Removes eye strain and reduces lag 🙂
Why?
It helps with FPS drops in a lot of cases, especially when PUPS is deployed. That damn thing was a bane of my existence – would be playing just fine and then my recon buddy tosses PUPS.. both I and Xenos instantly get a debuff of becoming slower and dumber :Y
ANDit removes all of the blinding muzzle flashes! A great deal if you’d ask me!
How?
You will need to go to ..\AppData\Local\Endeavor\Saved\Config\WindowsNoEditor folder and find the Engine.ini file, then open it with any text editor.
Paste this at the end:
[SystemSettings]
FX.MaxCPUParticlesPerEmitter=0
FX.MaxGPUParticlesSpawnedPerFrame=0
Save the file.
To revert – simply remove the lines from this file.
Additional setting:
If you wish to remove darkened edges of the screen (and have it clear like on my screenshots) then you should paste the following instead:
[SystemSettings]
r.Tonemapper.Quality=0
FX.MaxCPUParticlesPerEmitter=0
FX.MaxGPUParticlesSpawnedPerFrame=0
Cons?
1: You won’t see the flames of your teammates (But who am I kidding, you are most likely playing with my modded bots o-o)
2: When you are placing turrets/mines/consumables it won’t show you the “hologram” of the thing. So you’ll have to learn to place them without relaying on that.
Hope you enjoy the Guide about Aliens: Fireteam Elite – How to Remove Muzzle Flashes and Other Effects in Game, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
- All Aliens: Fireteam Elite Posts List
Leave a Reply