Arma 3 – Commander Tips + Missiles + Radar Gameplay Basics

Arma 3 – Commander Tips + Missiles + Radar Gameplay Basics 1 - steamlists.com
Arma 3 – Commander Tips + Missiles + Radar Gameplay Basics 1 - steamlists.com

The commander in vehicles issues orders to the driver and gunner. Commands are displayed in the message log for crew-members to carry them out.
 
 
Issue move commands by pressing move buttons [W], [S], [A], [D].
 
Control acceleration with [W+Left Shift], [W+Left Ctrl].
 
Issue fire commands by pointing at a target and pressing [R].
 
 
* Switch the gunner’s weapons with [Left Ctrl+F].
 
 
The commander is able to acquire manual fire – [‘].
 
This is best combined with the optics view [Sec. Mouse Btn.].
 
 
Other important commands for the driver:
 
 
[1-1-1] Stay in formation. The driver follows your commanding vehicle, maintaining the formation.
 
[1-1-9] Move to the next waypoint. The driver moves to your current waypoint.
 
 
Countermeasures
 
 
As a commander or a pilot, you are in control of a vehicle’s countermeasures. Press [C] to launch countermeasures when you see an incoming missile or when a missile lock warning appears.
 
 
* Press [Left Ctrl+C] to switch the countermeasure fire-mode
 
 
Operating a vehicle
 
 
Entering a Vehicle
 
 
To enter a vehicle:
 
 
Point the cursor at it until the icon “wheel” appears.
 
Use default action [Space].
 
 
Alternatively:
 
 
Open the action menu [Mouse wheel down].
 
Select Enter.
 
 
You will be given a seat associated with a role in the vehicle. For example enter as a driver to drive, enter as a gunner to shoot. Certain roles might not be available for some vehicles.
 
 
Different roles in a vehicle have a different action icon indicating the default action. Use them to quickly determine the role you are taking by entering the vehicle.
 
 
Get out or Eject
 
 
There are two ways to exit a vehicle, both accessible from the action menu.
 
 
Get out stands for a proper exit, when the vehicle is at a full stop and it’s safe to get out.
 
Eject can be used to exit anytime, including when moving or in the air. Obviously, Eject might come with some situational consequences.
 
 
Like falling from the plane without a parachute.
 
Weapons
 
 
Weapons in vehicles works similarly to infantry weapons.
 
 
Fire with [Prim. Mouse Btn.].
 
Zoom with [+ [NUM]], [- [NUM]].
 
Go to optics with [Sec. Mouse Btn.].
 
Switch weapons and fire-modes with [F].
 
Reload different ammo with [Mouse wheel down].
 
 
Some vehicles have guided weapons. To mark a target, point at it and press [T]. Use [R] to cycle targets.
 
 
Radar
 
 
Most vehicles contain a top-down radar, which provides information on the orientation of the vehicle’s turrets, targets and incoming threats.
 
 
The relative heading of the turret is displayed with a light cone.
 
 
Targets are marked as colored icons.
 
Red – enemy
 
Green– ally
 
Grey – unknown
 
Square – ground
 
Triangle – air
 
 
Switching Seats
 
 
While in a vehicle, you can change your seat and role:
 
 
Open the action menu [Mouse wheel down].
 
Select a different position.
 
 
Usually you can choose from driver, commander and gunner. When in a vehicle, remember to use the optics [Sec. Mouse Btn.]. They differ for each role and can provide a significant advantage.
 
 
Some positions might not be available in certain vehicles. Switching is not available while in the air or in similar conditions.
 
 
Helicopters Take-off
 
 
• Start the engine by pressing [Left Shift].
 
 
• Hold [Left Shift] to increase throttle and gain altitude.
 
 
• Hold [Z] to decrease throttle and lose altitude.
 
 
• Maneuver the helicopter sideways with [A] and [D].
 
 
• Pull the nose down [W] to gain speed and up [S] to lose it.
 
 
• Use the rudder [Q] and [E] to rotate left/right.
 
 
• Use the mouse to control the helicopter smoothly.
 
 
Guided Missiles
 
 
Guided missiles are only useful when a target is locked. As a gunner, point at the target and press [T] to lock the target. Normal targets have a square sign a3 fm known target.png, the locked target has an additional diamond mark a3 fm lock target.png. To switch to the next target, press [R].
 
 
Guided missiles are best fired from a distance. Flying over the target is not necessary.
 
 
Changing Ammunition
 
 
Some vehicles come with different ammunition types for varying uses. To change the ammunition type:
 
 
Open the action menu [Mouse wheel down].
 
Select the opion to reload the desired ammunition type.
 
 
Vehicle Info
 
 
In the top left corner is the vehicle info panel. It displays the name of the vehicle, damage indications, hull, fuel bar and current speed, heading and altitude.
 
 
Damage indicators are split between vehicle hull, instruments, tracks, wheel, engine or rotors. Damage is indicated by a color. Once the icon turns red, the corresponding part of the vehicle is no longer functional. If a gas tank is damaged, the vehicle might even explode.
 
 
Refuel and Rearm
 
 
Vehicles are rearmed and refueled anytime they happen to be in a vicinity of a fuel truck or repair truck.
 
 
Repairs
 
 
You have to be an Engineer or a Repair Specialist and have a Toolkit to repair a vehicle. If you meet those conditions, then a repair option will become available near damaged vehicles.
 
 
A vehicle will be repaired automatically when in the proximity of a repair truck or an APC.
 
 
Unguided Rockets
 
 
Unguided rockets are fired directly in front of the vehicle. As a pilot, you have to adjust vehicle position or angle to change the aim of unguided rockets.
 
 
Fixed-wing take-off
 
 
Standard horizontal take-off for a fixed winged aircraft follows this procedure:
 
 
Increase thrust with [Left Shift] to bring the engine to full power.
 
When speed is high enough, pull the nose up with [S].
 
 
You can use flaps [Right Ctrl+K] to increase generated lift and decrease ground roll, but at the cost of the climb rate.
 
 
Plane Controls
 
 
Control the nose of the aircraft with [S] for up and [W] for down.
 
Hold [Left Shift] to increase throttle, hold [Z] to decrease throttle.
 
Bank left/right with [A]/[D].
 
Use the rudder [Q] and [E] to steer left/right.
 
 
Specific actions accessible from the action menu are available when in aircraft. Use the action menu to control flaps, landing gear or fire control.
 
 
Landing
 
 
Landing with a non-VTOL aircraft is challenging.
 
1. Decrease your speed [Z] while carefully decreasing altitude [W].
 
2. Open the landing gear and turn flaps down using the action menu.
 
3. Carefully approach the landing s*rip while further decreasing speed and altitude.
 
4. Keep your plane steady and land.
 
5. Continue decreasing speed until you reach a full stop. Good luck.
 
 
You can always use the auto landing option from the action menu. The computer will then take over and execute the landing procedure.
 
 

Vehicle

The commander in vehicles issues orders to the driver and gunner. Commands are displayed in the message log for crew-members to carry them out.
 
 
Issue move commands by pressing move buttons [W], [S], [A], [D].
 
Control acceleration with [W+Left Shift], [W+Left Ctrl].
 
Issue fire commands by pointing at a target and pressing [R].
 
 
* Switch the gunner’s weapons with [Left Ctrl+F].
 
 
The commander is able to acquire manual fire – [‘].
 
This is best combined with the optics view [Sec. Mouse Btn.].
 
 
Other important commands for the driver:
 
 
[1-1-1] Stay in formation. The driver follows your commanding vehicle, maintaining the formation.
 
[1-1-9] Move to the next waypoint. The driver moves to your current waypoint.
 
 
 

Countermeasures

As a commander or a pilot, you are in control of a vehicle’s countermeasures. Press [C] to launch countermeasures when you see an incoming missile or when a missile lock warning appears.
 
 
* Press [Left Ctrl+C] to switch the countermeasure fire-mode
 
 
Operating a vehicle
 
 
Entering a Vehicle
 
 
To enter a vehicle:
 
 
Point the cursor at it until the icon “wheel” appears.
 
Use default action [Space].
 
 
 

Alternatively

Open the action menu [Mouse wheel down].
 
Select Enter.
 
 
You will be given a seat associated with a role in the vehicle. For example enter as a driver to drive, enter as a gunner to shoot. Certain roles might not be available for some vehicles.
 
 
Different roles in a vehicle have a different action icon indicating the default action. Use them to quickly determine the role you are taking by entering the vehicle.
 
 
 

Get out or eject

There are two ways to exit a vehicle, both accessible from the action menu.
 
 
Get out stands for a proper exit, when the vehicle is at a full stop and it’s safe to get out.
 
Eject can be used to exit anytime, including when moving or in the air. Obviously, Eject might come with some situational consequences.
 
 
Like falling from the plane without a parachute.
 
Weapons
 
 
Weapons in vehicles works similarly to infantry weapons.
 
 
Fire with [Prim. Mouse Btn.].
 
Zoom with [+ [NUM]], [- [NUM]].
 
Go to optics with [Sec. Mouse Btn.].
 
Switch weapons and fire-modes with [F].
 
Reload different ammo with [Mouse wheel down].
 
 
Some vehicles have guided weapons. To mark a target, point at it and press [T]. Use [R] to cycle targets.
 
 
 

Radar

Most vehicles contain a top-down radar, which provides information on the orientation of the vehicle’s turrets, targets and incoming threats.
 
 
The relative heading of the turret is displayed with a light cone.
 
 
Targets are marked as colored icons.
 
Red – enemy
 
Green– ally
 
Grey – unknown
 
Square – ground
 
Triangle – air
 
 
 

Switching Seats

While in a vehicle, you can change your seat and role:
 
 
Open the action menu [Mouse wheel down].
 
Select a different position.
 
 
Usually you can choose from driver, commander and gunner. When in a vehicle, remember to use the optics [Sec. Mouse Btn.]. They differ for each role and can provide a significant advantage.
 
 
Some positions might not be available in certain vehicles. Switching is not available while in the air or in similar conditions.
 
 
 

Helicopters Take-off

• Start the engine by pressing [Left Shift].
 
 
• Hold [Left Shift] to increase throttle and gain altitude.
 
 
• Hold [Z] to decrease throttle and lose altitude.
 
 
• Maneuver the helicopter sideways with [A] and [D].
 
 
• Pull the nose down [W] to gain speed and up [S] to lose it.
 
 
• Use the rudder [Q] and [E] to rotate left/right.
 
 
• Use the mouse to control the helicopter smoothly.
 
 
 

Guided Missiles

Guided missiles are only useful when a target is locked. As a gunner, point at the target and press [T] to lock the target. Normal targets have a square sign a3 fm known target.png, the locked target has an additional diamond mark a3 fm lock target.png. To switch to the next target, press [R].
 
 
Guided missiles are best fired from a distance. Flying over the target is not necessary.
 
 
 

Changing Ammunition

Some vehicles come with different ammunition types for varying uses. To change the ammunition type:
 
 
Open the action menu [Mouse wheel down].
 
Select the opion to reload the desired ammunition type.
 
 
 

Vehicle Info

In the top left corner is the vehicle info panel. It displays the name of the vehicle, damage indications, hull, fuel bar and current speed, heading and altitude.
 
 
Damage indicators are split between vehicle hull, instruments, tracks, wheel, engine or rotors. Damage is indicated by a color. Once the icon turns red, the corresponding part of the vehicle is no longer functional. If a gas tank is damaged, the vehicle might even explode.
 
 
 

Refuel and Rearm

Vehicles are rearmed and refueled anytime they happen to be in a vicinity of a fuel truck or repair truck.
 
 
 

Repair

You have to be an Engineer or a Repair Specialist and have a Toolkit to repair a vehicle. If you meet those conditions, then a repair option will become available near damaged vehicles.
 
 
A vehicle will be repaired automatically when in the proximity of a repair truck or an APC.
 
 
 

Unguided Rockets

Unguided rockets are fired directly in front of the vehicle. As a pilot, you have to adjust vehicle position or angle to change the aim of unguided rockets.
 
 
 

Fixed-wing take-off

Standard horizontal take-off for a fixed winged aircraft follows this procedure:
 
 
Increase thrust with [Left Shift] to bring the engine to full power.
 
When speed is high enough, pull the nose up with [S].
 
 
You can use flaps [Right Ctrl+K] to increase generated lift and decrease ground roll, but at the cost of the climb rate.
 
 
 

Plane controls

Control the nose of the aircraft with [S] for up and [W] for down.
 
Hold [Left Shift] to increase throttle, hold [Z] to decrease throttle.
 
Bank left/right with [A]/[D].
 
Use the rudder [Q] and [E] to steer left/right.
 
 
Specific actions accessible from the action menu are available when in aircraft. Use the action menu to control flaps, landing gear or fire control.
 
 
 

Landing

Landing with a non-VTOL aircraft is challenging.
 
1. Decrease your speed [Z] while carefully decreasing altitude [W].
 
2. Open the landing gear and turn flaps down using the action menu.
 
3. Carefully approach the landing s*rip while further decreasing speed and altitude.
 
4. Keep your plane steady and land.
 
5. Continue decreasing speed until you reach a full stop. Good luck.
 
 
You can always use the auto landing option from the action menu. The computer will then take over and execute the landing procedure.
 
 

Written by WANHEDA

 
 
This is all about Arma 3 – Commander Tips + Missiles + Radar Gameplay Basics; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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