: Level 9-11 
Chapter 3: Level 11-12 
Chapter 4: Level 12-13 (13 roughly in asylum) 
Chapter 5: Level 13 
Chapter 6: Level 13-14 
Chapter 7: Level 14 
 
In Throne of Bhaal areas of EXP levels the power ramp up really kicks in and becomes ridiculous. I realize it is overpowered, but in my eyes Throne of Bhaal is about nothing more than the short railroad epilogue of the child of Bhaal slaughtering everything in their path. 
 
If people are interested I will make a much less OP version. Though you might as well play kensai/mage at that point and drop a black blade of disaster and a spell triggered improved haste/tensers/protection from magical weapons  
 
 

Definitions

 
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Definitions 
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Level: Level requirement 
XP: XP requirement 
STR: Strength stat in form 
DEX: Dexterity stat in form 
CON: Constitution stat in form 
HP+: Flat bonus hit points 
BASEAC: Baseline armor AC 
THAC0: Bonus THAC0 
Atks+: Bonus attacks per round 
EleRES: Bonus resistence to fire/cold/electricity 
MagRES: Bonus magic resistence 
MoveBonus: Move speed bonus (barbarians receive 2) 
WepDMG: Dice roll damage 
Enchant: Weapon enchantment level 
Speed: Weapon speed 
Regen: Regeneration speed 
Saves: Bonus to saves 
CritRange: Bonus critical strike range 
Special: In an effort to create a shapeshifter specific HLA, attack effects are added at higher levels. 
 
 

Werewolf

 
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==Werewolf== 
============ 
 
Things to note 
 
Paw attack has no proficency as it functions as fists, but is considered a one handed weapon. So it benefits from that specialization. 
 
Attacks count as slashing or crushing 
 
werewolves may now cast spells in form 
 
Level: 7 
XP: 35,000 
STR: 19 
DEX: 19 
CON: 19 
HP+: 30 
BASEAC: 3 
THAC0: +0 
Atks+: +1 
EleRES: +20 
MagRES: +20 
MoveBonus: +0 
WepDMG: 1d10 
Enchant: +1 
Speed: 4 
Regen: 1/3 round 
Saves: +1 to all 
CritRange: +0 
 
Level: 10 
XP: 125,00 
STR: 19 
DEX: 19 
CON: 19 
HP+: 33 
BASEAC: 1 
THAC0: +1 
Atks+: +1 
EleRES: +20 
MagRES: +20 
MoveBonus: +1 
WepDMG: 1d12 
Enchant: +2 
Speed: 4 
Regen: 1/1 round 
Saves: +1 to all 
CritRange: +0 
 
Level: 11 
XP: 200,000 
STR: 19 
DEX: 19 
CON: 19 
HP+: 36 
BASEAC: 0 
THAC0: +2 
Atks+: +1.5 
EleRES: +25 
MagRES: +25 
MoveBonus: +1 
WepDMG: 1d12 
Enchant: +2 
Speed: 4 
Regen: 1/3 sec 
Saves: +2 to all 
CritRange: +0 
 
Level: 12 
XP: 300,000 
STR: 20 
DEX: 20 
CON: 20 
HP+: 39 
BASEAC: -1 
THAC0: +3 
Atks+: +1.5 
EleRES: +30 
MagRES: +25 
MoveBonus: +1 
WepDMG: 1d12 
Enchant: +2 
Speed: 3 
Regen: 1/2 sec 
Saves: +3 to all 
CritRange: +0 
 
 

Greater Werewolf

 
==================== 
==Greater Werewolf== 
==================== 
 
Level: 13 
XP: 750,000 
STR: 21 
DEX: 21 
CON: 21 
HP+: 42 
BASEAC: -4 
THAC0: +5 
Atks+: +2 
EleRES: +40 
MagRES: +35 
MoveBonus: +1 
WepDMG: 2d6 
Enchant: +3 
Speed: 3 
Regen: 2/sec 
Saves: 4+ to all 
CritRange: +0 
Special: Immune to non magical weapons 
 
Level: 14 
XP: 1,500,000 
STR: 21 
DEX: 21 
CON: 21 
HP+: 52 
BASEAC: -6 
THAC0: +6 
Atks+: +2 
EleRES: +50 
MagRES: +40 
MoveBonus: +1 
WepDMG: 2d8 
Enchant: +3 
Speed: 3 
Regen: 3/sec 
Saves: 4+ to all 
CritRange: +1 
Special: Immune to non magical weapons 
 
Level: 16 
XP: 3,150,000 
STR: 22 
DEX: 22 
CON: 22 
HP+: 64 
BASEAC: -7 
THAC0: +8 
Atks+: +2.5 
EleRES: +55 
MagRES: +45 
MoveBonus: +1 
WepDMG: 2d10 
Speed: 2 
Enchant: +3 
Regen: 4/sec 
Saves: 5+ to all 
CritRange: +1 
Special: Immune to non magical weapons 
 
Level: 20 
XP: 3,750,000 
STR: 22 
DEX: 22 
CON: 22 
HP+: 80 
BASEAC: -8 
THAC0: +10 
Atks+: +3 
EleRES: +60 
MagRES: +50 
MoveBonus: +2 
WepDMG: 2d10 
Speed: 2 
Enchant: +4 
Regen: 5/sec 
Saves: 5+ to all 
CritRange: +2 
Special: Immune to non magical weapons 
 
Level: 24 
XP: 4,700,000 
STR: 23 
DEX: 23 
CON: 23 
HP+: 96 
BASEAC: -9 
THAC0: +12 
Atks+: +3.5 
EleRES: +65 
MagRES: +55 
MoveBonus: +2 
WepDMG: 2d12 
Speed: 2 
Enchant: +4 
Regen: 6/sec 
Saves: 6+ to all 
CritRange: +2 
Special: Immune to non magical weapons 
Frenzy – Attacks have a 3% chance to trigger a frenzy, doubling attacks per round to 9 for 1 round 
 
Level: 28 
XP: 6,500,000 
STR: 24 
DEX: 24 
CON: 24 
HP+: 140 
BASEAC: -10 
THAC0: +14 
Atks+: +4 
EleRES: +70 
MagRES: +60 
MoveBonus: +2 
WepDMG: 2d12 
Speed: 1 
Enchant: +5 
Regen: 7/sec 
Saves: 7+ to all 
CritRange: +2 
Special: Immune to non magical weapons 
Frenzy – Attacks have a 6% chance to trigger a frenzy, doubling attacks per round to 10 for 1 round 
 
Level: 31 
XP: 8,000,000 
STR: 25 
DEX: 25 
CON: 25 
HP+: 155 
BASEAC: -10 
THAC0: +15 
Atks+: +4 
EleRES: +75 
MagRES: +65 
MoveBonus: +3 
WepDMG: 2d15 
Speed: 0 
Enchant: +5 
Regen: 8/sec 
Saves: 8+ to all 
CritRange: +3 
Special: Immune to non magical weapons 
Frenzy – Attacks have a 10% chance to trigger a frenzy, doubling attacks per round to 10 for 1 round 
 
 

Mod

 
=== 
Mod 
=== 
 
https://github.com/rainbowtiger2020/BaldursMods 
 
 

Installation

 
Simply place the override folder into your Baldur’s Gate 2 EE install directory. 
 
For steam this should be steamapps > common > Baldur’s Gate II Enchanced Edition 
 
If you wish to use the custom portrait and sound I made for shapeshifter specifically, place both folders in the Baldur’s Gate II Enchanced Edition folder located in your documents section 
 

Written by War_Tiger

This is all about Baldur’s Gate II: Enhanced Edition – Shapeshifter Mod; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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