Author Notes
============
Author notes
============
This mod is intended to bring one of my favorite classes in line with the best class combos in the game. This class becomes extremely powerful. And is intended to be competitive with the other broken classes in the game.
Such as Kensai/mage , a kensai whirlwinding ravager 6+ , cleric/ranger dual wielding crom faeyr and literally any other weapon , etc
That being said the early stages of the class will be powerful, but not overly broken. It is assumed that a player will not achieve level 13 until late chapter 4. Assuming they only completed 1 – 2 major side quests. The basic chapter/xp with a party of 6 assumption is
Chapter 1: Level 8
Chapter 2: Level 9-11
Chapter 3: Level 11-12
Chapter 4: Level 12-13 (13 roughly in asylum)
Chapter 5: Level 13
Chapter 6: Level 13-14
Chapter 7: Level 14
In Throne of Bhaal areas of EXP levels the power ramp up really kicks in and becomes ridiculous. I realize it is overpowered, but in my eyes Throne of Bhaal is about nothing more than the short railroad epilogue of the child of Bhaal slaughtering everything in their path.
If people are interested I will make a much less OP version. Though you might as well play kensai/mage at that point and drop a black blade of disaster and a spell triggered improved haste/tensers/protection from magical weapons
Definitions
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Definitions
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Level: Level requirement
XP: XP requirement
STR: Strength stat in form
DEX: Dexterity stat in form
CON: Constitution stat in form
HP+: Flat bonus hit points
BASEAC: Baseline armor AC
THAC0: Bonus THAC0
Atks+: Bonus attacks per round
EleRES: Bonus resistence to fire/cold/electricity
MagRES: Bonus magic resistence
MoveBonus: Move speed bonus (barbarians receive 2)
WepDMG: Dice roll damage
Enchant: Weapon enchantment level
Speed: Weapon speed
Regen: Regeneration speed
Saves: Bonus to saves
CritRange: Bonus critical strike range
Special: In an effort to create a shapeshifter specific HLA, attack effects are added at higher levels.
Werewolf
============
==Werewolf==
============
Things to note
Paw attack has no proficency as it functions as fists, but is considered a one handed weapon. So it benefits from that specialization.
Attacks count as slashing or crushing
werewolves may now cast spells in form
Level: 7
XP: 35,000
STR: 19
DEX: 19
CON: 19
HP+: 30
BASEAC: 3
THAC0: +0
Atks+: +1
EleRES: +20
MagRES: +20
MoveBonus: +0
WepDMG: 1d10
Enchant: +1
Speed: 4
Regen: 1/3 round
Saves: +1 to all
CritRange: +0
Level: 10
XP: 125,00
STR: 19
DEX: 19
CON: 19
HP+: 33
BASEAC: 1
THAC0: +1
Atks+: +1
EleRES: +20
MagRES: +20
MoveBonus: +1
WepDMG: 1d12
Enchant: +2
Speed: 4
Regen: 1/1 round
Saves: +1 to all
CritRange: +0
Level: 11
XP: 200,000
STR: 19
DEX: 19
CON: 19
HP+: 36
BASEAC: 0
THAC0: +2
Atks+: +1.5
EleRES: +25
MagRES: +25
MoveBonus: +1
WepDMG: 1d12
Enchant: +2
Speed: 4
Regen: 1/3 sec
Saves: +2 to all
CritRange: +0
Level: 12
XP: 300,000
STR: 20
DEX: 20
CON: 20
HP+: 39
BASEAC: -1
THAC0: +3
Atks+: +1.5
EleRES: +30
MagRES: +25
MoveBonus: +1
WepDMG: 1d12
Enchant: +2
Speed: 3
Regen: 1/2 sec
Saves: +3 to all
CritRange: +0
Greater Werewolf
====================
==Greater Werewolf==
====================
Level: 13
XP: 750,000
STR: 21
DEX: 21
CON: 21
HP+: 42
BASEAC: -4
THAC0: +5
Atks+: +2
EleRES: +40
MagRES: +35
MoveBonus: +1
WepDMG: 2d6
Enchant: +3
Speed: 3
Regen: 2/sec
Saves: 4+ to all
CritRange: +0
Special: Immune to non magical weapons
Level: 14
XP: 1,500,000
STR: 21
DEX: 21
CON: 21
HP+: 52
BASEAC: -6
THAC0: +6
Atks+: +2
EleRES: +50
MagRES: +40
MoveBonus: +1
WepDMG: 2d8
Enchant: +3
Speed: 3
Regen: 3/sec
Saves: 4+ to all
CritRange: +1
Special: Immune to non magical weapons
Level: 16
XP: 3,150,000
STR: 22
DEX: 22
CON: 22
HP+: 64
BASEAC: -7
THAC0: +8
Atks+: +2.5
EleRES: +55
MagRES: +45
MoveBonus: +1
WepDMG: 2d10
Speed: 2
Enchant: +3
Regen: 4/sec
Saves: 5+ to all
CritRange: +1
Special: Immune to non magical weapons
Level: 20
XP: 3,750,000
STR: 22
DEX: 22
CON: 22
HP+: 80
BASEAC: -8
THAC0: +10
Atks+: +3
EleRES: +60
MagRES: +50
MoveBonus: +2
WepDMG: 2d10
Speed: 2
Enchant: +4
Regen: 5/sec
Saves: 5+ to all
CritRange: +2
Special: Immune to non magical weapons
Level: 24
XP: 4,700,000
STR: 23
DEX: 23
CON: 23
HP+: 96
BASEAC: -9
THAC0: +12
Atks+: +3.5
EleRES: +65
MagRES: +55
MoveBonus: +2
WepDMG: 2d12
Speed: 2
Enchant: +4
Regen: 6/sec
Saves: 6+ to all
CritRange: +2
Special: Immune to non magical weapons
Frenzy – Attacks have a 3% chance to trigger a frenzy, doubling attacks per round to 9 for 1 round
Level: 28
XP: 6,500,000
STR: 24
DEX: 24
CON: 24
HP+: 140
BASEAC: -10
THAC0: +14
Atks+: +4
EleRES: +70
MagRES: +60
MoveBonus: +2
WepDMG: 2d12
Speed: 1
Enchant: +5
Regen: 7/sec
Saves: 7+ to all
CritRange: +2
Special: Immune to non magical weapons
Frenzy – Attacks have a 6% chance to trigger a frenzy, doubling attacks per round to 10 for 1 round
Level: 31
XP: 8,000,000
STR: 25
DEX: 25
CON: 25
HP+: 155
BASEAC: -10
THAC0: +15
Atks+: +4
EleRES: +75
MagRES: +65
MoveBonus: +3
WepDMG: 2d15
Speed: 0
Enchant: +5
Regen: 8/sec
Saves: 8+ to all
CritRange: +3
Special: Immune to non magical weapons
Frenzy – Attacks have a 10% chance to trigger a frenzy, doubling attacks per round to 10 for 1 round
Mod
===
Mod
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https://github.com/rainbowtiger2020/BaldursMods
Installation
Simply place the override folder into your Baldur’s Gate 2 EE install directory.
For steam this should be steamapps > common > Baldur’s Gate II Enchanced Edition
If you wish to use the custom portrait and sound I made for shapeshifter specifically, place both folders in the Baldur’s Gate II Enchanced Edition folder located in your documents section
This is all about Baldur’s Gate II: Enhanced Edition – Shapeshifter Mod; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All Baldur's Gate II: Enhanced Edition Posts List
Does this mod work for BG:EE 1? since it looks like it just starts at level 8.