Aseprite – How to Make RPG Maker or Game Maker Using Aseprite Guide

Aseprite – How to Make RPG Maker or Game Maker Using Aseprite Guide 1 - steamlists.com
Aseprite – How to Make RPG Maker or Game Maker Using Aseprite Guide 1 - steamlists.com
Do you have some trouble making resources for your RPGmaker projects or gamemaker? Not gonna pay 80€ for Photoshop but still want to work with layers and animation?
This is a guide with tips on how to use Aseprite to achieve the same results.

 

Creating a spritesheet

Step 1 of this guide will be how this software will make spriting easier for you.

Working with templates is easier with layers.

Ever tried to work with templates but you keep drawing over them or mesing it up in a different way? Layers is your friend here.

Gamemaker has a well done spiting tool included in it but what it really lacks is layers and that can make spriting difficult, especially the animations.

When you start aseprite open up a template to begin with. in this guide I’ll use the RPGM2k3 charset template. The rpgmaker software has set restrictions on size of each set and the file itself after all.
Although this shows a RPGm2k3 file the same process can be applied to the other makers. The difference is that they are more flexible when it comes to sizes and colours.

Aseprite - How to Make RPG Maker or Game Maker Using Guide

Aseprite - How to Make RPG Maker or Game Maker Using Guide

Like this:

Aseprite - How to Make RPG Maker or Game Maker Using Guide

Next up you can create a new layer on top of the first one and import the actual character base, I copied one from a different file here.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

You can either choose to have these two as a seperate file or to “flatten them” to merge the layers together. just remember to replace the green with the mask colour. The mask colour is the transparent colour that lets you see the layers below.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Not flattening them is actually the easiest but I did it anyway for this guide.

Actually spriting with layers

 

so it’s time to get to work. First of all create yet another new layer.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Make sure that you choose to work on the upper layer.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Simply draw as you usually would, but use the mask (transparent colour) to erase unwanted pixels or you will have lots of yellow/red when you hide the bottom layer.
Aseprite - How to Make RPG Maker or Game Maker Using Guide
If you hide the top layer where you work you’ll see what is below
Aseprite - How to Make RPG Maker or Game Maker Using Guide
Or you can hide the bottom layer to see what you’ve actually done.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Keep working until you have your charsets complete.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

When your spriting is done

At this point it is a good idea to flatten the layers together or move right ahead to the saving options. Alternatively remove the bottom layer completely. But for this you need to make sure that you have a whole character when the removing is done.

Aseprite - How to Make RPG Maker or Game Maker Using Guide
Since I flattened the charset base and coloured background together I had to manually remove the background. This can easily be done with the Replace Colour tool (shift+R). Just make sure that the layer isn’t locked. And look out for a too high tolorance that will include more colours than you want to change.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Colour restrictions for importing

As you might already know RPGmakers are rather picky when it comes to colour depth. A file should have no more than 256 colours and have a BPP of 8.
So to achieve this we need to make a palette first of all, simply choose “create palette from current sprite” and it will save all the colours of your picture as the palette on the side.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Next up limit the bpp by changing the colour mode from RGB to Indexed.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

And all that is left is to save the file as a PNG

Originally posted by dacap:

If the image is RGBA, it’ll be saved as 24bpp. If it’s indexed (Sprite > Color Mode > Indexed), it will be saved with 8bpp.

 

Importing the file

Open up the maker of choice and go to the import tool, choose the right catagory and import your file.
Aseprite - How to Make RPG Maker or Game Maker Using Guide
You can now use them in your projects.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Making animations and testing them out. (not battle animations)

A lot of sprites in the maker is animated as you play. The most commonly seen is the charset. Hence, I’ll use the charset I made previously.

Aseprite - How to Make RPG Maker or Game Maker Using Guide

I’ll add the template in a lower layer as well just to speed things up.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Lining up the sprites in the frames

Next up we are going to use the charset here to test if the walking animation looks fine. Keep in mind that I have about 4 hours of expertice with this software so there might be easier ways to do this.

So we create a new fram by either choosing the frame option from the menubar or by clicking below in the timetable.
Copy a sprite frame from the previous frame into the newly added one. Use the template for precision.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Onionskin

When working with other sprites besides charsets you might want to be able to see the previous frame. To achieve this you can change the transparacy(or opacity as it is used in the software) by clicking “onionskin”. It can be activated at the bottom at the timetable, next to it are options you can use to change how it works as well.

Keep doing this until you have used up all the sprite frames. i decided to make 4 frames like the maker does: Middle > left > middle > right > repeat.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Previewing

You can now go to the Frame menu from the menubar and choose “play animation to see how it looks. If you feel like the animation is too long then you can mark all your frames in the timetable and then change the Frame properties.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Aseprite - How to Make RPG Maker or Game Maker Using Guide

In the frame properties you choose how long a frame will be displayed before moving on to the next one, that’s why it’s a good idea to mark all frames before doing this if you want a constant speed.

Done with the testing

If you want to save the animation to show of to friends or post here on steam just remember to save it as a gif.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Gifs will repeat animations over and over. Saving as a PNG will instead save it as 4 different pictures.

The final result may look like this:
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Importing to Gamemaker

If you feel happy about your animation and want to use it in gamemaker then you can simply import the GIF and gamemaker will use it.
When you create a new sprite in gamemaker choose “load sprite”
Aseprite - How to Make RPG Maker or Game Maker Using Guide

Find your saved gif and move on.
Aseprite - How to Make RPG Maker or Game Maker Using Guide

If you go to “edit sprite” you will see that the maker divided the gif into the different frames present. My animaton had 4 frames, therefor there are 4 frames present here. Note that you usually need to change the frame speed when importing and exporting animations between software.

Additional tips and advice to speed up the making of resources

After using this software some more and after the updates I realize that I should probably update this guide to be better. In time I hope it will, until then see this more as a intro.

Written by prpl_mage

I hope you enjoy the Guide we share about Aseprite – How to Make RPG Maker or Game Maker Using Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!


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