Against the Storm – Prestige level 13 Strategic Gameplay

Against the Storm – Prestige level 13 Strategic Gameplay 1 - steamlists.com
Against the Storm – Prestige level 13 Strategic Gameplay 1 - steamlists.com

Welcome to Against the Storm – Prestige level 13 Strategic Gameplay.

This guide provides you with the best strategic gameplay. These are the steps I use for every game and have worked for me up until Prestige level 13.

Housing, basic production, early game

  • You must set up basic resources such as wood, stone/clay, and reed/plant fiber. Depending on the resources available, I prefer to start with 2 Woodcutter camps, Crude workstation, and one additional camp.
  • To avoid having to deal with glade events caused by an accidentally opened glade, check the box for the Woodcutter camps.
  • I usually pick 2 or 3-star buildings from the starting blueprints for making planks/bricks/fabric. The Workshop is not my favorite, as it has no faction bonus and only 2 workers.
  • Choose blueprints that work well with your factions.
  • Your factions will need housing. You can build a large shelter and then fix it later if you don’t have the resources.
  • You should make sure you have a Blight post built by now. Assign Harpies if you can and set an upper limit for Purging Fire production slightly higher than the number Blight Cysts to ensure that you don’t waste wood. Your progress will be stalled if villagers leave or die to Blightrot!
  • Upgrade your hearth to an Encampment (build 4 decorations, housing for 8 villagers).

This should get you through your first year. You will be amazed at what orders can accomplish in the first few years.

Midgame – Opening Glades, Advanced Production

  • Find out which natural resources are shown on the map. To make Simple Tools, you will need either Copper Ore nor Crystalized Dew.
  • Crystalized Dew needs a Rain Collector. This works best for Harpies. Sparkdew can be used to create glade events.
  • If your progress is slow or you cannot build new things, open your dangerous glade. Don’t ignore the normal glades. They increase hostility, and the more dangerous ones have greater resources. Although the glade event can be completed, timing may be a problem. Open the glade after a storm.
  • You can also build advanced farming, complex food, and advanced production. In most cases, one worker per building is sufficient. Woodcutter camps require me to assign three workers.
  • If you have the Parts, build a Warehouse close to production hubs far from the main storage. I like to build mines next to mines.
  • This is a great time to start producing Flour (Press, Provisioner, Rain mill, Stamping Mill, Supplier), which is necessary for most complex foods. Any Flour left over can be made into Packs of Trade Goods that can then be sold.
  • If you haven’t already, create a Trading Post.
  • Fill your Blight post immediately before the storm begins (when you hear the thunder sound), with Harpies, Lizards, or other villagers. Leave one Harpy for Purging Fire when the storm passes. Set the game options to pause after the storm ends to ensure you don’t forget and stop the Ancient Hearth from burning your goods.
  • Remove workers from Woodcutter camps during a storm to mitigate hostility. To lower hostility, you can start burning wood or coal if your village resolves negative. You can also favor one faction and get a +5 bonus. Lizards can be the firekeeper and receive a +1 resolve bonus.
  • Upgrade the Ancient Hearth to Neighborhood Level.
  • The blueprint for a service building will be available by now. I prefer the ones for Harpies and Lizards because keeping their resolve up is a little more difficult.

 

Branching out in the middle to late game

  • You can build one or two more Small Hearths close to your remote production centers. Workers will rest at the nearest hearth so they don’t have to walk all the distance to the Ancient Hearth.
  • Additional houses should be built near the Small Hearth. Specialized housing will increase the resolve of villager. You can also move houses between hearths, provided you do not exceed the villager requirements limit.
  • If you have a lot of iron ore or spare stone, consider upgrading roads will get a lot more traffic. These roads are usually located near warehouses.
  • Upgrade the Ancient Hearth to Hub Level.

 

Late game – Simple tools and complex food services

  • The Queen’s Impatience is likely somewhere halfway or further. Focus on completing a few orders, and you will be rewarded with a lot more (especially resolve bonuses and production bonuses).
  • You will be under more pressure if you are a hostilities level. To keep the villager from becoming too hostile during the storm, you should be able to produce complex foods or have some service buildings.
  • It also reads about the effects of high levels of hostility that are active during a storm. Sometimes, they require that you have specific resources or offer certain services.
  • Planks are better than wood for production buildings. You can also use coal instead of wood coal to produce Simple Tools and coal instead wood coal to make complex food and copper bars. This is often more efficient than wood.

    Simple Tools and coal for production, instead of wood coal for complex food and copper bars. This is often more cost-effective than using wood.

  • Also, check the Recipes menu filter and put some filters on the goods you make. Make sure that only the highest-starred buildings are producing the goods you require.

 

Late game – Victory

  • After you have produced Simple Tools, you can start producing opening caches from what you find in glades. If you are impatient, you can “send the capitol” for Amber or Reputation points. I only pick “keep goods” if there is a production bonus reward or if it gives me more Bars/Simple Tools/Parts/villagers. The same applies to glade events.
  • Spare Amber can be used by traders who arrive at the Trade Post to purchase new perks.
  • Selling trade goods can be powerful until Prestige level 9 when trade goods are sold at half the price. Sometimes, you can sell so many goods you can buy the entire trader. It’s still possible to buy perks with spare Amber.
  • It is safe to open a Forbidden Glade if you have enough Simple Tools. I keep around 15 spare Simple Tools to handle glade events.
  • Now you should reach the tipping point, where your Reputation points exceed the Queen’s Ipatience. The game becomes a lot more simple from this point.
  • Focus on completing orders and creating complex foods and services for your villagers.

 

Notes for specific buildings

  • Clay Pit: Build it on fertile land. Sparkdew is transformed into Clay and Reed. This gives you an endless supply of Pottery and Bricks, which can be difficult to find. It doesn’t require any parts to build.
  • Field Kitchen– It produces Biscuits and Jerky with no stars. The recipes are costly, but they are two types that give a resolve bonus for 3 races!
  • Kiln: If there is no Coal on the map, this building can convert 10 Wood into 3 Coal. Although it may seem expensive, coal is the most efficient fuel. It is cheaper to use coal than wood for making copper bars. It is always nice to have extra coal that can be burned in the hearth in case of hostilities.
  • Press and Druids Hut – these both produce 5 Oil (3 stars) and costs only 2 Grain/Meat/Vegetable/Plant fiber. You will likely have spare grain if you own a Farm. The hearth heats oil, which increases production speed by 25% for all production buildings, even those producing oil.
  • Ranch – Turns Plant Fiber/Reed/Grain/Vegetables into Meat, Leather or Eggs! Notably, only 5 vegetables are required to make 10 Meat, while the other ingredients require 8 units. This is a great choice if you have a farm, Vegetable resource nodes, or a scavenger camp.
  • Toolshop is the only building that can produce Simple Tools with 3 stars. You can also use the Tinkerer (2 stars), but the recipe will run 1 extra bar.

 

Notes on Prestige levels

1. Additional 4 Reputation Required to Win This will make your game last longer. You must diversify between villager resolve, glade events, and orders.

5. Buildings cost 50% extra – This one will likely hurt the first time it’s played. It will take a while before you run out of Parts (for building camp camps), but you can still destroy unutilized camps and get your Parts back. You will need to spend 12 Planks on building a Beaver house, so don’t be ashamed to build a large shelter early in the game.

8. -33% Glade event speed – You might need to be more cautious opening dangerous glades as the time it takes to resolve a glade event could be close to the limit before the worst happens. You can either open the glade immediately after a storm has passed or keep some Sea Marrow on hand to ensure you have enough time.

9. Trade goods are worth only half of their value: RIP trade goods. They are not a cookie-cutter build anymore but an additional income source that allows you to purchase perks from the trader.

10. Blightrot power increased – 6 active blight cysts can fill up the blight rot meter and kill 3 people! A blight post should be built around the second year. If you have more than 10 blight cysts you should build a second post to have 6 firefighters at once.

 

Written by Deadlock

This is all about Against the Storm – Prestige level 13 Strategic Gameplay; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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