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Intro
Use the below guide to better understand U.S. Army Special Forces
https://steamcommunity.com/sharedfiles/filedetails/?id=1382161150 – [steamcommunity.com]
SFOD – Special Forces Operational Detachment
Special Forces (SF) are highly selected and highly trained Soldiers that work in SUT (Small Unit Tactics of 12 man teams). Besides the HQ element, SF Soldiers specialize in 4 main categories (light-heavy weapons/engineering/communications/medical.
SF Soldiers are known as ‘force multipliers’, as they equal a platoon(+) or company(-) of conventional units.
Their primary mission is UW (Unconventional Warfare) but can also do Direct Action (DA) missions.
An SF structure/organization:
- SF Team (SFOD-A) (6 per Company) (12 man team)
The smallest and most important element is the ‘A’ TM – (12 members)
There are 6 SFOD-A TMs in a company
1 SFOD-B TM is in charge of the company
1 SFOD-C is in charge of a battalion
No abbreviation exists for a SF Group TM (regiment)
Geographical Alignment
SF Groups (regiment) are geographically aligned (6 world regions)
- Special Operation Command Korea (SOCKOR)
Each SF Group specializes in a region and studies that areas:
- language
- culture
- history/traditions
SF Groups
1st Group – Pacific
3rd Group – Africa (minus Horn of Africa)
5th Group – Middle East
7th Group – South America/Caribbean
10th Group – Europe
***Detachment Numbering***
In reality, only SFOD-A & B’s get named
SFOD-C’s don’t commonly use an abbreviation
Here’s how it works:
- take the first number only of the SF Group (1/3/5/7/0)
- take the battalion number as the second number (1-4)
- take the company letter (A/B/C) and turn it into a number (1-3)
- take the SFOD-A or B team number (SFOD-A: 1-6 and SFPD-B: 0)
First number – SF Groups are numbered (1/3/5/7/0)
Second number – SFOD-C’s are numbered (1-3)
Third number – SFOD-B’s are numbered 0
Fourth number – SFOD-A’s are numbered 1-6
ODB & ODA’s for Arma 3
ODA’s are 12 man teams that can be split into two 6 man teams
Typical FULL ODA set-up
Typical HALF ODA set-up has 1 OIC (Officer In Charge); 1 of the two Operations SGTs; and 1 member of each of the 4 specialties (weapons; engineers; communications; medical)
MILSIM participants can staff 1/2 ODA TMs because of player number shortages
An ODB can also exist in s smaller version for A3
Reduced ODB example (4 man TM):
- Commander (MAJ)
- Operations (SGM)
- Asst. OPS SGT
- Communications SGT
Reduced ODA example (6 man TM):
- Commander (CPT or Warrant Officer)
- Operations SGT
- Weapons SGT
- Engineer SGT
- Communication SGT
- Medical SGT
As a MILSIM you can create a Special Forces company (1 ODB and 6 ODAs)
The 6 ODAs can be 1/2 TMs, as can the ODB
You can also create a small combat support (CS) element of 8 Soldiers:
- CS commander
- 2 rotary-winged pilots
- 1 fixed-winged pilot
- 4 drivers (land & sea)
***With 1 ODB TM (6 man) and 6 ODA TMs (6 man each) 6+26 = 40 SF players total
40 SF players plus 8 CS element = 48 total players plus 2 reserve players***
You can also mimic the geographical alignment of SF Groups with 4 maps
Example:
1st Group (Pacific) – Tanoa
3rd Group (Africa) – Sefrou-Ramal
5th Group (Middle East) – Sefrou-Ramal
7th Group (Latin America) – Tanoa
10th Group (Europe) – Altis/Stratis
ODA Numbering for Arma 3
So we take an SF company of:
- One ODB of 4 Soldiers
- Six 1/2 ODA TM of 6 Soldiers
- One Combat Support (CS) element of 8 Soldiers
Then we take the geographically aligned SF Groups and name the TMs accordingly
1) 1st Group; 1st BTN; Alpha company; ODB; ODA 1-6
2) 3rd Group; 1st BTN; Alpha company; ODB; ODA 1-6
3) 5th Group; 1st BTN; Alpha company; ODB; ODA 1-6
4) 7th Group; 1st BTN; Alpha company; ODB; ODA 1-6
5) 10th Group; 1st BTN; Alpha company; ODB; ODA 1-6
ODA TMs 1-4 mounted/dismounted
ODA TM 5 = HALO
ODA TM 6 = SCUBA
*NOTE – Normally the HALO is TM 4 and the SCUBA is TM 5
1) ODB 1110 and ODA [1111; 1112; 1113; 1114] mounted/dismounted; [1115; 1116] HALO/SCUBA
2) ODB 3110 and ODA [3111; 3112; 3113; 3114] mounted/dismounted; [3115; 3116] HALO/SCUBA
3) ODB 5110 and ODA [5111; 5112; 5113; 5114] mounted/dismounted; [5115; 5116] HALO/SCUBA
4) ODB 7110 and ODA [7111; 7112; 7113; 7114] mounted/dismounted; [7115; 7116] HALO/SCUBA
5) ODB 0110 and ODA [0111; 0112; 0113; 0114] mounted/dismounted; [0115; 0116] HALO/SCUBA
NOTE:
ODB TMs end in a ‘0’; ODA TMs end in 1-6 with 1-4 are mounted/dismounted and 5-6 are HALO/SCUBA
You can staff only 1 SF Group at a time and prepare according to the region:
- equipment
- loadout
- uniform
- vehicles
Conclusion
I hope you enjoy the Guide we share about Arma 3 – Gameplay Guide – SFOD-A/B/C Numbering; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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