Actraiser Renaissance – Basic Gameplay & Walkthrough – Beginners Guide

Actraiser Renaissance – Basic Gameplay & Walkthrough – Beginners Guide 1 - steamlists.com
Actraiser Renaissance – Basic Gameplay & Walkthrough – Beginners Guide 1 - steamlists.com

Table of Contents

WORK IN PROGRESS

The goal of this guide is a simple walk through with no spoilers that will 100% the game.

Introduction

THIS IS A WORK IN PROGRESS

I will publish before done in case it helps anyone or if people want to give feedback. I will work on it as I have time so if you get ahead of my in the guide don’t fret as I will be working on this almost every day until it is done.

** post in the comments if you want to see screen shots. I am taking them as I go but wasn’t planning on adding them

My goal is to keep this simple with a guide telling you everything you need to do to 100% the game. I was a huge fan of the originals back in the day and have played through the first game several times getting the absolute highest population possible.

I will be playing on hard so my combat tips and notes may change or be easier if you are playing on a lower setting. if this causes a problem let me know in the comments and I will adjust as needed.

I will also be naming monsters and the like as I see fit. If a name appears on screen at some point I will try to use that one but for the regular enemies I will just be making up names that make sense for my brain.

The combat levels are designed to be played a few times to get the hang of where things are and want you need to watch out for. To that end my walkthrough will not be super detailed to the point of explaining every trap as figuring it out is part of the fun. If want a more detailed walkthrough this one isn’t for you. I don’t like posting screen shots or videos of boss fights as that ruins the excitement and fun for me when I play.

Starting Out and Tips

You can replay levels in this version so if you miss something you can come back and get it later. Also the scrolls no longer give you chances to cast spells but boost your HP and MP. You have MP you can use to cast spells now and it comes back. (in the original you had to use the scrolls to cast spells and once used it was gone).

In general, I will post tips and ideas at a high level. Even the spoiler sections are not super detailed as I want to give you the chance to figure some stuff out on your own.

Attack Phase Moves:

 

  • 3 attack forward thrust – If you attack three times and press the direction you are facing after the first two and hold for the third you will thrust forward and be invulnerable for a short bit.
  • Upper sword cut – hold up while attacking
  • Downward slam – while in the air hold down and attack
  • Duck – this reduces the damage you take and helps avoid things
  • Evade – jump back and become immune for a few frames

Growth Phase Moves

 

  • Attack – fires an arrow that will auto target enemies in a small area
  • charge attack – hold attack for a charged up attack that fires three arrows

Attack phase Tips:

 

  • You do not need to fight every little monster on the screen. They do not give you anything at all
  • Learn the move sets and how to quickly kill the mods you can’t avoid
  • Killing enemies here is a must. It protects your towns people and gets your MP back
  • keep an eye out for food from your towns people that will also restore your MP

Growth Phase Tips:

 

  • make sure you move over the same squares from different directions (up or down and left or right) so the roads go in all four directions
  • Make sure you go back to the sky palace and save once in a while; you don’t want to have to replay that last boss fight because you forgot to save.
  • You can amplify your miracles by hitting the miracle button again after you have selected one. You can do this twice for three tiers of effect (bigger area).

Settlement Siege Tips

 

  • You can build block houses by going to build a fort and toggling (L1 and R1 with a game pad) to block house. It took me way to long to figure this out.
  • Don’t be afraid to use your blockages and spells early. Items will spawn through out the siege
  • Move your hero around to where he is needed most
  • It is okay if buildings get destroyed as long as you save the temple

 

Fillmore Act 1

Character level = 1

Enemies:

Bird– Up attack and follow up swing. They will pause and dive down to you

Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you

Orange Monkey– they jump at you. Evade and then attack three times

Wasps– easier to kill than birds but the slower speed could throw off your timing. They keep spawning form certain trees

Walk through

As soon as you start head left.

Scroll 1– when the level starts go left and climb the tree

Continue to the right killing everything in your way. When you reach a place you can’t jump up to be careful not to break the scroll statue and continue to the right.

Scroll 2 – you will walk under a elevated area that you cannot reach. be careful not to break the scroll statue and continue to the right a little ways. You will see a hill you can climb up and head back to the left with a log you can ride down to the area you couldn’t reach.

** this is before you change screens

Change screens for a mini boss

Mini Boss – Tree

 

Attacks:

fireballs – that shoot out in groups of threes

dropping pods – that spawn little monsters

Strategy:

Dodge the fireballs and use the up attack and follow up swings to hit the head. Then when the little bugs spawn, if you time it right, you can use a down slam to take them out. If you jump over the first fireball and start attacking right away you you can kill it before the second fireball

Once done, change screens for a check point

Continue to the right

Scroll 3– After the check point continue to the right until you ride a log down. Once on the floor head back left and you will find it in the underpass

Continue to the right and ride the statue over the spikes and be careful of the monsters. You can ride on the hands or the top. I find the top the safest to avoid the orange money at the end

On the next statue/tree ride on the top to get a MP scroll and to continue

Change screen for a check point

Boss fight – Centaur spear boss (fix name)

 

Attacks:

Charge attack– he charges at you. If you can’t avoid it, use the platform to jump over him or otherwise get out of the way, duck to take less damage

Lightning attack – he does lightning damage in a small area. Dodge back to avoid

Strategy:

Use the platform to jump over him and attack him from behind while he performs his attach animations. If you time it right he wont hit you and you can do a good amount of damage to him. I found it best to stay on the far side of the platform from the boss in case he stopped moving to cast lightning giving me room to run and jump over him.

Congratulations! You have just finished your first level.

Fillmore Growth Phase

Enemies:

Skeleton Bats– One shot one kill (can carry away villagers?)

Blue Dragon– Two shots to kill (can shoot lightning to kill villagers?)

End (after act 2) population – 362 (for now)

Walk Through

Follow the tutorial to help the village grow. Use your lightning miracle as you can to take out trees and help them grow further while using your arrows to take out monsters while they grow. I will list out the quests and events as they happen for me.

After a little time, the villagers will complain about monsters, once that happens you can guide them to take out the monster lair in the north west.

Monster Lair 1

Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits

Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you

Strategy:

Kill the monsters and attack the yellow orb nest to kill it as well. Continue to the right killing another yellow orb nest to spawn the real orb. Once it spawns things get a little hectic so I just jumped up and focused on it while dodging stuff as much as I could. Birds and other monsters started spawning quickly. I found that standing just to the left of the orb on the platform made this the easiest. I would jump attack and regular attack as needed to avoid being hit.

Continue growing and killing trees until you can learn how to build forts and follow the tutorial. Shortly after you can also start visiting your temple. This is also when the blue dragons will start spawning in the west and I had to put out some fires. (note that destroying the rocks in the south east don’t seem to unlock anything in this version)

Quest – put out fires – Legendary Chronicle – Philatas x 5 – boosts Philotas’s level. Faith +100

Use rain to put out the fires

Quest – a time for war – Legendary Chronicle – Philotas x 2 – Faith +50

Your first Settlement Siege Strategy:

follow the tutorial and send your Philatas up to the north gate house and he will hold off the monsters and kill them. Save your lightning for groups of 3 or more. wait for entire groups to spawn to kill them all when possible

Quest – A Hero’s Legend – Faith +50

I started building to the lair in the south to take that one out for this quest only to find out you have to take the one in the east. So Eastward!

Monster Lair 2 – reward maximum fort increase to 4

Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you

Brown goblin– throws red daggers in a straight line. avoid and kill when needed. Takes several hits

Super Baddies – charged up enemies seem to take way more hits to kill.

Strategy:

Note the purple orb nest took many more hits to kill. Once both are killed monsters spawn and you have to kill the real orb again. I took the time to kill the blue ans super brown goblin before starting on the orb. the skelly bats started spawning as well. This is also when I learned there is a timer so you have to work fast.

Quest – A Blessing of the Harvest – Faith +50 and Legendary Chronicle – Philotas x2

Collect three fruits when they show up

Quest – The Strongest of Men– Faith +50 and Legendary Chronicle – Philotas x 4

Settlement Siege 2 Strategy:

You can put all 4 of your forts in the south and west. Basically use your hero for small group and your lightning for bigger groups. My lightning didn’t one shot the last groups but as long as you stack them up you should be okay. Don’t be afraid to use palisades as well. I didn’t have any block houses yet.

Quest – Cries from Within the wood Faith +50 and Legendary Chronicle – Philotas x2

Build 2 new block houses – You can build block houses by going to build a fort and toggling (L1 and R1 with a game pad) to block house. It took me way to long to figure this out.

Quest – Faith and Trust– Faith +100 and Civ. Level +1 (and another fort)

Make your way to the monster layer in the south

Monster Lair 3

Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits

Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you

Orange Monkey– they jump at you. Evade and then attack three times

Strategy:

Ride the tree and kill the yellow nests as you go. Watch out for the orange monkey and to kill the big Orb by stand to the right of it and up attack and down smash.

Quest – Build 6 or more workshops – Faith +50 and Legendary Chronicle – Philotas x2

This was done before I even got the quest. If you don’t have this done try building out more or even leveling some houses and see if the towns people build more.

Achievement – One Angel Army Kill 100 baddies

This unlocked for me here

This is also when I decided to start lightning bolting houses so they can build newer ones. Earthquake will also only target a small area now so lightning away. Either way don’t worry about this to much for now.

Quest – Discord – Faith +100 and Legendary Chronicle – Philotas x6 AND Bridge building

Settlement Siege 3 Strategy:

I placed one blockhouse to the NE of your temple and one to the SE. I placed my gates as close as I could to the north, west and south. I put the hero in the north since that gate wasn’t covered by a blockhouse (there will be flyers).

Quest – Strife – Faith +100 and Civ. Level +1

Destroy the 4th layer

Monster Lair 4

– +1 fortification

Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits

Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you

Orange Monkey– they jump at you. Evade and then attack three times

Tree mini boss!

Strategy:

You have a little more time on this one so take the time to dodge and kill. work your way right killing the yellow and blue orb spawners and the tree. Once you kill the last yellow orb kill the brown goblin that spawns on the same platform and work your way left. On the big Orb you want to stay to its left

Upgrade your fortifications and destroy old buildings and houses as often as you can

While working on population and growth I got a my first Settlement Raid. I got the impression that these are not as scripted so just do what makes sense for you. Do have all of our fortifications upgraded. I had 3 of each building and left the west side unguarded.

Reward – 10 legendary chronicle for Philotas

Quest – A Hero’s Birth – Faith +100 and Legendary Chronicle – Philotas x8

Settlement Siege 4 Strategy:

I place the blockhouses to the NE, NW, and SW of the temple. I place the gates N, W, and S again all as close to the temple as possible. Just use your spells and move your here as it makes sense and don’t forget to sprinkle int he palisades

Quest – A Vision of Ruin – Faith +150 and Legendary Chronicle – Philotas x10 AND Radiant Fire

Settlement Siege 5 Strategy:

Same as Siege 4 for setup but once the boss comes out focus on him with your hero while keeping the minions away form your temple

Quest – The Curse – faith +150

I already had a population over 300 when this came up. If you don’t keep destroying old buildings and letting them rebuild the newer ones.

Quest – Fisherman’s Trade – Faith +5- and Legendary Chronicle – Philotas x2

Gather 250 resources. I was at cap.

Fillmore Act 2

Character level = 2 (so close to 3)

Enemies:

Skelly Bat – they fly and sort of at you some times.

Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you

Bone tower – it shoots fire at you and takes a couple hits to kill.

Brown goblin –with the daggers again

Rocks – Not really a bad guy but can drop crystals now

Metroid crawlers – they crawl into you slowly so you feel dumb when they hit you

Red dagger bois – like the brown ones but can throw at an angle and take some extra hits

Walk through

Follow the path to the right and down. Note that monsters will now drop crystals that will power you up so you want those. You can also cast magic now. Once your at the bottom you can head left for HP then go right.

Go right through the water until you reach an area where you can jump up on some platforms. Climb those platforms to the top killing everything in your way.

Scroll 1 – When you reach the top gate in the first area, back track to the left a little bit and drop down then head right to get your first scroll.

Drop all the way back down and go right into the dungeon area

Scroll 2 – At the start of the dungeon area when you first drop down, head left first to grab this one.

Follow the path and feel free to take forks for HP and MP statues until you come to a gate. If you see a ledge you can’t reach, that is where you would have come in if you took the top gate earlier.

Mini boss – Bone Dragon guy

Strategy:

he jumps at you and attacks a lot so be ready to back step while you fight him. Otherwise blast him with magic a few times and he is done.

Next area is a check point

In the next area you will quickly reach some platforms head down and to the right first.

Scroll 3 –After the check point head into the next area and jump down and to the right for this one. Watch out for the spikes “hidden” in the boxes.

continue climbing up now but be careful the traps in this area are devious. Watch for falling spikes and be extra careful when grabbing the second golden statue for MP or skip it if you don’t need the MP. or get it from underneath

I maxed my crystals out just before the boss room.

Achievement – In glorious splendor, rejoice

Max your crystal gauge

Check point

Boss fight – Minotaurus

 

Attacks:

Axe throw– you have to duck under it and then jump over it.

Jump attack– He will jump up and slam down. if you are fast and run toward him you can get past him and get some hits in.

Boss Strategy:

Wait for him to finish screaming and blast him with magic. Try to stay closeish to him after that and get good at dodging his axe and jump attack; after a jump attack you an get some hits in if you are behind him. He will tire out once in a while too so you can land some good hits then as well. He will rage (scream again) later so don’t try to hit him then and you may want to save a few spells to finish him off faster once he rages. I didn’t really notice much of a difference though.

Quest – the vow – +250 faith and the Jewel of the King

Completed by finishing the level.

Bloodpool Act 1

Charter level = 3

Enemies:

Hat Goblin – He throws rocks in an arch. easy to dodge.

Lizardman – they can throw their swords that will come back but you can just duck under them on their way back.

Orange bird– they fly a little faster than the earlier birds and don’t dive at you but kind of zig-zag

Fish turtles– they will jump out of the water but are easy to kill

Walkthrough

Go to the right killing and smashing everything in your path and stay out of the water as it will drain your HP (but not kill out instantly). When you reach the first chance to climb up and head left feel free to take it for some more kills.

Continue all the way right

Scroll 1 – once you can’t go right any more (no more platforms) jump into the water and move a little left for this first scroll.

Now you can start climbing up and continue to the right then jump down. but DO NOT go to the right. Once on the bottom make your way left.

Scroll 2 – Once you make your way to the end of the first area head back left at the water level for this one.

Once you reach the second area continue to the right killing and smashing. making your way up if you want some HP food. and continue to the right.

Once you can go up for the second time and back to the left do that. Take the highest path first then the middle path.

I achieved maximum power up around here.

Scroll 3 – in the second area when you can climb up and back track to the left. Be careful on the bridge as parts can fall.

Continue heading to the right until you come to the check point.

Boss fight – Manticore

 

Attacks:

Shoots fireballs – that split into more fireballs

Jump attack – He will jump up high and land in the center or on the sides and then shoot several fire balls.

Pounce– He will jump around the stage rather quickly and it can be hard to dodge

Strategy:

Use the levels to your advantage and use your magic for damage here. I find the easiest time to damage him is when he lands on the top center. If you are at his back gravy, otherwise quickly jump down and come up the other side (or over him if your fast and close enough). Make sure you get him all on the screen and use your fireballs so they hit him multiple times. You should get two casts without issue. I also found it easier to dodge his pounce on the top by jumping. Lastly when he is on the sides I mostly just dodge or tried not to be on the same level if I couldn’t be above or bellow him.

Bloodpool Growth Phase

You should have a good handle on how to control and grow your town so I am going to focus on the quests and events here.

Enemies:

Skeleton bats – One hit to kill an dis great MP fodder (can carry away people?)

Blue dragons– takes two hits to kill and casts dark lightning down to destroy things

Orange Demon– takes three hits to kill and casts fireballs down to destroy things and set crops on fire

Walkthrough

 

Quest – Chance Encounter

Reward – Faith +50

Objective: Drain 7 or more marshland tiles.

This one is self explanatory just use the sun miracle to dry up the marsh lands. If you power up the spell to level 3 you can actually hit all seven in one casting.

Quest – The Woman from Without

Rewards:Faith +50 and Bridge Building

Objective: Destroy the first monster spawner in the north west.

Monster Lair 1

Reward: +1 fortifications

Enemies:

Red dagger goblin

Blue Goblin

Skelly Bat

Lizardman –

Strategy:

You have tons of time for this one so be careful. I started on the bottom right then worked my way up and to the left killing everything and dodging what I could. Then from the upper platform on the left side I killed the large orb spawner with magic fireballs from a distance.

Quest – River Marauders

Rewards: Faith +50 and Legendary Chronicle – Daniella x2

Objective: Build 2 or more gatehouses

I built 2 gatehouses and two blockhouses

Quest – Magic

Rewards: Faith +50 and Legendary Chronicle – Daniella x2

Objective: Endure the Horde’s Assault

Settlement Siege 1

I placed one gate just NE of the temple and one just S. I then covered both with the blockhouses, one just N of the NE gate and one just W of the S gate. This worked really well for me. I used my caster hero in the north and old hero in the south and sprinkled in spells and palisades as needed.

Quest – Doubt

Rewards: Faith +50 and Civ. Level +1

Objective: Destroy the second lair

Monster Lair 2

Reward: +1 fortifications

Enemies:

Red dagger goblin

Blue Goblin

Lizardman

Strategy:

work your way right with the killing and smashing then up and to the left. Once the big spawner spawns jump down (slam attack to kill a monster) to the left of it and hit it with a few fireballs until it is dead.

Quest – Bridge Repair

Rewards: Faith +50 and Legendary Chronicle – Daniella x2

Objective: Build 5 or more workshops

I had this done once I started the quest but if you don’t just keep building.

Quest – Runaway Teddy

Rewards: Faith +100 and Legendary Chronicle – Daniella x4 and a Demonic Skull

Objective: Find Teddy

There is a cave entrance on the east side of the poisoned lake. Zoom in (using your trigger buttons) just west of the cave and place the Fresh Bread but be ready for the next siege before you do this.

Settlement Siege 2

You have to protect your Temple and an NPC this time

I left my setup the same as before but added one more of the blockhouses just NE of the temple. I left my caster hero down by the NPC and used my towers and spells to protect the temple until I could summon my second hero. Once I placed the second hero down by the NPC as well.

I ran out of MP near the end and had to move my heroes to the north to finish up

Quest – Food Stores

Rewards: Faith +50 and Legendary Chronicle – Daniella x2

Objective: Gather 7 fruit from the fields

Just wait for fruit to spawn and pick it up but accept the quest so the fruit counts. Also I would let my self get hit as it seemed to help the spawn rate.

Quest – Trust

Rewards: Faith +100 and Fort Innovation – Magehouses

Objective: use the demonic skull on lair

Move to the liar in the SW and use the skull then get ready for battle

Monster Lair 3

Reward: +1 fortifications

Enemies:

BOSS – Manticore – Yeah you read that correctly

Strategy:

You can kill the yellow next to right as you start and then drop down and work your way left kill the second one and then use magic to destroy the spawner ignoring the boss. OR you can fight the boss using your magic to kill it for fun and then kill the spawner but you are not powered up so it will be a little harder than before. I used all of my magic and many attacks to bring it down but had plenty of time to kill the spawner.

Quest – The Castle

Rewards: Faith +100 and Legendary Chronicle – Daniella x6

Objective: Endure the Horde’s Assault

Get ready for the assault before accepting this one and note that if they destroy all of your fields you will lose.

Settlement Siege 3

You have to protect your Temple and your fields

I left my setup the same but added a mage tower near one of my fields and kept it as close as I could to the rest of my defenses. This will depend on where your fields are but use your heroes, palisades and spells to protect what you need to. Note that right away some flyers spawned from the east and move to attack fields. They also add magic resistant mobs that spawned in the north and went straight for my mage tower

I had to take some time here to grow and destroy all the old fields.

Bloodpool Growth Phase Part 2

Quest – Resistance

Rewards: Faith +100 and Civ. Level +1 x6

Objective: Destroy the last layer

You can finally take out the last layer in the east

Monster Lair 4

Reward: +1 fortifications

Enemies:

Red dagger goblin

Blue Goblin

Blue Flying Goblin – new – he can fly and will try to drop down on you with his spear

Lizardman –

Mini boss – SUPER Bone Dragon guy

Strategy:

use the platforms to destroy the yellow orb to your right and work your way to the right using the platforms to destroy everything on the top before dropping down. Kill the nests and monsters quickly and get ready for spawner. You don’t have as much time as the others (still plenty though) so I ignored the mini-boss and blasted the spawner with fireballs from the platform directly to its right.

Make sure you build over where the last lair was when you get the chance. I also took the time to level all of my towers up to 3 before taking the next quest. Once you learn rice destroy fields as well

Quest – Strength in Sacrifice

Rewards: Faith +150 and Legendary Chronicle – Daniella x8

Objective: Finish the next siege

Settlement Siege 4

You have to protect your Temple and towers

One of each tower S of the temple and one of each to the NW of the temple with a blockhouse NE. The boss went straight for buildings and two shot them. Keep your caster in range of the boss (but don’t get hit) at all times and pick up food in-between hits on buidings. It will be a close call either way. You can also use Philotas to tank a few hits. You have to watch out for monsters getting to your temple as well but I put down palisades to slow them down.

Quest – A new Reaper

Rewards: Faith +50 and Legendary Chronicle – Daniella x2

Objective: Kill the monsters

Monsters will spawn in the east and you have to kill them with arrows

Quest – Faith and Fellowship

Rewards: Faith +150 and Legendary Chronicle – Daniella x10 and Penitent Ice

Objective: Finish the next siege

Settlement Raid

I was playing around and taking my time to rebuild and got a settlement raid.

Settlement Siege 5

You have to protect your Temple, Teddy and Magehouses

I left my setup unchanged (don’t forget to rebuild) and moved my hero down to protect Teddy. I summoned my second hero in the north when I had the chance. This was much easier than the boss fight in Siege 4

Quest – Face of the Enemy

Rewards: Faith +150

Objective: have a population above 305

My population was at 502 by this point. I had destroyed everything and let it rebuild to level 3.

Quest – Torment’s End

Rewards: Faith +250 and Jewel of the Warden

Objective: Finish Act 2

Population 502

Bloodpool Act 2

Charter level = 5

Enemies:

Statue – – shoots fire balls at you and takes a few hits

Skelly Bat – they fly and sort of at you some times.

Metroid crawlers – they crawl into you slowly so you feel dumb when they hit you

floating skulls – annoying and float around

Jelly – these red jellies jump around fast

Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits

Lizardman – they can throw their swords that will come back but you can just duck under them on their way back.

Blue flying Goblin – They try to fly over you and drop down with a spear

flying skeletal cat – They move fast and lung at you while also having an attack with a strong reach. Evade then attack.

Walkthrough

Head right with the killing and smashing until you reach some moving platforms. Ride them all the way down first and head to the right. (if you see spikes blocking your path you are at the bottom)

Scroll 1 –Once you reach the first moving platforms on chains, head all the way to the bottom and to the left.

Once done head back to the platforms and ride them up and continue to the right until you have to drop down.

As you are working your way down keep an eye out for a golden statue that you will have to hug the left wall to get as you drop down. Then continue down and and eventually right into the next area.

Second area:

Continue right until you reach the next area:

Check point

Third area:

Continue heading right over the spikes and then down the stairs killing the statues on your way.

Scroll 2 – In the fourth area in the stairwell will the statues that shoot fireballs about halfway down behind one of the enemies.

Once at the bottom continue to the right fighting monsters and dodging traps until you can reach the next area.

Fourth area:

Continue to right until you are inside again and kill the cat monster. Once the gate opens up head inside.

Scroll 3 –After heading inside in the fourth area, kill the monsters and wait for the gate to open. once open head inside and all the way to the right.

Head back to the platform area just outside of the gate and start climbing up.

I maxed out my power while climbing up

In the top left of this area you will find an MP statue. Otherwise once at the top you can drop all the way back down and head to the right.

Check Point

Boss fight – Zeplin Wolf

 

Attacks:

Lighting– that will start at a wide arc and work its way to a smaller one underneath him.

Orbs – he will shoot out three orbs to a side

Teleport – when he teleport to a platform it will hurt if you are on it

Volcano Orbs– He shoots a bunch of orbs up that fall to the ground that you have to dodge.

lightning line– creates a horizontal line of lightning that crosses the entire arena

Super lightning– like the first lighting attack but also vertical lighting will hit areas farther away

Down kick– later in the fight he will kick down quickly and leave a lightning bomb

lightning bomb – after a down kick he will leave a “bomb” that will have a vertical lightning strike after a second

Strategy:

This boss has two phases. For the first phase you can use your fire balls to take him down quickly from a distance keeping in mind you will hover in the air when you cast them. Without magic you can wait for him to teleport to a platform and try to get a quick hit in before and after his attacks. Its tricky and on hard he does a lot of damage. After you ‘kill’ him he will turn into a wolf (now the name makes sense) and jump around the room. Honestly, I just stay close to him and attack him while dodging out of the way when he kicks. Try to stay under the platforms for this phase as he will land on them when he kicks.

Kasandora Act 1

Charter level = 5

Enemies:

Blue Spear Goblin – These blue goblins throw spears

Spiked vines – these large plants will poke up from the ground and once they sprout quickly shoot at you

Hat Goblin – He throws rocks in an arch. easy to dodge.

Fire demon– throws down fire from higher up

Blue Spear Goblin – These blue goblins throw spears

Falling – there are lots of chances to fall and lose HP in this level

vulture bugs– They will fly at you

Walkthrough

Start heading right and watch out for cactus as they can blend in to the back ground a little.

Feel free to climb up the first set of bones but When you get your first chance to jump up on to higher ground don’t and instead continue to the right.

Scroll 1– in the first area continue to the right and staying toward the bottom until you come across it.

After the scroll back track a little and climb up for more kills and continue to the right for the next area.

Area 2

continue right until you reach the first tower. You can go past it for a couple of kills and a MP statue. Once ready climb the first tower then continue right and climb the next set of 2 towers.

Climb all the way to the top and jump to the right

Scroll 2 – while climbing the 2nd and 3rd towers make sure you go all the way up and jump to the right to the next tower for this one.

carefully jump back down and continue to the right.

When you reach the next set of towers with bugs spawning bellow you carefully make your way down.

Scroll 3 – in the bottom on the east side of these towers (last set of towers in this area)

I reached full power here

climb back up and make your way to the right.

Check Point

Boss Fight – Dagoba

 

Attacks:

Spit bugs – Spits bugs up into the air

Claws– attacks from the outside in with claws that pop out of the ground

Jump – will jump up in the air and land to the side and rain bugs and attack from the side before moving back

gravity – the level will slowly pull you to the center where you will get hit if you touch the boss

reverse claws – attack from the inside out with the claws

Strategy:

I don’t use magic for this fight as the delay while casting can cause problems but ice does do great damage. I attack it in the center and use back step through the claws to avoid them. I do the same things on the sides after jump. reverse claws can be hard to dodge but you can back step out of them if you are fast enough.

Kasandora Growth Phase

Enemies:

Skeleton bats x2- One hit to kill an dis great MP fodder and can carry away people

Blue dragons– takes two hits to kill and casts dark lightning down to destroy things

Quest – The Good Traveler

Reward: Faith +50

Description: Restore 10 or more tiles

Use rain to restore tiles around your temple.

Quest – The Missing Man

Reward: Faith +50 and Legendary Chronicle – Alonso x2

Description: guide Kasandorans to their brother lost in the desert.

If you look closely you can see him wandering around a little north east from the temple. Grow your city in that direction.

Quest – Searching for Signs

Reward: Faith +50 and Legendary Chronicle – Alonso x2 and Stone Tablet

Description: guide the explorere to the glyphs

They are in the north west of the map. The bird with a rock in it. (remember this for later) Head west to the coast then north from your temple.

Quest – The Golden Fiend

Reward: Faith +50

Description: Expose Lair

Take out your first lair (make sure you accepted it before you build your entire city of population 322 trying to figure out why you can’t attack any of the lairs…). I moved to the middle spawner.

More to come later tonight

Spells

Fireball – Shoots a fire ball out in the direction you are facing for great damage that can hit large targets more than once.

Ice – shoots ice across the ground but will not change elevation or platforms

Written by Silicis

This is all about Actraiser Renaissance – Basic Gameplay & Walkthrough – Beginners Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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