Arma 3 – ADE – Advanced Diving Environment (User Guide)

Arma 3 – ADE – Advanced Diving Environment (User Guide) 1 - steamlists.com
Arma 3 – ADE – Advanced Diving Environment (User Guide) 1 - steamlists.com
User guide for the ADE (Advanced Diving Environment) mod for Arma III.

 

Introduction:

This guide aims to explain the operation of the ADE – Advanced Diving Environment mod created by MadMax. This mod allows further realism for scuba diving in Arma 3. This guide will present the main features of the mod and the basics of how to use it.

Arma 3 - ADE - Advanced Diving Environment (User Guide)

Mod Requirements:

 

Arma 3 - ADE - Advanced Diving Environment (User Guide)

Equipment:

The ADE mod adds additional scuba gear in Arma 3. The mod only activates if you wear the rebreather (ADE). It is possible in the same game to have players who use the mod’s features and others not (vanilla equipment).

Here is the list of new equipment (accessible via the arsenal).
Diving mask: Diving goggles (ADE)
Respirator: Rebreather (ADE)
Diving tank: 6 liter single and double cylinders with different gases
Diving watch: Dive computer (ADE)
Wetsuit: Wetsuit (ADE)
Diving bag: Diving bag (ADE)

For the use of these different equipments:

Configure the key to access the dive watch (CBA keybinds → Advanced Diving Environment → Toggle dive computer). Place the dive watch in the GPS slot. Place the scuba tank(s) in your bag. Remember to connect the scuba tanks to the respirator before diving –

ACE personal interaction menu (by default Ctrl + left windows).

Arma 3 - ADE - Advanced Diving Environment (User Guide)

The Main Principles of Underwater Navigation:

 

  • The further down you go, the greater the pressure exerted.
  • The higher the pressure, the more the diver must consume of the air present in the cylinders to breathe.
  • Depending on the duration and depth of the dive, decompression may cease to be observed.(stopping for a few minutes at a specific depth).

Arma 3 - ADE - Advanced Diving Environment (User Guide)

The Different Types of Gas Mixtures in Cylinders:

To be able to breathe underwater, divers use cylinders that contain a mixture of several gases in different proportions (oxygen, nitrogen and sometimes helium).
You can equip yourself with one or two bottles, which will increase the distance you can cover underwater.

To start the dive, the easiest way is to only use the cylinders with compressed air. They contain a mixture of oxygen and nitrogen. They will allow you to descend to 56 meters underwater without risk and ensures you good autonomy.

Arma 3 - ADE - Advanced Diving Environment (User Guide)

The Diving Watch:

While not mandatory, it is still a powerful tool which saves you from doing too many calculations and knowing where you are exactly in your dive. It gives you important information in real-time and issues alerts in case of danger. Here is a list of the indicators to get started:

Arma 3 - ADE - Advanced Diving Environment (User Guide)

  • Time — The current time.
  • CRS — The heading you are currently following.
  • Depth — The depth where you are.
  • DT — Time elapsed since the start of the dive.
  • Deco at — Depth of the next decompression stop to be observed during the →
  • Deco for ascension — Duration of the decompression stop (when you reach the correct depth, the countdown starts).
  • MOD — Maximum depth you can descend to without risk.

The watch will alert you in the event of danger (appears in red under the MOD line with sometimes an audible signal). Here is a list of dangers and what to do in this case:

  • :! PpO2! : oxygen pressure greater than 1.4 bar, pressure at which it becomes toxic to the human body. You have to go back to the surface a little.
  • ! ppN2! : nitrogen pressure greater than 3.5 bar, less serious than for oxygen but it is better to rise a little towards the surface.
  • ! LOW AIR! : use of the reserve of the cylinder(s) (each bottle contains a reserve). You have little dive time left.
  • ! ASC MISSES! : ascent which does not respect the decompression stops. You must return to the depth indicated by “Deco at” and wait for the time indicated in “Deco for”.
  • ! DECO! : you are above the decompression stop. You have to go back to the depth indicated by “Deco at”.

Arma 3 - ADE - Advanced Diving Environment (User Guide)

Failure to heed these alerts could result in discomfort, injury ordeath.

Additional Information / Advice:


You consume 15 liters of air per minute at normal speed and 25 liters of air at “sprint” speed. It is better to always stay at the same pace when diving and avoid the sprint speed which consumes a lot.

In a straight line under water and at normal speed, you travel at a speed of 7 km / h (2 m / s). If you are using the sprint, it is 9.2 km / h (2.5 m / s). If you use the ACE compass on the map then 1.2 cm is 1 minute of straight swimming at normal speed.

If you are forced to stay underwater for an unforeseen reason (patrolling an enemy ship, detecting your team, search helicopter, etc.), your air reserves may be empty. To limit consumption: rise a little towards the surface and remain static.

Underwater night dives can be risky, direction is shrouded and It can be overwhelming. To avoid this risk: prepare your dive carefully, follow your instruments, trust each other and above all never dive alone (always at least in pairs).

Have a good dive!

Arma 3 - ADE - Advanced Diving Environment (User Guide)

Written by python

This is all about Arma 3 – ADE – Advanced Diving Environment (User Guide); I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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